InsAsterix/InsAsterix/Library/PackageCache/com.unity.shadergraph@12.1.9/Editor/Data/Nodes/Artistic/Adjustment/ContrastNode.cs
2023-03-02 20:21:33 +01:00

33 wiersze
831 B
C#

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Artistic", "Adjustment", "Contrast")]
class ContrastNode : CodeFunctionNode
{
public ContrastNode()
{
name = "Contrast";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Contrast", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Contrast(
[Slot(0, Binding.None)] Vector3 In,
[Slot(1, Binding.None, 1, 1, 1, 1)] Vector1 Contrast,
[Slot(2, Binding.None)] out Vector3 Out)
{
Out = Vector2.zero;
return
@"
{
$precision midpoint = pow(0.5, 2.2);
Out = (In - midpoint) * Contrast + midpoint;
}";
}
}
}