31 行
770 B
C#
31 行
770 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.Serialization;
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public class Dummy : MonoBehaviour, IPointerDownHandler
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{
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Despawn despawn ;
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void Start()
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{
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AddPhysics2DRaycaster();
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despawn = gameObject.GetComponent<Despawn>() ;
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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despawn.InvokeDespawnEvent() ;
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Destroy(gameObject) ;
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}
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private void AddPhysics2DRaycaster()
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{
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Physics2DRaycaster physicsRaycaster = FindObjectOfType<Physics2DRaycaster>();
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if (physicsRaycaster == null)
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{
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Camera.main.gameObject.AddComponent<Physics2DRaycaster>();
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}
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}
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}
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