Merge branch 'master' of https://git.etud.insa-toulouse.fr/nbillard/sokoban
This commit is contained in:
commit
0c9ef72177
2 changed files with 15 additions and 8 deletions
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@ -11,6 +11,7 @@ export const selectLevel = (ctx, gameState, id) => {
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gameState.timer.setTime(levelsBlueprint[id].time);
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gameState.timer.setTime(levelsBlueprint[id].time);
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gameState.playable = true;
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gameState.playable = true;
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gameState.tutorial.hide();
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gameState.tutorial.hide();
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gameState.timer.start();
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gameState.playground.draw(ctx, gameState.width, gameState.height);
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gameState.playground.draw(ctx, gameState.width, gameState.height);
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}
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}
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@ -34,16 +35,20 @@ export class LevelManager {
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self.CurrentLevelId = StartingLevelId;
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self.CurrentLevelId = StartingLevelId;
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self.Completed = levelsBlueprint.map(() => { return false; });
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self.Completed = levelsBlueprint.map(() => { return false; });
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self.winFunction = winFunction;
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self.winFunction = winFunction;
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}
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self.getFirstUncompleted = () => {
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for( let i = 0; i < self.Completed.length; i++ ) {
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getFirstUncompleted() {
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for( let i = 0; i < self.Completed.size; i++ ) {
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if (!self.Completed[i]) {
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if (!self.Completed[i]) {
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return i;
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return i;
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}
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}
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}
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}
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return -1;
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};
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}
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}
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// getFirstUncompleted() {
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// self.getFirstUncompleted();
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// }
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next(ctx, gameState) {
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next(ctx, gameState) {
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self.Completed[self.CurrentLevelId] = true;
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self.Completed[self.CurrentLevelId] = true;
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let allLevelsFinished = self.Completed.reduce((a, b) => {
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let allLevelsFinished = self.Completed.reduce((a, b) => {
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@ -52,7 +57,8 @@ export class LevelManager {
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if (allLevelsFinished) {
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if (allLevelsFinished) {
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self.winFunction();
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self.winFunction();
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}
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}
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self.CurrentLevelId = getFirstUncompleted();
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self.CurrentLevelId = self.getFirstUncompleted();
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console.log(self.CurrentLevelId);
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selectLevel(ctx, gameState, self.CurrentLevelId);
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selectLevel(ctx, gameState, self.CurrentLevelId);
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}
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}
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}
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}
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@ -80,5 +80,6 @@ window.addEventListener("keydown", (event) => {
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//let table = document.getElementById("scoreTable");
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//let table = document.getElementById("scoreTable");
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Scoreboard();
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Scoreboard();
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window.gamestate = gameState;
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gameState.playground.draw(ctx);
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gameState.playground.draw(ctx);
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