diff --git a/InsAsterix/Assets/Entity.cs b/InsAsterix/Assets/Entity.cs new file mode 100644 index 00000000..b5f1167d --- /dev/null +++ b/InsAsterix/Assets/Entity.cs @@ -0,0 +1,10 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Entity : MonoBehaviour +{ + [SerializeField] private float health, mana, stamina; + + +} diff --git a/InsAsterix/Assets/Entity.cs.meta b/InsAsterix/Assets/Entity.cs.meta new file mode 100644 index 00000000..87763322 --- /dev/null +++ b/InsAsterix/Assets/Entity.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 38dbcb965c6762841a5a35e12d107c64 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/NewInputPlatformer.cs b/InsAsterix/Assets/NewInputPlatformer.cs new file mode 100644 index 00000000..85e8d2af --- /dev/null +++ b/InsAsterix/Assets/NewInputPlatformer.cs @@ -0,0 +1,303 @@ +using System; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.InputSystem; +using DG.Tweening; + +public class NewInputPlatformer : MonoBehaviour +{ + enum PlayerState + { + Crouching=0, Running, Walking, Dashing, Attacking, Jumping, Dead, Idle + } + + [Header("Control parameters")] + [SerializeField] private new Rigidbody2D rigidbody2D; + [SerializeField] private new Collider2D collider; + [SerializeField] private Transform groundCheck, attackPos; + [SerializeField] private float moveSpeed; + [SerializeField] private float crouchMultiplier, sprintMultiplier; + [SerializeField] private float jumpForce,dashSpeed; + [SerializeField] private LayerMask groundMask, obstacleMask; + [SerializeField] private Transform spawnPoint; + [SerializeField] private Animator anim; + + [Header("Wrapping")] + [SerializeField] private int maxHP, maxStamina; + private int _healthPoints, _staminaPoints; + + private float _horizontal, _vertical,_currentSpeed; + private PlayerState _state = PlayerState.Idle; + private SpriteRenderer _sp; + private Vector2 _velocity; + private bool _isDead; + private float _lastDash, _lastJump; + [SerializeField] private float dashCooldown, jumpCooldown = 2f; + private bool _dashTrigger; + public UnityEvent death, resurrect; + private bool _isGrounded; + private void Awake() + { + rigidbody2D = gameObject.GetComponent(); + _sp = gameObject.GetComponentInChildren(); + collider = gameObject.GetComponent(); + anim = gameObject.GetComponent(); + _lastDash = float.MinValue; + _lastJump = float.MinValue; + _currentSpeed = moveSpeed; + } + + private void Start() + { + if (spawnPoint) + { + transform.position = spawnPoint.position; + } + death.AddListener(Kill); + resurrect.AddListener(Resurrect); + anim.CrossFade("Idle",0f); + _healthPoints = maxHP; + _staminaPoints = maxStamina; + } + + + private void Update() + { + _isGrounded = Physics2D.OverlapCircle(groundCheck.position,0.2f,groundMask); + } + + private void FixedUpdate() + { + if (_isDead) + { + _state = PlayerState.Dead; + return; + } + + Debug.Log("Player state: " + _state); + Controls(); + StateManager(); + AnimationController(); + } + + private void Controls() + { + if (_horizontal == 0f) + { + return; + } + + Vector2 localVelocity = rigidbody2D.velocity; + + // Movement behaviour + _sp.flipX = _horizontal < 0; // Flip the sprite to face the direction + if (!_dashTrigger) + { + localVelocity = new Vector2(_horizontal * _currentSpeed,localVelocity.y); + _state = _state is PlayerState.Idle or PlayerState.Walking? PlayerState.Walking : _state; + } + + rigidbody2D.velocity = localVelocity; + } + + public void MoveInputs(InputAction.CallbackContext ctx) + { + _horizontal = ctx.ReadValue().x; + _vertical = ctx.ReadValue().y; + if (ctx.canceled) + { + _state = PlayerState.Idle; + } + } + + public void Dash(InputAction.CallbackContext ctx) // Works but is not that great + { + if (ctx.performed) + { + Vector2 localVelocity = rigidbody2D.velocity; + if (Time.time - _lastDash < dashCooldown) return; + + _dashTrigger = true; + _lastDash = Time.time; + localVelocity = new Vector2( dashSpeed * _horizontal, localVelocity.y); + _state = PlayerState.Dashing; + rigidbody2D.velocity = localVelocity; + } + + if (ctx.canceled) + { + _state = PlayerState.Idle; + } + + } + + public void DashV2(InputAction.CallbackContext ctx) // Tweening version ! + { + if (ctx.performed) + { + if (Time.time - _lastDash < dashCooldown) return; + if (_dashTrigger) return; + _lastDash = Time.time; + + float distance = 4f; + float dashTarget; + + RaycastHit2D hit = Physics2D.Raycast(transform.position, Vector2.right * _horizontal, distance,obstacleMask); + if (hit) + { + //Debug.Log("Hit object" + hit.collider.gameObject); + distance = Mathf.Abs(hit.point.x - transform.position.x); + dashTarget = hit.point.x; + } + else + { + dashTarget = transform.position.x + distance * _horizontal; + } + + //Debug.Log(distance); + transform.DOMoveX(dashTarget, 0.06f* distance).SetEase(Ease.Linear).onComplete += () => { + _dashTrigger = false; + _state = PlayerState.Idle; + }; + _dashTrigger = true; + _state = PlayerState.Dashing; + } + + + } + + public void Jump(InputAction.CallbackContext ctx) + { + Vector2 localVelocity = rigidbody2D.velocity; + + if (ctx.performed) + { + _state = PlayerState.Jumping; + if (!_isGrounded) return; + if (Time.time - _lastJump < jumpCooldown) return; + + _lastJump = Time.time; + //Debug.Log("Jump"); + localVelocity = new Vector2(localVelocity.x, jumpForce); + + } + if(ctx.canceled) + { + _state = PlayerState.Idle; + //Debug.Log("Jump canceled"); + localVelocity = new Vector2(localVelocity.x, localVelocity.y * 0.5f); + } + + if (_isGrounded) + { + _state = PlayerState.Idle; + } + + rigidbody2D.velocity = localVelocity; + } + + public void Crouch(InputAction.CallbackContext ctx) + { + if (ctx.performed) + { + _state = PlayerState.Crouching; + //Debug.Log("Crouch"); + _currentSpeed = moveSpeed * crouchMultiplier; + } + + if (ctx.canceled) + { + _state = PlayerState.Idle; + _currentSpeed = moveSpeed; + //Debug.Log("Crouch canceled"); + } + } + + public void Sprint(InputAction.CallbackContext ctx) + { + if (ctx.performed) + { + _state = PlayerState.Running; + //Debug.Log("Sprint"); + _currentSpeed = moveSpeed * sprintMultiplier; + } + + if (ctx.canceled) + { + _state = PlayerState.Idle; + _currentSpeed = moveSpeed; + } + } + + public void Attack(InputAction.CallbackContext ctx) + { + if (ctx.performed) + { + _state = PlayerState.Attacking; + //Debug.Log("Attack"); + _horizontal = 0f; + Collider2D[] enemies = Physics2D.OverlapBoxAll(attackPos.position, new Vector2(0.72f, 1f), 0, LayerMask.GetMask("Enemy")); + foreach (Collider2D enemy in enemies) + { + //Debug.Log("Enemy name:" + enemy.gameObject.name); + } + } + } + + private void StateManager() + { + } + + private void AnimationController() // Animation switch function to change between stances + { + switch (_state) + { + case PlayerState.Crouching: + anim.CrossFade("Crouch",0f); + break; + case PlayerState.Running: + anim.CrossFade("Run",0f); + break; + case PlayerState.Walking: + anim.CrossFade("Walk",0f); + break; + case PlayerState.Jumping: + anim.CrossFade("Jump",0f); + break; + case PlayerState.Dead: + anim.CrossFade("Crouch",0f); + break; + case PlayerState.Idle: + anim.CrossFade("Idle",0f); + break; + case PlayerState.Dashing: + anim.CrossFade("Slide",0f); + break; + case PlayerState.Attacking: + anim.CrossFade("Attack",0f); + break; + default: + anim.CrossFade("Idle",0f); + throw new Exception("Unknown state"); + } + } + + private void Kill() + { + _isDead = true; + } + + private void Resurrect() + { + _isDead = false; + } + + public void TakeDamage(int damage) + { + _healthPoints -= damage; + if (_healthPoints <= 0) + { + death.Invoke(); + } + } +} diff --git a/InsAsterix/Assets/NewInputPlatformer.cs.meta b/InsAsterix/Assets/NewInputPlatformer.cs.meta new file mode 100644 index 00000000..467aadff --- /dev/null +++ b/InsAsterix/Assets/NewInputPlatformer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f2197024ef645ea46b2a51fbb3b00d60 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Obelix-Sheet.png b/InsAsterix/Assets/Obelix-Sheet.png new file mode 100644 index 00000000..1caad47e Binary files /dev/null and b/InsAsterix/Assets/Obelix-Sheet.png differ diff --git a/InsAsterix/Assets/Obelix-Sheet.png.meta b/InsAsterix/Assets/Obelix-Sheet.png.meta new file mode 100644 index 00000000..f65a1e80 --- /dev/null +++ b/InsAsterix/Assets/Obelix-Sheet.png.meta @@ -0,0 +1,1015 @@ +fileFormatVersion: 2 +guid: f8bf3edc8aa60e54b9ff7968bef6a6db +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 0 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 2 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 320 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: + - serializedVersion: 2 + name: Obelix-Sheet_0 + rect: + serializedVersion: 2 + x: 20 + y: 320 + width: 20 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 8f794205291807a4bb634f2f1dedfce5 + internalID: 2067066292 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_1 + rect: + serializedVersion: 2 + x: 84 + y: 320 + width: 20 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: f8e0c726da08d3940a36260c32a6c905 + internalID: -280901731 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_2 + rect: + serializedVersion: 2 + x: 148 + y: 320 + width: 20 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 