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- import ShapeL from "./Shapes/ShapeL";
- import ShapeI from "./Shapes/ShapeI";
- import ShapeJ from "./Shapes/ShapeJ";
- import ShapeO from "./Shapes/ShapeO";
- import ShapeS from "./Shapes/ShapeS";
- import ShapeT from "./Shapes/ShapeT";
- import ShapeZ from "./Shapes/ShapeZ";
-
- export default class Piece {
-
- #shapes = [
- ShapeL,
- ShapeI,
- ShapeJ,
- ShapeO,
- ShapeS,
- ShapeT,
- ShapeZ,
- ];
-
- #currentShape: Object;
-
- constructor(colors: Object) {
- this.#currentShape = this.getRandomShape(colors);
- }
-
- getRandomShape(colors: Object) {
- return new this.#shapes[Math.floor(Math.random() * 7)](colors);
- }
-
- toGrid(grid: Array<Array<Object>>, isPreview: boolean) {
- const coord = this.#currentShape.getCellsCoordinates(!isPreview);
- for (let i = 0; i < coord.length; i++) {
- grid[coord[i].y][coord[i].x] = {
- color: this.#currentShape.getColor(),
- isEmpty: false,
- };
- }
- }
-
- isPositionValid(grid, width, height) {
- let isValid = true;
- const coord = this.#currentShape.getCellsCoordinates(true);
- for (let i = 0; i < coord.length; i++) {
- if (coord[i].x >= width
- || coord[i].x < 0
- || coord[i].y >= height
- || coord[i].y < 0
- || !grid[coord[i].y][coord[i].x].isEmpty) {
- isValid = false;
- break;
- }
- }
- return isValid;
- }
-
- tryMove(x: number, y: number, grid, width, height, freezeCallback: Function) {
- if (x > 1) x = 1; // Prevent moving from more than one tile
- if (x < -1) x = -1;
- if (y > 1) y = 1;
- if (y < -1) y = -1;
- if (x !== 0 && y !== 0) y = 0; // Prevent diagonal movement
-
- this.#currentShape.move(x, y);
- let isValid = this.isPositionValid(grid, width, height);
-
- if (!isValid && x !== 0)
- this.#currentShape.move(-x, 0);
- else if (!isValid && y !== 0) {
- this.#currentShape.move(0, -y);
- freezeCallback();
- } else
- return true;
- return false;
- }
-
- tryRotate(grid, width, height) {
- this.#currentShape.rotate(true);
- if (!this.isPositionValid(grid, width, height)) {
- this.#currentShape.rotate(false);
- return false;
- }
- return true;
- }
-
- getCoordinates() {
- return this.#currentShape.getCellsCoordinates(true);
- }
- }
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