InsAsterix/InsAsterix/Assets/Scripts/GameManager.cs
2023-11-08 18:42:40 +01:00

22 lines
545 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
private Scene _arenaScene ;
public Transform deathHoleMask;
public void Start()
{
_arenaScene = SceneManager.GetActiveScene();
deathHoleMask.GetComponent<DeathHole>().EndAnimDeathHoleEvent += OnResetGame;
}
public void OnResetGame()
{
Debug.Log("Reset game");
SceneManager.LoadScene(_arenaScene.name);
}
}