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- // @flow
-
- import * as React from 'react';
- import {View} from 'react-native';
- import {IconButton, Text, withTheme} from 'react-native-paper';
- import MaterialCommunityIcons from "react-native-vector-icons/MaterialCommunityIcons";
- import GameLogic from "../logic/GameLogic";
- import type {Grid} from "../components/GridComponent";
- import GridComponent from "../components/GridComponent";
- import Preview from "../components/Preview";
- import i18n from "i18n-js";
- import MaterialHeaderButtons, {Item} from "../../../components/Overrides/CustomHeaderButton";
- import {StackNavigationProp} from "@react-navigation/stack";
- import type {CustomTheme} from "../../../managers/ThemeManager";
- import type {OptionsDialogButton} from "../../../components/Dialogs/OptionsDialog";
- import OptionsDialog from "../../../components/Dialogs/OptionsDialog";
-
- type Props = {
- navigation: StackNavigationProp,
- theme: CustomTheme,
- }
-
- type State = {
- grid: Grid,
- gameRunning: boolean,
- gameTime: number,
- gameScore: number,
- gameLevel: number,
-
- dialogVisible: boolean,
- dialogTitle: string,
- dialogMessage: string,
- dialogButtons: Array<OptionsDialogButton>,
- onDialogDismiss: () => void,
- }
-
- class GameMainScreen extends React.Component<Props, State> {
-
- logic: GameLogic;
-
- constructor(props) {
- super(props);
- this.logic = new GameLogic(20, 10, this.props.theme);
- this.state = {
- grid: this.logic.getCurrentGrid(),
- gameRunning: false,
- gameTime: 0,
- gameScore: 0,
- gameLevel: 0,
- dialogVisible: false,
- dialogTitle: "",
- dialogMessage: "",
- dialogButtons: [],
- onDialogDismiss: () => {},
- };
- this.props.navigation.addListener('blur', this.onScreenBlur);
- this.props.navigation.addListener('focus', this.onScreenFocus);
- }
-
- componentDidMount() {
- this.props.navigation.setOptions({
- headerRight: this.getRightButton,
- });
- this.startGame();
- }
-
- getRightButton = () => {
- return <MaterialHeaderButtons>
- <Item title="pause" iconName="pause" onPress={this.togglePause}/>
- </MaterialHeaderButtons>;
- }
-
- /**
- * Remove any interval on un-focus
- */
- onScreenBlur = () => {
- if (!this.logic.isGamePaused())
- this.logic.togglePause();
- }
-
- onScreenFocus = () => {
- if (!this.logic.isGameRunning())
- this.startGame();
- else if (this.logic.isGamePaused())
- this.showPausePopup();
- }
-
- getFormattedTime(seconds: number) {
- let date = new Date();
- date.setHours(0);
- date.setMinutes(0);
- date.setSeconds(seconds);
- let format;
- if (date.getHours())
- format = date.getHours() + ':' + date.getMinutes() + ':' + date.getSeconds();
- else if (date.getMinutes())
- format = date.getMinutes() + ':' + date.getSeconds();
- else
- format = date.getSeconds();
- return format;
- }
-
- onTick = (score: number, level: number, newGrid: Grid) => {
- this.setState({
- gameScore: score,
- gameLevel: level,
- grid: newGrid,
- });
- }
-
- onClock = (time: number) => {
- this.setState({
- gameTime: time,
- });
- }
-
- updateGrid = (newGrid: Grid) => {
- this.setState({
- grid: newGrid,
- });
- }
-
- updateGridScore = (newGrid: Grid, score: number) => {
- this.setState({
- grid: newGrid,
- gameScore: score,
- });
- }
-
- togglePause = () => {
- this.logic.togglePause();
- if (this.logic.isGamePaused())
- this.showPausePopup();
- }
-
- onDialogDismiss = () => this.setState({dialogVisible: false});
-
- showPausePopup = () => {
- const onDismiss = () => {
- this.togglePause();
- this.onDialogDismiss();
- };
- this.setState({
- dialogVisible: true,
- dialogTitle: i18n.t("screens.game.pause"),
- dialogMessage: i18n.t("screens.game.pauseMessage"),
- dialogButtons: [
- {
- title: i18n.t("screens.game.restart.text"),
- onPress: this.showRestartConfirm
- },
- {
- title: i18n.t("screens.game.resume"),
- onPress: onDismiss
- }
- ],
- onDialogDismiss: onDismiss,
- });
- }
-
- showRestartConfirm = () => {
- this.setState({
- dialogVisible: true,