6a8d0cbb853a90049b9fc5fa294e0fe8 + internalID: 1285329481 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_3 + rect: + serializedVersion: 2 + x: 212 + y: 320 + width: 20 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 35c4bb0f39f56c345b7c149f2233deb5 + internalID: -1160484785 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_4 + rect: + serializedVersion: 2 + x: 276 + y: 320 + width: 20 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 95cfb481e7d34554ab9324589ea64b02 + internalID: -1907629784 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_5 + rect: + serializedVersion: 2 + x: 340 + y: 320 + width: 20 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 975831a4fe03e8548ac0b07769bdb5fc + internalID: -1401510412 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_6 + rect: + serializedVersion: 2 + x: 12 + y: 256 + width: 33 + height: 45 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 7271fbeba6e4f8147b3ee54bb4274d13 + internalID: 1515893929 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_7 + rect: + serializedVersion: 2 + x: 79 + y: 259 + width: 31 + height: 42 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 8c358386b543c394ea726cdc1f71c344 + internalID: -897432108 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_8 + rect: + serializedVersion: 2 + x: 146 + y: 256 + width: 30 + height: 45 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: cf7e73c94539ace42bcbb5e8b8ca1ce2 + internalID: 162301961 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_9 + rect: + serializedVersion: 2 + x: 211 + y: 256 + width: 25 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 32d049ac2332d3f4aa48f7c701632b97 + internalID: -2110086513 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_10 + rect: + serializedVersion: 2 + x: 275 + y: 256 + width: 27 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: fc492dbed9d5f864997a0c3fc0491651 + internalID: -794628961 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_11 + rect: + serializedVersion: 2 + x: 338 + y: 256 + width: 27 + height: 45 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 910c599c590a3c14ea2b06c76fcba579 + internalID: -1254964656 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_12 + rect: + serializedVersion: 2 + x: 400 + y: 257 + width: 29 + height: 44 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: c0672cc2bfe142843991e379553fe531 + internalID: 1069934941 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_13 + rect: + serializedVersion: 2 + x: 463 + y: 256 + width: 30 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 5d20789d4f323974481423da08affb9a + internalID: -1894956767 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_14 + rect: + serializedVersion: 2 + x: 528 + y: 256 + width: 28 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 20c0ce49d46e7fe45b4d81823bf7d489 + internalID: -369329291 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_15 + rect: + serializedVersion: 2 + x: 590 + y: 256 + width: 31 + height: 45 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 03f47dd3f9fe024488de1c6400ad76d4 + internalID: -867281489 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_16 + rect: + serializedVersion: 2 + x: 18 + y: 192 + width: 25 + height: 37 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 5cdae2a7888d6e946ab4b7421bc3a6da + internalID: -448520186 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_17 + rect: + serializedVersion: 2 + x: 83 + y: 192 + width: 25 + height: 30 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: e16b9ea03a871d44e9ed9a413cdde4cb + internalID: -1500295248 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_18 + rect: + serializedVersion: 2 + x: 145 + y: 196 + width: 24 + height: 52 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 137296f0421db4f47870d25bca0e2ed3 + internalID: -1090048074 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_19 + rect: + serializedVersion: 2 + x: 211 + y: 205 + width: 24 + height: 47 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: f0028c33b4c8cf54eb83a85d09aad0fc + internalID: -78034866 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_20 + rect: + serializedVersion: 2 + x: 274 + y: 205 + width: 25 + height: 45 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 9ca697746a04ded41bd10d4861ac3daa + internalID: -1319392232 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_21 + rect: + serializedVersion: 2 + x: 337 + y: 204 + width: 26 + height: 43 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 18256f7be03dcc0489515ea661d6d2f4 + internalID: -542877531 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_22 + rect: + serializedVersion: 2 + x: 396 + y: 194 + width: 34 + height: 44 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: a7b6e9792cc90d54a8850dbfe2cd63c4 + internalID: 218722396 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_23 + rect: + serializedVersion: 2 + x: 461 + y: 192 + width: 31 + height: 37 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 0a3c3060f36bbfd48a5808ee01cee877 + internalID: 746966511 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_24 + rect: + serializedVersion: 2 + x: 530 + y: 192 + width: 24 + height: 40 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 88e19c79f1022964496108fd86606a26 + internalID: -7862789 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_25 + rect: + serializedVersion: 2 + x: 20 + y: 128 + width: 20 + height: 45 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: fbb8eba47496afc40bcf0bab199e540d + internalID: 1691462357 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_26 + rect: + serializedVersion: 2 + x: 84 + y: 128 + width: 20 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: da3b3715bda3bcb4f83bcdfff96d688b + internalID: -169856578 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_27 + rect: + serializedVersion: 2 + x: 19 + y: 64 + width: 21 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 7efbec7ba6c69f04cb2c00a955001bb5 + internalID: -1222774920 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_28 + rect: + serializedVersion: 2 + x: 80 + y: 64 + width: 27 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 127513605b7782e44b59324078b7ec67 + internalID: -117336037 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_29 + rect: + serializedVersion: 2 + x: 138 + y: 64 + width: 33 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 72f037dd86d99cc439e0324f258b5b3d + internalID: -1634394426 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_30 + rect: + serializedVersion: 2 + x: 201 + y: 64 + width: 33 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 4a8494217aff6b9418062a0a4c52487a + internalID: 667507610 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_31 + rect: + serializedVersion: 2 + x: 274 + y: 64 + width: 46 + height: 45 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 2d3f5083aa9ebaa4ebfe4ff3c8dde6ff + internalID: 780955946 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_32 + rect: + serializedVersion: 2 + x: 338 + y: 64 + width: 41 + height: 45 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 12362ca5d0dfff944bffc3cddefc2883 + internalID: -1831765527 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_33 + rect: + serializedVersion: 2 + x: 403 + y: 64 + width: 32 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 6710ba4b1e9c270449150e17583e531d + internalID: 1105640414 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_34 + rect: + serializedVersion: 2 + x: 468 + y: 64 + width: 21 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: e84f1565813f3e84d8a678e18a3b3379 + internalID: 712819767 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_35 + rect: + serializedVersion: 2 + x: 531 + y: 64 + width: 21 + height: 46 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 86302b612ba4b884e9fde2b78fa9f6df + internalID: -680852284 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_36 + rect: + serializedVersion: 2 + x: 4 + y: 0 + width: 51 + height: 26 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 7c8a2936a150b944589d0459d7c1c695 + internalID: -92820843 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_37 + rect: + serializedVersion: 2 + x: 67 + y: 0 + width: 51 + height: 26 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 8e2352e75eda80245b327c7d69affa7d + internalID: -1097625382 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_38 + rect: + serializedVersion: 2 + x: 131 + y: 0 + width: 51 + height: 25 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: c267b36efc6e2d940be3872ad0e3c394 + internalID: -1780820042 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: Obelix-Sheet_39 + rect: + serializedVersion: 2 + x: 196 + y: 0 + width: 51 + height: 25 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: b863a9e7bec156d41af4f73ab64543e6 + internalID: -1144045606 + vertices: [] + indices: + edges: [] + weights: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: + Obelix-Sheet_2: 1285329481 + Obelix-Sheet_24: -7862789 + Obelix-Sheet_39: -1144045606 + Obelix-Sheet_3: -1160484785 + Obelix-Sheet_20: -1319392232 + Obelix-Sheet_11: -1254964656 + Obelix-Sheet_14: -369329291 + Obelix-Sheet_28: -117336037 + Obelix-Sheet_32: -1831765527 + Obelix-Sheet_5: -1401510412 + Obelix-Sheet_17: -1500295248 + Obelix-Sheet_26: -169856578 + Obelix-Sheet_16: -448520186 + Obelix-Sheet_7: -897432108 + Obelix-Sheet_27: -1222774920 + Obelix-Sheet_10: -794628961 + Obelix-Sheet_23: 746966511 + Obelix-Sheet_9: -2110086513 + Obelix-Sheet_37: -1097625382 + Obelix-Sheet_38: -1780820042 + Obelix-Sheet_29: -1634394426 + Obelix-Sheet_15: -867281489 + Obelix-Sheet_8: 162301961 + Obelix-Sheet_31: 780955946 + Obelix-Sheet_18: -1090048074 + Obelix-Sheet_19: -78034866 + Obelix-Sheet_0: 2067066292 + Obelix-Sheet_21: -542877531 + Obelix-Sheet_4: -1907629784 + Obelix-Sheet_6: 1515893929 + Obelix-Sheet_1: -280901731 + Obelix-Sheet_30: 667507610 + Obelix-Sheet_35: -680852284 + Obelix-Sheet_22: 218722396 + Obelix-Sheet_12: 1069934941 + Obelix-Sheet_13: -1894956767 + Obelix-Sheet_33: 1105640414 + Obelix-Sheet_25: 1691462357 + Obelix-Sheet_34: 712819767 + Obelix-Sheet_36: -92820843 + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/PlatformerController.cs b/InsAsterix/Assets/PlatformerController.cs new file mode 100644 index 00000000..97b75288 --- /dev/null +++ b/InsAsterix/Assets/PlatformerController.cs @@ -0,0 +1,176 @@ +using System; +using UnityEngine; + +public class PlatformerController : MonoBehaviour +{ + enum PlayerState + { + Crouching, Running, Walking, Dashing, Rolling, Attacking, Jumping, Dead, Idle + } + + [SerializeField] private new Rigidbody2D rigidbody2D; + [SerializeField] private new Collider2D collider; + [SerializeField] private float moveSpeed; + [SerializeField] private float crouchMultiplier, sprintMultiplier; + [SerializeField] private float jumpForce,dashSpeed; + [SerializeField] private LayerMask groundMask; + [SerializeField] private Transform spawnPoint; + private float _horizontal, _vertical,_currentSpeed; + private PlayerState _state = PlayerState.Idle; + private SpriteRenderer _sp; + private Vector2 _velocity; + private bool _isDead; + private bool _dashTrigger, _jumpTrigger; + private float _lastDash, _lastJump; + [SerializeField] private float dashCooldown, jumpCooldown = 2f; + private void Awake() + { + rigidbody2D = gameObject.GetComponent(); + _sp = gameObject.GetComponentInChildren(); + collider = gameObject.GetComponent(); + _lastDash = 0f; + _lastJump = 0f; + } + + private void Start() + { + if (spawnPoint) + { + transform.position = spawnPoint.position; + } + } + + private void Update() + { + if (Input.GetButton("Dash")) _dashTrigger = true; + if (Input.GetButton("Jump") || Input.GetAxis("Vertical") > 0f) _jumpTrigger = true; + + } + + private void FixedUpdate() + { + if (_isDead) + { + _state = PlayerState.Dead; + return; + } + + Controls(); + //Debug.Log("Player state: " + _state); + AnimationController(); + } + + private void Controls() + { + // ************************** Velocity lock zone ************************** + _velocity = rigidbody2D.velocity; + _horizontal = Input.GetAxisRaw("Horizontal"); + _vertical = Input.GetAxisRaw("Vertical"); + bool isGrounded=Physics2D.IsTouchingLayers(collider, groundMask); + + // Movement behaviour + _sp.flipX = _horizontal < 0; // Flip the sprite to face the direction + _velocity = new Vector2(_horizontal * _currentSpeed,_velocity.y); + rigidbody2D.velocity = _velocity; + + + StateManager(isGrounded); + Dash(_horizontal); + Jump(isGrounded); + + } + + private void Dash(float direction) // Needs to be replaced by event in update + { + if(!_dashTrigger) return; + if (Time.time - _lastDash < dashCooldown) return; + + Debug.Log("Dash!"); + + _lastDash = Time.time; + rigidbody2D.AddForce(Vector2.right * (dashSpeed * direction), ForceMode2D.Impulse); + _dashTrigger = false; + + } + private void Jump(bool isGrounded) + { + + if (!isGrounded) return; + if (!_jumpTrigger) return; + if (Time.time - _lastJump < jumpCooldown) return; + + _lastJump = Time.time; + rigidbody2D.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse); + _jumpTrigger = false; + + } + + private void StateManager(bool isGrounded) + { + //State Manager + if (_horizontal != 0) + { + if (Input.GetButton("Run")) + { + _currentSpeed = moveSpeed * sprintMultiplier; + _state = PlayerState.Running; + } + else + { + _currentSpeed = moveSpeed; + _state = PlayerState.Walking; + } + } + else + { + _state = PlayerState.Idle; + } + if (Input.GetButton("Crouch")) + { + _currentSpeed = moveSpeed * crouchMultiplier; + _state = PlayerState.Crouching; + } + + if (!isGrounded) + { + _state = PlayerState.Jumping; // Jump state is prioritized + } + if (Input.GetButtonDown("Dash")) + { + _state = PlayerState.Dashing; + } + } + + void AnimationController() // Animation switch function to change between stances + { + switch (_state) + { + case PlayerState.Crouching: + break; + case PlayerState.Running: + break; + case PlayerState.Walking: + break; + case PlayerState.Jumping: + break; + case PlayerState.Dead: + break; + case PlayerState.Idle: + break; + case PlayerState.Dashing: + break; + default: + throw new Exception("Unknown state"); + } + } + + private void Kill() + { + _isDead = true; + } + + private void Resurrect() + { + _isDead = false; + } +} diff --git a/InsAsterix/Assets/PlatformerController.cs.meta b/InsAsterix/Assets/PlatformerController.cs.meta new file mode 100644 index 00000000..5b201810 --- /dev/null +++ b/InsAsterix/Assets/PlatformerController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b0a2be916f7fb314e8bc643a8b216d20 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Player.meta b/InsAsterix/Assets/Player.meta new file mode 100644 index 00000000..786e508f --- /dev/null +++ b/InsAsterix/Assets/Player.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6cbac4ffdfcd7b9488e89522b827b739 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Player/Animations.meta b/InsAsterix/Assets/Player/Animations.meta new file mode 100644 index 00000000..21641d08 --- /dev/null +++ b/InsAsterix/Assets/Player/Animations.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 579ffd6170771b049aa205e0146d6018 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Player/Animations/Attack.anim b/InsAsterix/Assets/Player/Animations/Attack.anim new file mode 100644 index 00000000..2b98e085 --- /dev/null +++ b/InsAsterix/Assets/Player/Animations/Attack.anim @@ -0,0 +1,83 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Attack + serializedVersion: 6 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: [] + m_PositionCurves: [] + m_ScaleCurves: [] + m_FloatCurves: [] + m_PPtrCurves: + - curve: + - time: 0 + value: {fileID: -117336037, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.1 + value: {fileID: -1634394426, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.2 + value: {fileID: 667507610, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.28333333 + value: {fileID: 780955946, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.38333333 + value: {fileID: -1831765527, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.51666665 + value: {fileID: 1105640414, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + attribute: m_Sprite + path: Body + classID: 212 + script: {fileID: 0} + m_SampleRate: 60 + m_WrapMode: 0 + m_Bounds: + m_Center: {x: 0, y: 0, z: 0} + m_Extent: {x: 0, y: 0, z: 0} + m_ClipBindingConstant: + genericBindings: + - serializedVersion: 2 + path: 2073732236 + attribute: 0 + script: {fileID: 0} + typeID: 212 + customType: 23 + isPPtrCurve: 1 + pptrCurveMapping: + - {fileID: -117336037, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -1634394426, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: 667507610, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: 780955946, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -1831765527, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: 1105640414, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + m_AnimationClipSettings: + serializedVersion: 2 + m_AdditiveReferencePoseClip: {fileID: 0} + m_AdditiveReferencePoseTime: 0 + m_StartTime: 0 + m_StopTime: 0.5333333 + m_OrientationOffsetY: 0 + m_Level: 0 + m_CycleOffset: 0 + m_HasAdditiveReferencePose: 0 + m_LoopTime: 1 + m_LoopBlend: 0 + m_LoopBlendOrientation: 0 + m_LoopBlendPositionY: 0 + m_LoopBlendPositionXZ: 0 + m_KeepOriginalOrientation: 0 + m_KeepOriginalPositionY: 1 + m_KeepOriginalPositionXZ: 0 + m_HeightFromFeet: 0 + m_Mirror: 0 + m_EditorCurves: [] + m_EulerEditorCurves: [] + m_HasGenericRootTransform: 0 + m_HasMotionFloatCurves: 0 + m_Events: [] diff --git a/InsAsterix/Assets/Player/Animations/Attack.anim.meta b/InsAsterix/Assets/Player/Animations/Attack.anim.meta new file mode 100644 index 00000000..7b5dbc60 --- /dev/null +++ b/InsAsterix/Assets/Player/Animations/Attack.