// @flow import Tetromino from "./Tetromino"; export default class GameLogic { static levelTicks = { '1': 1000, '2': 900, '3': 800, '4': 700, '5': 600, '6': 500, '7': 400, '8': 300, '9': 200, '10': 150, }; static levelThresholds = { '1': 100, '2': 300, '3': 500, '4': 700, '5': 1000, '6': 1500, '7': 2000, '8': 3000, '9': 4000, '10': 5000, }; currentGrid: Array>; height: number; width: number; gameRunning: boolean; gamePaused: boolean; gameTime: number; score: number; level: number; currentObject: Tetromino; gameTick: number; gameTickInterval: IntervalID; gameTimeInterval: IntervalID; pressInInterval: TimeoutID; isPressedIn: boolean; autoRepeatActivationDelay: number; autoRepeatDelay: number; onTick: Function; onClock: Function; endCallback: Function; colors: Object; constructor(height: number, width: number, colors: Object) { this.height = height; this.width = width; this.gameRunning = false; this.gamePaused = false; this.colors = colors; this.autoRepeatActivationDelay = 300; this.autoRepeatDelay = 100; } getHeight(): number { return this.height; } getWidth(): number { return this.width; } isGameRunning(): boolean { return this.gameRunning; } isGamePaused(): boolean { return this.gamePaused; } getEmptyLine() { let line = []; for (let col = 0; col < this.getWidth(); col++) { line.push({ color: this.colors.tetrisBackground, isEmpty: true, }); } return line; } getEmptyGrid() { let grid = []; for (let row = 0; row < this.getHeight(); row++) { grid.push(this.getEmptyLine()); } return grid; } getGridCopy() { return JSON.parse(JSON.stringify(this.currentGrid)); } getFinalGrid() { let coord = this.currentObject.getCellsCoordinates(); let finalGrid = this.getGridCopy(); for (let i = 0; i < coord.length; i++) { finalGrid[coord[i].y][coord[i].x] = { color: this.currentObject.getColor(), isEmpty: false, }; } return finalGrid; } freezeTetromino() { let coord = this.currentObject.getCellsCoordinates(); for (let i = 0; i < coord.length; i++) { this.currentGrid[coord[i].y][coord[i].x] = { color: this.currentObject.getColor(), isEmpty: false, }; } this.clearLines(this.getLinesToClear(coord)); } clearLines(lines: Array) { lines.sort(); for (let i = 0; i < lines.length; i++) { this.currentGrid.splice(lines[i], 1); this.currentGrid.unshift(this.getEmptyLine()); this.score += 100; } } getLinesToClear(coord: Object) { let rows = []; for (let i = 0; i < coord.length; i++) { let isLineFull = true; for (let col = 0; col < this.getWidth(); col++) { if (this.currentGrid[coord[i].y][col].isEmpty) { isLineFull = false; break; } } if (isLineFull && rows.indexOf(coord[i].y) === -1) rows.push(coord[i].y); } return rows; } isTetrominoPositionValid() { let isValid = true; let coord = this.currentObject.getCellsCoordinates(); for (let i = 0; i < coord.length; i++) { if (coord[i].x >= this.getWidth() || coord[i].x < 0 || coord[i].y >= this.getHeight() || coord[i].y < 0 || !this.currentGrid[coord[i].y][coord[i].x].isEmpty) { isValid = false; break; } } return isValid; } tryMoveTetromino(x: number, y: number) { if (x > 1) x = 1; // Prevent moving from more than one tile if (x < -1) x = -1; if (y > 1) y = 1; if (y < -1) y = -1; if (x !== 0 && y !== 0) y = 0; // Prevent diagonal movement this.currentObject.move(x, y); let isValid = this.isTetrominoPositionValid(); if (!isValid && x !== 0) this.currentObject.move(-x, 0); else if (!isValid && y !== 0) { this.currentObject.move(0, -y); this.freezeTetromino(); this.createTetromino(); } else return true; return false; } tryRotateTetromino() { this.currentObject.rotate(true); if (!this.isTetrominoPositionValid()) { this.currentObject.rotate(false); return false; } return true; } setNewGameTick(level: number) { if (level > 10) return; this.gameTick = GameLogic.levelTicks[level]; clearInterval(this.gameTickInterval); this.gameTickInterval = setInterval(this.onTick, this.gameTick); } onTick(callback: Function) { this.tryMoveTetromino(0, 1); callback(this.score, this.level, this.getFinalGrid()); if (this.level <= 10 && this.score > GameLogic.levelThresholds[this.level]) { this.level++; this.setNewGameTick(this.level); } } onClock(callback: Function) { this.gameTime++; callback(this.gameTime); } canUseInput() { return this.gameRunning && !this.gamePaused } rightPressed(callback: Function) { this.isPressedIn = true; this.movePressedRepeat(true, callback, 1, 0); } leftPressedIn(callback: Function) { this.isPressedIn = true; this.movePressedRepeat(true, callback, -1, 0); } downPressedIn(callback: Function) { this.isPressedIn = true; this.movePressedRepeat(true, callback, 0, 1); } movePressedRepeat(isInitial: boolean, callback: Function, x: number, y: number) { if (!this.canUseInput() || !this.isPressedIn) return; if (this.tryMoveTetromino(x, y)) { if (y === 1) { this.score++; callback(this.getFinalGrid(), this.score); } else callback(this.getFinalGrid()); } this.pressInInterval = setTimeout(() => this.movePressedRepeat(false, callback, x, y), isInitial ? this.autoRepeatActivationDelay : this.autoRepeatDelay); } pressedOut() { this.isPressedIn = false; clearTimeout(this.pressInInterval); } rotatePressed(callback: Function) { if (!this.canUseInput()) return; if (this.tryRotateTetromino()) callback(this.getFinalGrid()); } createTetromino() { this.pressedOut(); let shape = Math.floor(Math.random() * 7); this.currentObject = new Tetromino(shape, this.colors); if (!this.isTetrominoPositionValid()) this.endGame(false); } togglePause() { if (!this.gameRunning) return; this.gamePaused = !this.gamePaused; if (this.gamePaused) { clearInterval(this.gameTickInterval); clearInterval(this.gameTimeInterval); } else { this.gameTickInterval = setInterval(this.onTick, this.gameTick); this.gameTimeInterval = setInterval(this.onClock, 1000); } } endGame(isRestart: boolean) { this.gameRunning = false; this.gamePaused = false; clearInterval(this.gameTickInterval); clearInterval(this.gameTimeInterval); this.endCallback(this.gameTime, this.score, isRestart); } startGame(tickCallback: Function, clockCallback: Function, endCallback: Function) { if (this.gameRunning) this.endGame(true); this.gameRunning = true; this.gamePaused = false; this.gameTime = 0; this.score = 0; this.level = 1; this.gameTick = GameLogic.levelTicks[this.level]; this.currentGrid = this.getEmptyGrid(); this.createTetromino(); tickCallback(this.score, this.level, this.getFinalGrid()); clockCallback(this.gameTime); this.onTick = this.onTick.bind(this, tickCallback); this.onClock = this.onClock.bind(this, clockCallback); this.gameTickInterval = setInterval(this.onTick, this.gameTick); this.gameTimeInterval = setInterval(this.onClock, 1000); this.endCallback = endCallback; } }