added 2 levels
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1 changed files with 45 additions and 0 deletions
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@ -72,10 +72,55 @@ const level5Blueprint = {
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time: 40000
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time: 40000
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}
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}
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const level6Blueprint = {
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structure: [
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[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall],
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[Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Floor],
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[Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Box, Square.Box, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Wall, Square.Floor],
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[Square.Floor, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Floor],
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[Square.Floor, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Box, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Floor],
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[Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Box, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Floor],
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[Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Player, Square.Box, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor],
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[Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor],
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[Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor],
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[Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Destination, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor],
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[Square.Floor, Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Destination, Square.Destination, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor],
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[Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Floor, Square.Wall, Square.Wall, Square.Floor],
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[Square.Floor, Square.Wall, Square.Wall, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Destination, Square.Wall, Square.Wall, Square.Floor],
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[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall],
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],
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time: 50000
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}
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const level7Blueprint = {
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structure: [
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[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall],
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[Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall],
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[Square.Wall, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
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[Square.Wall, Square.Floor, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Box, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
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[Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Box, Square.Box, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Box, Square.Floor, Square.Wall],
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[Square.Wall, Square.Player, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall],
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[Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Wall, Square.Wall],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Box, Square.Floor, Square.Wall],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Destination, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Destination, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Box, Square.Box, Square.Floor, Square.Floor, Square.Wall],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Box, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Box, Square.Floor, Square.Wall],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Destination, Square.Destination, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Wall],
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[Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Floor, Square.Floor, Square.Floor, Square.Floor, Square.Wall, Square.Wall, Square.Wall, Square.Wall, Square.Wall]
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],
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time: 30000
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}
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export const levelsBlueprint = [
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export const levelsBlueprint = [
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level1Blueprint,
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level1Blueprint,
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level2Blueprint,
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level2Blueprint,
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level3Blueprint,
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level3Blueprint,
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level4Blueprint,
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level4Blueprint,
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level5Blueprint,
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level5Blueprint,
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level6Blueprint,
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level7Blueprint,
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];
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];
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