forked from vergnet/application-amicale
130 lines
3.4 KiB
JavaScript
130 lines
3.4 KiB
JavaScript
// @flow
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import * as React from 'react';
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import {View} from 'react-native';
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import {IconButton, Text, withTheme} from 'react-native-paper';
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import GameLogic from "./GameLogic";
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import Grid from "./components/Grid";
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type Props = {
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navigation: Object,
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}
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type State = {
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grid: Array<Array<Object>>,
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gameTime: number,
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gameScore: number
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}
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class TetrisScreen extends React.Component<Props, State> {
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colors: Object;
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logic: GameLogic;
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onTick: Function;
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onGameEnd: Function;
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updateGrid: Function;
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constructor(props) {
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super(props);
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this.colors = props.theme.colors;
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this.logic = new GameLogic(20, 10);
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this.state = {
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grid: this.logic.getEmptyGrid(),
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gameTime: 0,
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gameScore: 0,
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};
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this.onTick = this.onTick.bind(this);
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this.onGameEnd = this.onGameEnd.bind(this);
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this.updateGrid = this.updateGrid.bind(this);
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const onScreenBlur = this.onScreenBlur.bind(this);
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this.props.navigation.addListener('blur', onScreenBlur);
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}
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/**
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* Remove any interval on un-focus
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*/
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onScreenBlur() {
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this.logic.endGame();
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}
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onTick(time: number, score: number, newGrid: Array<Array<Object>>) {
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this.setState({
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gameTime: time,
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gameScore: score,
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grid: newGrid,
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});
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}
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updateGrid(newGrid: Array<Array<Object>>) {
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this.setState({
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grid: newGrid,
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});
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}
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startGame() {
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if (!this.logic.isGameRunning()) {
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this.logic.startGame(this.onTick, this.onGameEnd);
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}
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}
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onGameEnd(time: number, score: number) {
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this.setState({
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gameTime: time,
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gameScore: score,
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})
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}
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render() {
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return (
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<View style={{
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width: '100%',
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height: '100%',
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}}>
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<Text style={{
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textAlign: 'center',
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}}>
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Score: {this.state.gameScore}
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</Text>
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<Text style={{
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textAlign: 'center',
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}}>
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time: {this.state.gameTime}
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</Text>
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<Grid
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width={this.logic.getWidth()}
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height={this.logic.getHeight()}
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grid={this.state.grid}
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/>
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<View style={{
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flexDirection: 'row-reverse',
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}}>
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<IconButton
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icon="arrow-right"
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size={40}
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onPress={() => this.logic.rightPressed(this.updateGrid)}
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/>
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<IconButton
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icon="arrow-left"
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size={40}
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onPress={() => this.logic.leftPressed(this.updateGrid)}
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/>
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<IconButton
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icon="format-rotate-90"
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size={40}
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onPress={() => this.logic.rotatePressed(this.updateGrid)}
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/>
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<IconButton
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icon="power"
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size={40}
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onPress={() => this.startGame()}
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/>
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</View>
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</View>
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);
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}
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}
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export default withTheme(TetrisScreen);
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