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ef0d984043bf3f4438d1c00d65e31364 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Player/Animations/Crouch.anim b/InsAsterix/Assets/Player/Animations/Crouch.anim new file mode 100644 index 00000000..0745bdeb --- /dev/null +++ b/InsAsterix/Assets/Player/Animations/Crouch.anim @@ -0,0 +1,328 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Crouch + serializedVersion: 6 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: [] + m_PositionCurves: + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: {x: 0, y: -0.08, z: 0} + inSlope: {x: 0, y: 0, z: 0} + outSlope: {x: 0, y: 0, z: 0} + tangentMode: 0 + weightedMode: 0 + inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + path: Body + m_ScaleCurves: [] + m_FloatCurves: + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0.63 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_Size.x + path: + classID: 70 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0.88 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_Size.y + path: + classID: 70 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_Offset.x + path: + classID: 70 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: -0.11 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_Offset.y + path: + classID: 70 + script: {fileID: 0} + m_PPtrCurves: + - curve: + - time: 0 + value: {fileID: -1500295248, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + attribute: m_Sprite + path: Body + classID: 212 + script: {fileID: 0} + m_SampleRate: 60 + m_WrapMode: 0 + m_Bounds: + m_Center: {x: 0, y: 0, z: 0} + m_Extent: {x: 0, y: 0, z: 0} + m_ClipBindingConstant: + genericBindings: + - serializedVersion: 2 + path: 2073732236 + attribute: 0 + script: {fileID: 0} + typeID: 212 + customType: 23 + isPPtrCurve: 1 + - serializedVersion: 2 + path: 2073732236 + attribute: 1 + script: {fileID: 0} + typeID: 4 + customType: 0 + isPPtrCurve: 0 + - serializedVersion: 2 + path: 0 + attribute: 4197328169 + script: {fileID: 0} + typeID: 70 + customType: 0 + isPPtrCurve: 0 + - serializedVersion: 2 + path: 0 + attribute: 2368279999 + script: {fileID: 0} + typeID: 70 + customType: 0 + isPPtrCurve: 0 + - serializedVersion: 2 + path: 0 + attribute: 413499720 + script: {fileID: 0} + typeID: 70 + customType: 0 + isPPtrCurve: 0 + - serializedVersion: 2 + path: 0 + attribute: 1872933342 + script: {fileID: 0} + typeID: 70 + customType: 0 + isPPtrCurve: 0 + pptrCurveMapping: + - {fileID: -1500295248, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + m_AnimationClipSettings: + serializedVersion: 2 + m_AdditiveReferencePoseClip: {fileID: 0} + m_AdditiveReferencePoseTime: 0 + m_StartTime: 0 + m_StopTime: 0.016666668 + m_OrientationOffsetY: 0 + m_Level: 0 + m_CycleOffset: 0 + m_HasAdditiveReferencePose: 0 + m_LoopTime: 1 + m_LoopBlend: 0 + m_LoopBlendOrientation: 0 + m_LoopBlendPositionY: 0 + m_LoopBlendPositionXZ: 0 + m_KeepOriginalOrientation: 0 + m_KeepOriginalPositionY: 1 + m_KeepOriginalPositionXZ: 0 + m_HeightFromFeet: 0 + m_Mirror: 0 + m_EditorCurves: + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalPosition.x + path: Body + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: -0.08 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalPosition.y + path: Body + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalPosition.z + path: Body + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0.63 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_Size.x + path: + classID: 70 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0.88 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_Size.y + path: + classID: 70 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_Offset.x + path: + classID: 70 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: -0.11 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_Offset.y + path: + classID: 70 + script: {fileID: 0} + m_EulerEditorCurves: [] + m_HasGenericRootTransform: 0 + m_HasMotionFloatCurves: 0 + m_Events: [] diff --git a/InsAsterix/Assets/Player/Animations/Crouch.anim.meta b/InsAsterix/Assets/Player/Animations/Crouch.anim.meta new file mode 100644 index 00000000..626d4808 --- /dev/null +++ b/InsAsterix/Assets/Player/Animations/Crouch.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e055cc629468d69479bd277463ac50dc +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Player/Animations/Idle.anim b/InsAsterix/Assets/Player/Animations/Idle.anim new file mode 100644 index 00000000..dbcbf7cb --- /dev/null +++ b/InsAsterix/Assets/Player/Animations/Idle.anim @@ -0,0 +1,86 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Idle + serializedVersion: 6 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: [] + m_PositionCurves: [] + m_ScaleCurves: [] + m_FloatCurves: [] + m_PPtrCurves: + - curve: + - time: 0 + value: {fileID: 2067066292, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.16666667 + value: {fileID: -280901731, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.33333334 + value: {fileID: 1285329481, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.5 + value: {fileID: -1160484785, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.6666667 + value: {fileID: -1907629784, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.8333333 + value: {fileID: -1401510412, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 1 + value: {fileID: 2067066292, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + attribute: m_Sprite + path: Body + classID: 212 + script: {fileID: 0} + m_SampleRate: 60 + m_WrapMode: 0 + m_Bounds: + m_Center: {x: 0, y: 0, z: 0} + m_Extent: {x: 0, y: 0, z: 0} + m_ClipBindingConstant: + genericBindings: + - serializedVersion: 2 + path: 2073732236 + attribute: 0 + script: {fileID: 0} + typeID: 212 + customType: 23 + isPPtrCurve: 1 + pptrCurveMapping: + - {fileID: 2067066292, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -280901731, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: 1285329481, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -1160484785, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -1907629784, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -1401510412, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: 2067066292, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + m_AnimationClipSettings: + serializedVersion: 2 + m_AdditiveReferencePoseClip: {fileID: 0} + m_AdditiveReferencePoseTime: 0 + m_StartTime: 0 + m_StopTime: 1.0166667 + m_OrientationOffsetY: 0 + m_Level: 0 + m_CycleOffset: 0 + m_HasAdditiveReferencePose: 0 + m_LoopTime: 1 + m_LoopBlend: 0 + m_LoopBlendOrientation: 0 + m_LoopBlendPositionY: 0 + m_LoopBlendPositionXZ: 0 + m_KeepOriginalOrientation: 0 + m_KeepOriginalPositionY: 1 + m_KeepOriginalPositionXZ: 0 + m_HeightFromFeet: 0 + m_Mirror: 0 + m_EditorCurves: [] + m_EulerEditorCurves: [] + m_HasGenericRootTransform: 0 + m_HasMotionFloatCurves: 0 + m_Events: [] diff --git a/InsAsterix/Assets/Player/Animations/Idle.anim.meta b/InsAsterix/Assets/Player/Animations/Idle.anim.meta new file mode 100644 index 00000000..1e2ab923 --- /dev/null +++ b/InsAsterix/Assets/Player/Animations/Idle.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ac536f29e9294c348b49563dca3a7b74 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Player/Animations/Jump.anim b/InsAsterix/Assets/Player/Animations/Jump.anim new file mode 100644 index 00000000..783b3e6f --- /dev/null +++ b/InsAsterix/Assets/Player/Animations/Jump.anim @@ -0,0 +1,89 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Jump + serializedVersion: 6 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: [] + m_PositionCurves: [] + m_ScaleCurves: [] + m_FloatCurves: [] + m_PPtrCurves: + - curve: + - time: 0 + value: {fileID: -448520186, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.05 + value: {fileID: -1500295248, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.15 + value: {fileID: -1090048074, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.2 + value: {fileID: -78034866, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.25 + value: {fileID: -1319392232, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.3 + value: {fileID: -542877531, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.46666667 + value: {fileID: 218722396, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.51666665 + value: {fileID: 746966511, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + attribute: m_Sprite + path: Body + classID: 212 + script: {fileID: 0} + m_SampleRate: 60 + m_WrapMode: 0 + m_Bounds: + m_Center: {x: 0, y: 0, z: 0} + m_Extent: {x: 0, y: 0, z: 0} + m_ClipBindingConstant: + genericBindings: + - serializedVersion: 2 + path: 2073732236 + attribute: 0 + script: {fileID: 0} + typeID: 212 + customType: 23 + isPPtrCurve: 1 + pptrCurveMapping: + - {fileID: -448520186, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -1500295248, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -1090048074, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -78034866, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -1319392232, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -542877531, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: 218722396, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: 746966511, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + m_AnimationClipSettings: + serializedVersion: 2 + m_AdditiveReferencePoseClip: {fileID: 0} + m_AdditiveReferencePoseTime: 0 + m_StartTime: 0 + m_StopTime: 0.5333333 + m_OrientationOffsetY: 0 + m_Level: 0 + m_CycleOffset: 0 + m_HasAdditiveReferencePose: 0 + m_LoopTime: 1 + m_LoopBlend: 0 + m_LoopBlendOrientation: 0 + m_LoopBlendPositionY: 0 + m_LoopBlendPositionXZ: 0 + m_KeepOriginalOrientation: 0 + m_KeepOriginalPositionY: 1 + m_KeepOriginalPositionXZ: 0 + m_HeightFromFeet: 0 + m_Mirror: 0 + m_EditorCurves: [] + m_EulerEditorCurves: [] + m_HasGenericRootTransform: 0 + m_HasMotionFloatCurves: 0 + m_Events: [] diff --git a/InsAsterix/Assets/Player/Animations/Jump.anim.meta b/InsAsterix/Assets/Player/Animations/Jump.anim.meta new file mode 100644 index 00000000..a10e2e5b --- /dev/null +++ b/InsAsterix/Assets/Player/Animations/Jump.