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cf32c46c32
1 changed files with 0 additions and 47 deletions
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@ -77,51 +77,6 @@ const level5Blueprint = {
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time: 40000
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time: 40000
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}
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}
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// Blueprint for the sixth level
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const level6Blueprint = {
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structure: [
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[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall],
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[Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Floor],
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[Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Box, Square.Box, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Wall, Square.Floor],
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[Square.Floor, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Floor],
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[Square.Floor, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Box, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Floor],
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[Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Box, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Floor],
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[Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Player, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor],
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[Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor],
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[Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor],
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[Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Destination, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor],
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[Square.Floor, Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Destination, Square.Destination, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor],
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[Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Floor, Square.Wall, Square.Wall, Square.Floor],
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[Square.Floor, Square.Wall, Square.Wall, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Wall, Square.Wall, Square.Floor],
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[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall],
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],
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time: 50000
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}
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// Blueprint for the seventh level
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const level7Blueprint = {
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structure: [
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[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall],
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[Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall],
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[Square.Wall, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
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[Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
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[Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Box, Square.Box, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Box, Square.Floor, Square.Wall],
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[Square.Wall, Square.Player, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall],
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[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Wall],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Box, Square.Floor, Square.Wall],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Destination, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Destination, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Box, Square.Box, Square.Floor, Square.Floor, Square.Wall],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Box, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Wall],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall]
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],
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time: 30000
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}
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// Array of blueprints for all levels
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// Array of blueprints for all levels
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export const levelsBlueprint = [
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export const levelsBlueprint = [
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level1Blueprint,
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level1Blueprint,
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@ -129,6 +84,4 @@ export const levelsBlueprint = [
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level3Blueprint,
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level3Blueprint,
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level4Blueprint,
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level4Blueprint,
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level5Blueprint,
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level5Blueprint,
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level6Blueprint,
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level7Blueprint,
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];
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];
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