22 lines
545 B
C#
22 lines
545 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameManager : MonoBehaviour
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{
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private Scene _arenaScene ;
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public Transform deathHoleMask;
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public void Start()
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{
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_arenaScene = SceneManager.GetActiveScene();
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deathHoleMask.GetComponent<DeathHole>().EndAnimDeathHoleEvent += OnResetGame;
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}
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public void OnResetGame()
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{
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Debug.Log("Reset game");
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SceneManager.LoadScene(_arenaScene.name);
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}
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}
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