forked from vergnet/application-amicale
174 lines
4.5 KiB
JavaScript
174 lines
4.5 KiB
JavaScript
// @flow
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import Tetromino from "./Tetromino";
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export default class GameLogic {
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currentGrid: Array<Array<Object>>;
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height: number;
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width: number;
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gameRunning: boolean;
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gameTime: number;
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score: number;
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currentObject: Tetromino;
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gameTick: number;
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gameTickInterval: IntervalID;
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onTick: Function;
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endCallback: Function;
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constructor(height: number, width: number) {
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this.height = height;
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this.width = width;
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this.gameRunning = false;
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this.gameTick = 1000;
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}
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getHeight(): number {
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return this.height;
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}
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getWidth(): number {
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return this.width;
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}
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isGameRunning(): boolean {
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return this.gameRunning;
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}
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getEmptyGrid() {
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let grid = [];
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for (let row = 0; row < this.getHeight(); row++) {
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grid.push([]);
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for (let col = 0; col < this.getWidth(); col++) {
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grid[row].push({
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color: '#fff',
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isEmpty: true,
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});
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}
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}
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return grid;
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}
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getGridCopy() {
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return JSON.parse(JSON.stringify(this.currentGrid));
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}
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getFinalGrid() {
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let coord = this.currentObject.getCellsCoordinates();
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let finalGrid = this.getGridCopy();
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for (let i = 0; i < coord.length; i++) {
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finalGrid[coord[i].y][coord[i].x] = {
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color: this.currentObject.getColor(),
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isEmpty: false,
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};
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}
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return finalGrid;
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}
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freezeTetromino() {
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let coord = this.currentObject.getCellsCoordinates();
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for (let i = 0; i < coord.length; i++) {
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this.currentGrid[coord[i].y][coord[i].x] = {
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color: this.currentObject.getColor(),
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isEmpty: false,
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};
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}
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}
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isTetrominoPositionValid() {
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let isValid = true;
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let coord = this.currentObject.getCellsCoordinates();
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for (let i = 0; i < coord.length; i++) {
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if (coord[i].x >= this.getWidth()
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|| coord[i].x < 0
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|| coord[i].y >= this.getHeight()
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|| coord[i].y < 0
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|| !this.currentGrid[coord[i].y][coord[i].x].isEmpty) {
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isValid = false;
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break;
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}
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}
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return isValid;
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}
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tryMoveTetromino(x: number, y: number) {
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if (x > 1) x = 1; // Prevent moving from more than one tile
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if (x < -1) x = -1;
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if (y > 1) y = 1;
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if (y < -1) y = -1;
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if (x !== 0 && y !== 0) y = 0; // Prevent diagonal movement
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this.currentObject.move(x, y);
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let isValid = this.isTetrominoPositionValid();
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if (!isValid && x !== 0)
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this.currentObject.move(-x, 0);
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else if (!isValid && y !== 0) {
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this.currentObject.move(0, -y);
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this.freezeTetromino();
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this.createTetromino();
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}
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}
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tryRotateTetromino() {
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this.currentObject.rotate(true);
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if (!this.isTetrominoPositionValid())
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this.currentObject.rotate(false);
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}
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onTick(callback: Function) {
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this.gameTime++;
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this.score++;
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this.tryMoveTetromino(0, 1);
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callback(this.gameTime, this.score, this.getFinalGrid());
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}
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rightPressed(callback: Function) {
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this.tryMoveTetromino(1, 0);
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callback(this.getFinalGrid());
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}
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leftPressed(callback: Function) {
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this.tryMoveTetromino(-1, 0);
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callback(this.getFinalGrid());
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}
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rotatePressed(callback: Function) {
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this.tryRotateTetromino();
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callback(this.getFinalGrid());
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}
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createTetromino() {
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let shape = Math.floor(Math.random() * 7);
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this.currentObject = new Tetromino(shape);
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if (!this.isTetrominoPositionValid())
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this.endGame();
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}
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endGame() {
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console.log('Game Over!');
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this.gameRunning = false;
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clearInterval(this.gameTickInterval);
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this.endCallback(this.gameTime, this.score);
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}
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startGame(tickCallback: Function, endCallback: Function) {
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if (this.gameRunning)
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return;
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this.gameRunning = true;
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this.gameTime = 0;
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this.score = 0;
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this.currentGrid = this.getEmptyGrid();
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this.createTetromino();
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tickCallback(this.gameTime, this.score, this.getFinalGrid());
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this.onTick = this.onTick.bind(this, tickCallback);
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this.gameTickInterval = setInterval(this.onTick, this.gameTick);
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this.endCallback = endCallback;
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}
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}
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