diff --git a/index.html b/index.html
index bd08a33..ac7ef09 100644
--- a/index.html
+++ b/index.html
@@ -22,7 +22,7 @@
diff --git a/modules/timer.mjs b/modules/timer.mjs
new file mode 100644
index 0000000..ea6b75b
--- /dev/null
+++ b/modules/timer.mjs
@@ -0,0 +1,16 @@
+export class Timer {
+ constructor(time, expireFunction) {
+ self.time = time;
+ self.timerElement = document.getElementById('timer');
+ self.intervalController = setInterval(() => {
+ // self.timerElement.innerHTML = "Time : " + String(self.time).padStart(5, ' ').InsertAt('.',3);
+ self.time--;
+ let timeStr = String(self.time).padStart(5, '0');
+ self.timerElement.innerHTML = "Time : " + timeStr.slice(0, 3) + '.' + timeStr.slice(3);
+ if (self.time == 0) {
+ expireFunction();
+ clearInterval(self.intervalControler);
+ }
+ }, 10);
+ }
+}
diff --git a/script.js b/script.js
index 9d868d8..0ba78bf 100644
--- a/script.js
+++ b/script.js
@@ -2,6 +2,7 @@ import { generatePlayground } from '/modules/playground.mjs'
import { levelsBlueprint } from '/modules/levels.mjs'
import { MoveDirection } from '/modules/enums.mjs'
import { fillLevelsSelection } from '/modules/fillLevelsSelection.mjs'
+import { Timer } from '/modules/timer.mjs'
let canvas = document.getElementById('canvas');
let ctx = canvas.getContext('2d');
@@ -9,7 +10,11 @@ let gameState = {
playground: generatePlayground(levelsBlueprint[0], canvas.width, canvas.height),
width: canvas.width,
height: canvas.height,
+ timer: new Timer(1500, () => {
+ alert("Les vaches mangent le foin");
+ }),
};
+// console.log(gameState.timer);
fillLevelsSelection(gameState, ctx);
window.ctx = ctx
@@ -48,43 +53,58 @@ window.right = MoveDirection.Right;
window.width = canvas.width;
window.height = canvas.height;
-const sleep = (ms) => {
- return new Promise(resolve => setTimeout(resolve, ms));
-}
-
//function qui met à jour le temps
-let time = 10;
+// let Timer = {
+// time: 10,
+// intervalControler: setInterval(() => {
+// console.log(Timer.time);
+// let txt = document.getElementById('timer');
+// let afficher = "Time : " + Timer.time;
+// txt.innerHTML= afficher;
+// if (Timer.time == 0) {
+// alert("Termine");
+// }
-function timer(){
- let txt = document.getElementById('timer');
- let level = 0;
- let afficher = "Time : " + time;
- txt.innerHTML= afficher;
-
- time = time <= 0 ? 0 : time -1;
- if (time == 0)
- {
- clearInterval(maVar);
- }
+// Timer.time = Timer.time <= 0 ? 0 : Timer.time -1;
+// if (Timer.time == 0)
+// {
+// clearInterval(Timer.intervalControler);
+// }
+// }, 1000),
+// };
-}
-
-let maVar = setInterval(timer, 1000);
-if (time == 0){
- alert('Terminé YAsmine')
-}
+// let time = 10;
+
+// function timer(){
+// let txt = document.getElementById('timer');
+// let level = 0;
+// let afficher = "Time : " + time;
+// txt.innerHTML= afficher;
+
+// time = time <= 0 ? 0 : time -1;
+// if (time == 0)
+// {
+// clearInterval(maVar);
+// }
+
+// }
+
+// let maVar = setInterval(timer, 1000);
+// if (time == 0){
+// alert('Terminé YAsmine')
+// }
// while (document.readyState != "complete") {
-/*function set_time(){
+function set_time(){
minutes=Math.floor
-}*/
+}
function Pause(){
- time = time -10;
+ // time = time -10;
}
-// while (document.readyState != "complete") {
+// // while (document.readyState != "complete") {
setTimeout(1000);
-
+
playground.draw(ctx);