- dialogTitle: i18n.t("screens.game.restart.confirm"),
- dialogMessage: i18n.t("screens.game.restart.confirmMessage"),
- dialogButtons: [
- {
- title: i18n.t("screens.game.restart.confirmYes"),
- onPress: () => {
- this.onDialogDismiss();
- this.startGame();
- }
- },
- {
- title: i18n.t("screens.game.restart.confirmNo"),
- onPress: this.showPausePopup
- }
- ],
- onDialogDismiss: this.showPausePopup,
- });
- }
-
- showGameOverConfirm() {
- let message = i18n.t("screens.game.gameOver.score") + this.state.gameScore + '\n';
- message += i18n.t("screens.game.gameOver.level") + this.state.gameLevel + '\n';
- message += i18n.t("screens.game.gameOver.time") + this.getFormattedTime(this.state.gameTime) + '\n';
- const onDismiss = () => {
- this.onDialogDismiss();
- this.startGame();
- };
- this.setState({
- dialogVisible: true,
- dialogTitle: i18n.t("screens.game.gameOver.text"),
- dialogMessage: message,
- dialogButtons: [
- {
- title: i18n.t("screens.game.gameOver.exit"),
- onPress: () => this.props.navigation.goBack()
- },
- {
- title: i18n.t("screens.game.resume"),
- onPress: onDismiss
- }
- ],
- onDialogDismiss: onDismiss,
- });
- }
-
- startGame = () => {
- this.logic.startGame(this.onTick, this.onClock, this.onGameEnd);
- this.setState({
- gameRunning: true,
- });
- }
-
- onGameEnd = (time: number, score: number, isRestart: boolean) => {
- this.setState({
- gameTime: time,
- gameScore: score,
- gameRunning: false,
- });
- if (!isRestart)
- this.showGameOverConfirm();
- }
-
- render() {
- const colors = this.props.theme.colors;
- return (
- <View style={{
- width: '100%',
- height: '100%',
- }}>
- <View style={{
- flexDirection: 'row',
- position: 'absolute',
- top: 5,
- left: 10,
- }}>
- <MaterialCommunityIcons
- name={'timer'}
- color={colors.subtitle}
- size={20}/>
- <Text style={{
- marginLeft: 5,
- color: colors.subtitle
- }}>{this.getFormattedTime(this.state.gameTime)}</Text>
- </View>
- <View style={{
- flexDirection: 'row',
- position: 'absolute',
- top: 50,
- left: 10,
- }}>
- <MaterialCommunityIcons
- name={'gamepad'}
- color={colors.text}
- size={20}/>
- <Text style={{
- marginLeft: 5
- }}>{this.state.gameLevel}</Text>
- </View>
- <View style={{
- flexDirection: 'row',
- marginRight: 'auto',
- marginLeft: 'auto',
- }}>
- <MaterialCommunityIcons
- name={'star'}
- color={colors.tetrisScore}
- size={30}/>
- <Text style={{
- marginLeft: 5,
- fontSize: 22,
- }}>{this.state.gameScore}</Text>
- </View>
- <GridComponent
- width={this.logic.getWidth()}
- height={this.logic.getHeight()}
- containerMaxHeight={'80%'}
- containerMaxWidth={'60%'}
- grid={this.state.grid}
- backgroundColor={colors.tetrisBackground}
- />
- <View style={{
- position: 'absolute',
- top: 50,
- right: 5,
- }}>
- <Preview
- items={this.logic.getNextPiecesPreviews()}
- />
- </View>
- <View style={{
- position: 'absolute',
- bottom: 0,
- flexDirection: 'row',
- width: '100%',
- }}>
- <IconButton
- icon="rotate-right-variant"
- size={40}
- onPress={() => this.logic.rotatePressed(this.updateGrid)}
- style={{marginRight: 'auto'}}
- />
- <View style={{
- flexDirection: 'row',
- }}>
- <IconButton
- icon="arrow-left"
- size={40}
- onPress={() => this.logic.pressedOut()}
- onPressIn={() => this.logic.leftPressedIn(this.updateGrid)}
-
- />
- <IconButton
- icon="arrow-right"
- size={40}
- onPress={() => this.logic.pressedOut()}
- onPressIn={() => this.logic.rightPressed(this.updateGrid)}
- />
- </View>
- <IconButton
- icon="arrow-down"
- size={40}
- onPressIn={() => this.logic.downPressedIn(this.updateGridScore)}
- onPress={() => this.logic.pressedOut()}
- style={{marginLeft: 'auto'}}
- color={colors.tetrisScore}
- />
- </View>
- <OptionsDialog
- visible={this.state.dialogVisible}
- title={this.state.dialogTitle}
- message={this.state.dialogMessage}
- buttons={this.state.dialogButtons}
- onDismiss={this.state.onDialogDismiss}
- />
- </View>
- );
- }
-
- }
-
- export default withTheme(GameMainScreen);
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