Compare commits
No commits in common. "9c00d29ffa1b03485c372fd94020146f6f58538e" and "cf32c46c32486826ddbe851b1e7b54e1d8466b86" have entirely different histories.
9c00d29ffa
...
cf32c46c32
1 changed files with 0 additions and 47 deletions
|
|
@ -77,51 +77,6 @@ const level5Blueprint = {
|
|||
time: 40000
|
||||
}
|
||||
|
||||
// Blueprint for the sixth level
|
||||
const level6Blueprint = {
|
||||
structure: [
|
||||
[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall],
|
||||
[Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Floor],
|
||||
[Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Box, Square.Box, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Wall, Square.Floor],
|
||||
[Square.Floor, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Floor],
|
||||
[Square.Floor, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Box, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Floor],
|
||||
[Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Box, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Floor],
|
||||
[Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Player, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor],
|
||||
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor],
|
||||
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor],
|
||||
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor],
|
||||
[Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor],
|
||||
[Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor],
|
||||
[Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Destination, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor],
|
||||
[Square.Floor, Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Destination, Square.Destination, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor],
|
||||
[Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Floor, Square.Wall, Square.Wall, Square.Floor],
|
||||
[Square.Floor, Square.Wall, Square.Wall, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Wall, Square.Wall, Square.Floor],
|
||||
[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall],
|
||||
],
|
||||
time: 50000
|
||||
}
|
||||
|
||||
// Blueprint for the seventh level
|
||||
const level7Blueprint = {
|
||||
structure: [
|
||||
[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall],
|
||||
[Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall],
|
||||
[Square.Wall, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
|
||||
[Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
|
||||
[Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Box, Square.Box, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Box, Square.Floor, Square.Wall],
|
||||
[Square.Wall, Square.Player, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall],
|
||||
[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Wall],
|
||||
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Box, Square.Floor, Square.Wall],
|
||||
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Destination, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
|
||||
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Destination, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Box, Square.Box, Square.Floor, Square.Floor, Square.Wall],
|
||||
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Box, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Wall],
|
||||
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
|
||||
[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall]
|
||||
],
|
||||
time: 30000
|
||||
}
|
||||
|
||||
|
||||
// Array of blueprints for all levels
|
||||
export const levelsBlueprint = [
|
||||
level1Blueprint,
|
||||
|
|
@ -129,6 +84,4 @@ export const levelsBlueprint = [
|
|||
level3Blueprint,
|
||||
level4Blueprint,
|
||||
level5Blueprint,
|
||||
level6Blueprint,
|
||||
level7Blueprint,
|
||||
];
|
||||
|
|
|
|||
Loading…
Reference in a new issue