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fc73dd6ecada51f44ba917e650b3e0ef +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Player/Animations/Run.anim b/InsAsterix/Assets/Player/Animations/Run.anim new file mode 100644 index 00000000..26ed7c9d --- /dev/null +++ b/InsAsterix/Assets/Player/Animations/Run.anim @@ -0,0 +1,95 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Run + serializedVersion: 6 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: [] + m_PositionCurves: [] + m_ScaleCurves: [] + m_FloatCurves: [] + m_PPtrCurves: + - curve: + - time: 0 + value: {fileID: 1515893929, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.033333335 + value: {fileID: -897432108, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.06666667 + value: {fileID: 162301961, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.1 + value: {fileID: -2110086513, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.13333334 + value: {fileID: -794628961, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.16666667 + value: {fileID: -1254964656, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.2 + value: {fileID: 1069934941, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.23333333 + value: {fileID: -1894956767, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.26666668 + value: {fileID: -369329291, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.3 + value: {fileID: -867281489, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + attribute: m_Sprite + path: Body + classID: 212 + script: {fileID: 0} + m_SampleRate: 60 + m_WrapMode: 0 + m_Bounds: + m_Center: {x: 0, y: 0, z: 0} + m_Extent: {x: 0, y: 0, z: 0} + m_ClipBindingConstant: + genericBindings: + - serializedVersion: 2 + path: 2073732236 + attribute: 0 + script: {fileID: 0} + typeID: 212 + customType: 23 + isPPtrCurve: 1 + pptrCurveMapping: + - {fileID: 1515893929, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -897432108, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: 162301961, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -2110086513, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -794628961, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -1254964656, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: 1069934941, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -1894956767, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -369329291, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -867281489, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + m_AnimationClipSettings: + serializedVersion: 2 + m_AdditiveReferencePoseClip: {fileID: 0} + m_AdditiveReferencePoseTime: 0 + m_StartTime: 0 + m_StopTime: 0.3166667 + m_OrientationOffsetY: 0 + m_Level: 0 + m_CycleOffset: 0 + m_HasAdditiveReferencePose: 0 + m_LoopTime: 1 + m_LoopBlend: 0 + m_LoopBlendOrientation: 0 + m_LoopBlendPositionY: 0 + m_LoopBlendPositionXZ: 0 + m_KeepOriginalOrientation: 0 + m_KeepOriginalPositionY: 1 + m_KeepOriginalPositionXZ: 0 + m_HeightFromFeet: 0 + m_Mirror: 0 + m_EditorCurves: [] + m_EulerEditorCurves: [] + m_HasGenericRootTransform: 0 + m_HasMotionFloatCurves: 0 + m_Events: [] diff --git a/InsAsterix/Assets/Player/Animations/Run.anim.meta b/InsAsterix/Assets/Player/Animations/Run.anim.meta new file mode 100644 index 00000000..971099b7 --- /dev/null +++ b/InsAsterix/Assets/Player/Animations/Run.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 65ccae5521be97c48b273d2360599ccc +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Player/Animations/Slide.anim b/InsAsterix/Assets/Player/Animations/Slide.anim new file mode 100644 index 00000000..e2ef5214 --- /dev/null +++ b/InsAsterix/Assets/Player/Animations/Slide.anim @@ -0,0 +1,202 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Slide + serializedVersion: 6 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: [] + m_PositionCurves: + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: {x: 0, y: -0.39, z: 0} + inSlope: {x: 0, y: 0, z: 0} + outSlope: {x: 0, y: 0, z: 0} + tangentMode: 0 + weightedMode: 0 + inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + - serializedVersion: 3 + time: 0.2 + value: {x: 0, y: -0.3, z: 0} + inSlope: {x: 0, y: 0, z: 0} + outSlope: {x: 0, y: 0, z: 0} + tangentMode: 0 + weightedMode: 0 + inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + - serializedVersion: 3 + time: 0.21666667 + value: {x: 0, y: -0.3, z: 0} + inSlope: {x: 0, y: 0, z: 0} + outSlope: {x: 0, y: 0, z: 0} + tangentMode: 0 + weightedMode: 0 + inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + path: Body + m_ScaleCurves: [] + m_FloatCurves: [] + m_PPtrCurves: + - curve: + - time: 0 + value: {fileID: -92820843, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.06666667 + value: {fileID: -1097625382, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.13333334 + value: {fileID: -1780820042, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.2 + value: {fileID: -1144045606, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + attribute: m_Sprite + path: Body + classID: 212 + script: {fileID: 0} + m_SampleRate: 60 + m_WrapMode: 0 + m_Bounds: + m_Center: {x: 0, y: 0, z: 0} + m_Extent: {x: 0, y: 0, z: 0} + m_ClipBindingConstant: + genericBindings: + - serializedVersion: 2 + path: 2073732236 + attribute: 1 + script: {fileID: 0} + typeID: 4 + customType: 0 + isPPtrCurve: 0 + - serializedVersion: 2 + path: 2073732236 + attribute: 0 + script: {fileID: 0} + typeID: 212 + customType: 23 + isPPtrCurve: 1 + pptrCurveMapping: + - {fileID: -92820843, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -1097625382, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -1780820042, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -1144045606, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + m_AnimationClipSettings: + serializedVersion: 2 + m_AdditiveReferencePoseClip: {fileID: 0} + m_AdditiveReferencePoseTime: 0 + m_StartTime: 0 + m_StopTime: 0.21666667 + m_OrientationOffsetY: 0 + m_Level: 0 + m_CycleOffset: 0 + m_HasAdditiveReferencePose: 0 + m_LoopTime: 1 + m_LoopBlend: 0 + m_LoopBlendOrientation: 0 + m_LoopBlendPositionY: 0 + m_LoopBlendPositionXZ: 0 + m_KeepOriginalOrientation: 0 + m_KeepOriginalPositionY: 1 + m_KeepOriginalPositionXZ: 0 + m_HeightFromFeet: 0 + m_Mirror: 0 + m_EditorCurves: + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 0.21666667 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalPosition.x + path: Body + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 0.21666667 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalPosition.z + path: Body + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: -0.39 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 0.2 + value: -0.3 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalPosition.y + path: Body + classID: 4 + script: {fileID: 0} + m_EulerEditorCurves: [] + m_HasGenericRootTransform: 0 + m_HasMotionFloatCurves: 0 + m_Events: [] diff --git a/InsAsterix/Assets/Player/Animations/Slide.anim.meta b/InsAsterix/Assets/Player/Animations/Slide.anim.meta new file mode 100644 index 00000000..fd60ac28 --- /dev/null +++ b/InsAsterix/Assets/Player/Animations/Slide.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: deadf84aca40a904697dae841e407b22 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Player/Animations/Walk.anim b/InsAsterix/Assets/Player/Animations/Walk.anim new file mode 100644 index 00000000..a411bbcb --- /dev/null +++ b/InsAsterix/Assets/Player/Animations/Walk.anim @@ -0,0 +1,95 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Walk + serializedVersion: 6 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: [] + m_PositionCurves: [] + m_ScaleCurves: [] + m_FloatCurves: [] + m_PPtrCurves: + - curve: + - time: 0 + value: {fileID: 1515893929, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.083333336 + value: {fileID: -897432108, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.16666667 + value: {fileID: 162301961, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.25 + value: {fileID: -2110086513, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.33333334 + value: {fileID: -794628961, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.41666666 + value: {fileID: -1254964656, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.5 + value: {fileID: 1069934941, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.5833333 + value: {fileID: -1894956767, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.6666667 + value: {fileID: -369329291, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - time: 0.75 + value: {fileID: -867281489, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + attribute: m_Sprite + path: Body + classID: 212 + script: {fileID: 0} + m_SampleRate: 60 + m_WrapMode: 0 + m_Bounds: + m_Center: {x: 0, y: 0, z: 0} + m_Extent: {x: 0, y: 0, z: 0} + m_ClipBindingConstant: + genericBindings: + - serializedVersion: 2 + path: 2073732236 + attribute: 0 + script: {fileID: 0} + typeID: 212 + customType: 23 + isPPtrCurve: 1 + pptrCurveMapping: + - {fileID: 1515893929, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -897432108, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: 162301961, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -2110086513, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -794628961, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -1254964656, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: 1069934941, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -1894956767, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -369329291, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + - {fileID: -867281489, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} + m_AnimationClipSettings: + serializedVersion: 2 + m_AdditiveReferencePoseClip: {fileID: 0} + m_AdditiveReferencePoseTime: 0 + m_StartTime: 0 + m_StopTime: 0.76666665 + m_OrientationOffsetY: 0 + m_Level: 0 + m_CycleOffset: 0 + m_HasAdditiveReferencePose: 0 + m_LoopTime: 1 + m_LoopBlend: 0 + m_LoopBlendOrientation: 0 + m_LoopBlendPositionY: 0 + m_LoopBlendPositionXZ: 0 + m_KeepOriginalOrientation: 0 + m_KeepOriginalPositionY: 1 + m_KeepOriginalPositionXZ: 0 + m_HeightFromFeet: 0 + m_Mirror: 0 + m_EditorCurves: [] + m_EulerEditorCurves: [] + m_HasGenericRootTransform: 0 + m_HasMotionFloatCurves: 0 + m_Events: [] diff --git a/InsAsterix/Assets/Player/Animations/Walk.anim.meta b/InsAsterix/Assets/Player/Animations/Walk.anim.meta new file mode 100644 index 00000000..e38004dc --- /dev/null +++ b/InsAsterix/Assets/Player/Animations/Walk.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 62488a83663e37c4e806562c38042642 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Player/Player.controller b/InsAsterix/Assets/Player/Player.controller new file mode 100644 index 00000000..e6d39453 --- /dev/null +++ b/InsAsterix/Assets/Player/Player.controller @@ -0,0 +1,275 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1102 &-8920895937224671628 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Crouch + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: e055cc629468d69479bd277463ac50dc, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &-8900061010377355442 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Jump + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: fc73dd6ecada51f44ba917e650b3e0ef, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &-6820054056362090471 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Run + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 65ccae5521be97c48b273d2360599ccc, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &-6373532496150575700 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Walk + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 62488a83663e37c4e806562c38042642, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &-5615341808109964735 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Slide + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: deadf84aca40a904697dae841e407b22, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!91 &9100000 +AnimatorController: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Player + serializedVersion: 5 + m_AnimatorParameters: [] + m_AnimatorLayers: + - serializedVersion: 5 + m_Name: Base Layer + m_StateMachine: {fileID: 1022809638626258686} + m_Mask: {fileID: 0} + m_Motions: [] + m_Behaviours: [] + m_BlendingMode: 0 + m_SyncedLayerIndex: -1 + m_DefaultWeight: 0 + m_IKPass: 0 + m_SyncedLayerAffectsTiming: 0 + m_Controller: {fileID: 9100000} +--- !u!1107 &1022809638626258686 +AnimatorStateMachine: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Base Layer + m_ChildStates: + - serializedVersion: 1 + m_State: {fileID: 2620402804328853265} + m_Position: {x: 580, y: 130, z: 0} + - serializedVersion: 1 + m_State: {fileID: -6373532496150575700} + m_Position: {x: 580, y: 180, z: 0} + - serializedVersion: 1 + m_State: {fileID: -6820054056362090471} + m_Position: {x: 580, y: 230, z: 0} + - serializedVersion: 1 + m_State: {fileID: -8900061010377355442} + m_Position: {x: 580, y: 280, z: 0} + - serializedVersion: 1 + m_State: {fileID: -8920895937224671628} + m_Position: {x: 580, y: 330, z: 0} + - serializedVersion: 1 + m_State: {fileID: 3323606246338399445} + m_Position: {x: 580, y: 380, z: 0} + - serializedVersion: 1 + m_State: {fileID: -5615341808109964735} + m_Position: {x: 580, y: 480, z: 0} + - serializedVersion: 1 + m_State: {fileID: 7792130209533516541} + m_Position: {x: 580, y: 430, z: 0} + m_ChildStateMachines: [] + m_AnyStateTransitions: [] + m_EntryTransitions: [] + m_StateMachineTransitions: {} + m_StateMachineBehaviours: [] + m_AnyStatePosition: {x: 50, y: 20, z: 0} + m_EntryPosition: {x: 30, y: 130, z: 0} + m_ExitPosition: {x: 800, y: 120, z: 0} + m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} + m_DefaultState: {fileID: 2620402804328853265} +--- !u!1102 &2620402804328853265 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Idle + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: ac536f29e9294c348b49563dca3a7b74, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &3323606246338399445 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Dash + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 0} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &7792130209533516541 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Attack + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: ef0d984043bf3f4438d1c00d65e31364, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: diff --git a/InsAsterix/Assets/Player/Player.controller.meta b/InsAsterix/Assets/Player/Player.controller.meta new file mode 100644 index 00000000..ec235d5e --- /dev/null +++ b/InsAsterix/Assets/Player/Player.controller.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4fe501f22a3148d45a236320ccfe3ae9 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 9100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/PlayerActions.inputactions b/InsAsterix/Assets/PlayerActions.inputactions new file mode 100644 index 00000000..09c7c66f --- /dev/null +++ b/InsAsterix/Assets/PlayerActions.inputactions @@ -0,0 +1,973 @@ +{ + "name": "PlayerActions", + "maps": [ + { + "name": "Player", + "id": "b28dd2b2-c553-444d-b968-f983a85a96ed", + "actions": [ + { + "name": "Move", + "type": "Value", + "id": "004102f2-7239-467f-bb9d-0dac730f3e8f", + "expectedControlType": "Vector2", + "processors": "", + "interactions": "", + "initialStateCheck": true + }, + { + "name": "Look", + "type": "Value", + "id": "66694b56-38d3-4b71-956b-b20c137d2539", + "expectedControlType": "Vector2", + "processors": "", + "interactions": "", + "initialStateCheck": true + }, + { + "name": "Attack", + "type": "Button", + "id": "9c576f00-da36-43fc-9d04-60bc3c4eb6da", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Jump", + "type": "Button", + "id": "17198255-8e04-49d6-abfb-a317ecf09d35", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Dash", + "type": "Button", + "id": "9408516b-8e34-4478-928d-097aedeb81cd", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Crouch", + "type": "Button", + "id": "0c58132b-1a06-44a8-a6a3-d815d3533163", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Sprint", + "type": "Button", + "id": "a5f911d2-1511-46ae-89a2-d655bd19e112", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + } + ], + "bindings": [ + { + "name": "", + "id": "978bfe49-cc26-4a3d-ab7b-7d7a29327403", + "path": "/leftStick", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Move", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "WASD", + "id": "00ca640b-d935-4593-8157-c05846ea39b3", + "path": "Dpad", + "interactions": "", + "processors": "", + "groups": "", + "action": "Move", + "isComposite": true, + "isPartOfComposite": false + }, + { + "name": "up", + "id": "e2062cb9-1b15-46a2-838c-2f8d72a0bdd9", + "path": "/w", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "Move", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "up", + "id": "8180e8bd-4097-4f4e-ab88-4523101a6ce9", + "path": "/upArrow", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "Move", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "down", + "id": "320bffee-a40b-4347-ac70-c210eb8bc73a", + "path": "/s", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "Move", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "down", + "id": "1c5327b5-f71c-4f60-99c7-4e737386f1d1", + "path": "/downArrow", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "Move", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "left", + "id": "d2581a9b-1d11-4566-b27d-b92aff5fabbc", + "path": "/a", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "Move", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "left", + "id": "2e46982e-44cc-431b-9f0b-c11910bf467a", + "path": "/leftArrow", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "Move", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "right", + "id": "fcfe95b8-67b9-4526-84b5-5d0bc98d6400", + "path": "/d", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "Move", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "right", + "id": "77bff152-3580-4b21-b6de-dcd0c7e41164", + "path": "/rightArrow", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "Move", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "", + "id": "1635d3fe-58b6-4ba