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InsAsterix/InsAsterix/Library/PackageCache/com.unity.render-pipelines.universal@12.1.9/Shaders/2D/Include/InputData2D.hlsl
2023-03-02 20:21:33 +01:00

31 строка
552 Б
HLSL

#ifndef INPUT_DATA_2D_INCLUDED
#define INPUT_DATA_2D_INCLUDED
struct InputData2D
{
float2 uv;
half2 lightingUV;
#if defined(DEBUG_DISPLAY)
float3 positionWS;
float4 texelSize;
float4 mipInfo;
uint mipCount;
#endif
};
void InitializeInputData(float2 uv, half2 lightingUV, out InputData2D inputData)
{
inputData = (InputData2D)0;
inputData.uv = uv;
inputData.lightingUV = lightingUV;
}
void InitializeInputData(float2 uv, out InputData2D inputData)
{
InitializeInputData(uv, 0, inputData);
}
#endif