9-a4e2-f4b964f6b5c8", + "path": "/{Primary2DAxis}", + "interactions": "", + "processors": "", + "groups": "XR", + "action": "Move", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "3ea4d645-4504-4529-b061-ab81934c3752", + "path": "/stick", + "interactions": "", + "processors": "", + "groups": "Joystick", + "action": "Move", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "c444f5ee-ccc1-4fb5-9883-fe928893fa81", + "path": "/leftStick", + "interactions": "", + "processors": "", + "groups": "", + "action": "Move", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "c1f7a91b-d0fd-4a62-997e-7fb9b69bf235", + "path": "/rightStick", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Look", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "8c8e490b-c610-4785-884f-f04217b23ca4", + "path": "/delta", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse;Touch", + "action": "Look", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "3e5f5442-8668-4b27-a940-df99bad7e831", + "path": "/{Hatswitch}", + "interactions": "", + "processors": "", + "groups": "Joystick", + "action": "Look", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "a40e75c2-c8ce-43c8-8f3c-bcbc4067722c", + "path": "/space", + "interactions": "", + "processors": "", + "groups": "", + "action": "Jump", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "c3988410-5f80-4233-ab96-11a7a14398f7", + "path": "/buttonSouth", + "interactions": "", + "processors": "", + "groups": "", + "action": "Jump", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "f5c18acc-2f4d-4d74-9091-2ec754a3776c", + "path": "/buttonEast", + "interactions": "", + "processors": "", + "groups": "", + "action": "Jump", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "6f5adc13-e898-432b-8b30-d108adeac6c2", + "path": "/c", + "interactions": "", + "processors": "", + "groups": "", + "action": "Dash", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "6885591c-ef83-4153-9127-ebdd1d148637", + "path": "/v", + "interactions": "", + "processors": "", + "groups": "", + "action": "Crouch", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "d9792518-5f42-41c2-be8c-8d6470e209fa", + "path": "/buttonEast", + "interactions": "", + "processors": "", + "groups": "", + "action": "Crouch", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "3f2607e7-7a5f-4791-ba55-28ccb3d7f715", + "path": "/buttonSouth", + "interactions": "", + "processors": "", + "groups": "", + "action": "Crouch", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "8f5b1e38-61ca-42df-88cc-58705d0149c1", + "path": "/buttonWest", + "interactions": "", + "processors": "", + "groups": "", + "action": "Dash", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "9985432d-252f-482c-8787-24949e467718", + "path": "/buttonNorth", + "interactions": "", + "processors": "", + "groups": "", + "action": "Dash", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "9b7b1075-d7ff-4b31-ab12-b61f2bd5dd5b", + "path": "/z", + "interactions": "", + "processors": "", + "groups": "", + "action": "Attack", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "5f7dd965-d55c-46f9-8dda-a8909cd46e3e", + "path": "/buttonNorth", + "interactions": "", + "processors": "", + "groups": "", + "action": "Attack", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "bb02cd41-b0b1-4ea3-91d3-0b728c5a17b3", + "path": "/buttonWest", + "interactions": "", + "processors": "", + "groups": "", + "action": "Attack", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "fe676ac3-73a6-4fb5-8f84-1e590b5c122b", + "path": "/shift", + "interactions": "", + "processors": "", + "groups": "", + "action": "Sprint", + "isComposite": false, + "isPartOfComposite": false + } + ] + }, + { + "name": "UI", + "id": "2afff04a-63e7-4a17-8cc5-12d39ab8b275", + "actions": [ + { + "name": "Navigate", + "type": "PassThrough", + "id": "f88d6f76-a792-48ac-82dd-545c34b17014", + "expectedControlType": "Vector2", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Submit", + "type": "Button", + "id": "d8511937-780e-4017-becb-742fb3e13219", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Cancel", + "type": "Button", + "id": "2b8aacf7-1d25-4420-883b-da76763a9dd6", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Point", + "type": "PassThrough", + "id": "3186eaa2-3ef0-4900-bd6a-3f72d0f0a2bf", + "expectedControlType": "Vector2", + "processors": "", + "interactions": "", + "initialStateCheck": true + }, + { + "name": "Click", + "type": "PassThrough", + "id": "b504f292-6d4e-4f70-a73f-23f709b0eba3", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": true + }, + { + "name": "ScrollWheel", + "type": "PassThrough", + "id": "72501458-9690-47c4-9ac6-6d7dcad33da6", + "expectedControlType": "Vector2", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "MiddleClick", + "type": "PassThrough", + "id": "89f6e474-fb4a-44c1-9626-54c31ee99232", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "RightClick", + "type": "PassThrough", + "id": "8aa1a29b-b305-44ef-89fb-b7f7f1032f4b", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "TrackedDevicePosition", + "type": "PassThrough", + "id": "5da7e19b-482c-4540-9bbd-ae485624ff92", + "expectedControlType": "Vector3", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "TrackedDeviceOrientation", + "type": "PassThrough", + "id": "347eb2f8-d45a-4964-a440-c43a8b544086", + "expectedControlType": "Quaternion", + "processors": "", + "interactions": "", + "initialStateCheck": false + } + ], + "bindings": [ + { + "name": "Gamepad", + "id": "809f371f-c5e2-4e7a-83a1-d867598f40dd", + "path": "2DVector", + "interactions": "", + "processors": "", + "groups": "", + "action": "Navigate", + "isComposite": true, + "isPartOfComposite": false + }, + { + "name": "up", + "id": "14a5d6e8-4aaf-4119-a9ef-34b8c2c548bf", + "path": "/leftStick/up", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "up", + "id": "9144cbe6-05e1-4687-a6d7-24f99d23dd81", + "path": "/rightStick/up", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "down", + "id": "2db08d65-c5fb-421b-983f-c71163608d67", + "path": "/leftStick/down", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "down", + "id": "58748904-2ea9-4a80-8579-b500e6a76df8", + "path": "/rightStick/down", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "left", + "id": "8ba04515-75aa-45de-966d-393d9bbd1c14", + "path": "/leftStick/left", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "left", + "id": "712e721c-bdfb-4b23-a86c-a0d9fcfea921", + "path": "/rightStick/left", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "right", + "id": "fcd248ae-a788-4676-a12e-f4d81205600b", + "path": "/leftStick/right", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "right", + "id": "1f04d9bc-c50b-41a1-bfcc-afb75475ec20", + "path": "/rightStick/right", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "", + "id": "fb8277d4-c5cd-4663-9dc7-ee3f0b506d90", + "path": "/dpad", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "Joystick", + "id": "e25d9774-381c-4a61-b47c-7b6b299ad9f9", + "path": "2DVector", + "interactions": "", + "processors": "", + "groups": "", + "action": "Navigate", + "isComposite": true, + "isPartOfComposite": false + }, + { + "name": "up", + "id": "3db53b26-6601-41be-9887-63ac74e79d19", + "path": "/stick/up", + "interactions": "", + "processors": "", + "groups": "Joystick", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "down", + "id": "0cb3e13e-3d90-4178-8ae6-d9c5501d653f", + "path": "/stick/down", + "interactions": "", + "processors": "", + "groups": "Joystick", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "left", + "id": "0392d399-f6dd-4c82-8062-c1e9c0d34835", + "path": "/stick/left", + "interactions": "", + "processors": "", + "groups": "Joystick", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "right", + "id": "942a66d9-d42f-43d6-8d70-ecb4ba5363bc", + "path": "/stick/right", + "interactions": "", + "processors": "", + "groups": "Joystick", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "Keyboard", + "id": "ff527021-f211-4c02-933e-5976594c46ed", + "path": "2DVector", + "interactions": "", + "processors": "", + "groups": "", + "action": "Navigate", + "isComposite": true, + "isPartOfComposite": false + }, + { + "name": "up", + "id": "563fbfdd-0f09-408d-aa75-8642c4f08ef0", + "path": "/w", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "up", + "id": "eb480147-c587-4a33-85ed-eb0ab9942c43", + "path": "/upArrow", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "down", + "id": "2bf42165-60bc-42ca-8072-8c13ab40239b", + "path": "/s", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "down", + "id": "85d264ad-e0a0-4565-b7ff-1a37edde51ac", + "path": "/downArrow", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "left", + "id": "74214943-c580-44e4-98eb-ad7eebe17902", + "path": "/a", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "left", + "id": "cea9b045-a000-445b-95b8-0c171af70a3b", + "path": "/leftArrow", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "right", + "id": "8607c725-d935-4808-84b1-8354e29bab63", + "path": "/d", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "right", + "id": "4cda81dc-9edd-4e03-9d7c-a71a14345d0b", + "path": "/rightArrow", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "", + "id": "9e92bb26-7e3b-4ec4-b06b-3c8f8e498ddc", + "path": "*/{Submit}", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse;Gamepad;Touch;Joystick;XR", + "action": "Submit", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "82627dcc-3b13-4ba9-841d-e4b746d6553e", + "path": "*/{Cancel}", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse;Gamepad;Touch;Joystick;XR", + "action": "Cancel", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "c52c8e0b-8179-41d3-b8a1-d149033bbe86", + "path": "/position", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Point", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "e1394cbc-336e-44ce-9ea8-6007ed6193f7", + "path": "/position", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Point", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "5693e57a-238a-46ed-b5ae-e64e6e574302", + "path": "/touch*/position", + "interactions": "", + "processors": "", + "groups": "Touch", + "action": "Point", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "4faf7dc9-b979-4210-aa8c-e808e1ef89f5", + "path": "/leftButton", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "Click", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "8d66d5ba-88d7-48e6-b1cd-198bbfef7ace", + "path": "/tip", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "Click", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "47c2a644-3ebc-4dae-a106-589b7ca75b59", + "path": "/touch*/press", + "interactions": "", + "processors": "", + "groups": "Touch", + "action": "Click", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "bb9e6b34-44bf-4381-ac63-5aa15d19f677", + "path": "/trigger", + "interactions": "", + "processors": "", + "groups": "XR", + "action": "Click", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "38c99815-14ea-4617-8627-164d27641299", + "path": "/scroll", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "ScrollWheel", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "24066f69-da47-44f3-a07e-0015fb02eb2e", + "path": "/middleButton", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "MiddleClick", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "4c191405-5738-4d4b-a523-c6a301dbf754", + "path": "/rightButton", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "RightClick", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "7236c0d9-6ca3-47cf-a6ee-a97f5b59ea77", + "path": "/devicePosition", + "interactions": "", + "processors": "", + "groups": "XR", + "action": "TrackedDevicePosition", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "23e01e3a-f935-4948-8d8b-9bcac77714fb", + "path": "/deviceRotation", + "interactions": "", + "processors": "", + "groups": "XR", + "action": "TrackedDeviceOrientation", + "isComposite": false, + "isPartOfComposite": false + } + ] + } + ], + "controlSchemes": [ + { + "name": "Keyboard&Mouse", + "bindingGroup": "Keyboard&Mouse", + "devices": [ + { + "devicePath": "", + "isOptional": false, + "isOR": false + }, + { + "devicePath": "", + "isOptional": false, + "isOR": false + } + ] + }, + { + "name": "Gamepad", + "bindingGroup": "Gamepad", + "devices": [ + { + "devicePath": "", + "isOptional": false, + "isOR": false + } + ] + }, + { + "name": "Touch", + "bindingGroup": "Touch", + "devices": [ + { + "devicePath": "", + "isOptional": false, + "isOR": false + } + ] + }, + { + "name": "Joystick", + "bindingGroup": "Joystick", + "devices": [ + { + "devicePath": "", + "isOptional": false, + "isOR": false + } + ] + }, + { + "name": "XR", + "bindingGroup": "XR", + "devices": [ + { + "devicePath": "", + "isOptional": false, + "isOR": false + } + ] + } + ] +} \ No newline at end of file diff --git a/InsAsterix/Assets/PlayerActions.inputactions.meta b/InsAsterix/Assets/PlayerActions.inputactions.meta new file mode 100644 index 00000000..403777b2 --- /dev/null +++ b/InsAsterix/Assets/PlayerActions.inputactions.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 9900487a8eaa15641bdf56f14edfb3f1 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3} + generateWrapperCode: 0 + wrapperCodePath: + wrapperClassName: + wrapperCodeNamespace: diff --git a/InsAsterix/Assets/PlayerControls.cs b/InsAsterix/Assets/PlayerControls.cs new file mode 100644 index 00000000..c0022b9d --- /dev/null +++ b/InsAsterix/Assets/PlayerControls.cs @@ -0,0 +1,181 @@ + +using UnityEngine; + +// Nouvelle version du Platform Character Controller de Gwen + +public class PlayerController : MonoBehaviour +{ + [Header("Main Components")] + [Tooltip("Position de départ du personnage")] [SerializeField] private Transform spawn; + [Tooltip("Corps du personnage responsable des forces et mouvements")] [SerializeField] private Rigidbody2D rb2D; + [Tooltip("Corps du personnage responsable des collisions")] [SerializeField] private Collider2D bodyCollider; + [Tooltip("Position du vérificateur de sol nécessaire au saut")] [SerializeField] private Transform groundCheck; + [Tooltip("Layer à utiliser pour identifier le sol")] [SerializeField] private LayerMask groundMask; + [Tooltip("Position du vérificateur de mur nécessaire au wall jump")] [SerializeField] private Transform wallCheck; + [Tooltip("Layer a utiliser pour identifier un mur")] [SerializeField] private LayerMask wallMask; + [Tooltip("Liste de sons jouable par le joueur (exemple : Saut,Mort)")] [SerializeField] private AudioClip[] cliplist; + + [Header("Move Variables")] + [Tooltip("Vitesse de marche")] [SerializeField] private float defaultSpeed; + [Tooltip("Multiplieur amplificateur de vitesse")][Range(1f,3f)] [SerializeField] private float sprintMultiplier; + [Tooltip("Multiplieur réducteur de vitesse")][Range(0,1f)] [SerializeField] private float crouchMultiplier; + private float _moveSpeed; + private float _horizontal; // Movement Input + private float _vertical; // Crouch Input + private SpriteRenderer _spriteRenderer; + + [Header("Jump Variables")] + [Tooltip("Hauteur du saut")][Min(20)][SerializeField] private float jumpForce; + [Tooltip("Temps d'attente entre 2 sauts")][SerializeField] private float jumpCooldown; + [Tooltip("Multiplieur réducteur pour ralentir la vitesse pendant le saut et la distance par la même occasion")][Range(0,1f)] [SerializeField] private float jumpMultiplier; + private float _defaultJump; + private float _lastJump; + private bool _isGrounded; + private Collider2D _groundCollider; + + [Header("Death Variables")] + [Tooltip("Hauteur du saut lors de l'animation de mort")][Min(15)] [SerializeField] private float jumpHeight; + + private static bool _isDead = false; + + + // [Header("Wall Sliding and Jumping variables")] + + + // Start is called before the first frame update + void Start() + { + rb2D = gameObject.GetComponent(); + if(spawn != null) + { + rb2D.position = spawn.position; + } + _moveSpeed = defaultSpeed; + _isGrounded = false; + _defaultJump = jumpForce; + _isDead = false; + _lastJump = Time.time; + _spriteRenderer = gameObject.GetComponent(); + + } + + // Update is called once per frame + void Update() + { + + if (_isDead) + { + return; + } + _horizontal = Input.GetAxisRaw("Horizontal"); + _vertical = Input.GetAxisRaw("Vertical"); + Speed(); + } + + void FixedUpdate() + { + if (!_isDead) + { + Moving(); + Flip(); + Jumping(); + } + } + + void Speed() + { + + if (!_isGrounded) + { + _moveSpeed = defaultSpeed *jumpMultiplier; + return; + } + if (_vertical < -0.99f || Input.GetButton("Crouch")) + { + _moveSpeed = defaultSpeed * crouchMultiplier; + //anim.CrossFade("Crouch", 0f, 0); + } + else if (_horizontal < -.9f || _horizontal > 0.1f) + { + if (Input.GetButton("Sprint")) + { + _moveSpeed = defaultSpeed * sprintMultiplier; + //anim.CrossFade("Sprint", 0f, 0); + } + else + { + //anim.CrossFade("Walk", 0f, 0); + _moveSpeed = defaultSpeed; + } + } + else + { + //anim.CrossFade("Idle", 0f, 0); + } + + } + void Moving() + { + if (_horizontal > 0.1f || _horizontal < -0.99f) + { + + rb2D.AddForce(new Vector2(_horizontal * _moveSpeed, 0f), ForceMode2D.Impulse); + } + } + void Jumping() + { + _isGrounded = Physics2D.OverlapBox(groundCheck.position, new Vector2(0.3f, 0.03f),0f, groundMask) ; + + + if (_isGrounded && (Input.GetButton("Jump") || _vertical > 0.1f)) + { + if(Time.time - _lastJump > jumpCooldown) + { + + + _lastJump = Time.time; + rb2D.AddForce(new Vector2(0f, jumpForce), ForceMode2D.Impulse); + _isGrounded = false; + //anim.CrossFade("Jump", 0f, 0); + } + + } + } + + void Flip() + { + if(_horizontal < -0.99f) + { + _spriteRenderer.flipX = true; + } + else if (_horizontal > 0.01f) + { + _spriteRenderer.flipX = false; + } + } + + void Kill() + { + bodyCollider.enabled = false; + rb2D.AddForce(Vector2.up * jumpHeight, ForceMode2D.Impulse); + _isDead = true; + //anim.CrossFade("Death", 0f,0); + } + + + + public static bool IsDead() + { + return _isDead; + } + public void IncreaseSpeed(float value) + { + defaultSpeed += value; + } + + public static void Resurrect() + { + _isDead = false; + } + +} \ No newline at end of file diff --git a/InsAsterix/Assets/PlayerControls.cs.meta b/InsAsterix/Assets/PlayerControls.cs.meta new file mode 100644 index 00000000..db90e438 --- /dev/null +++ b/InsAsterix/Assets/PlayerControls.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 03352c416ff6553489179ed4470afe5a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Plugins.meta b/InsAsterix/Assets/Plugins.meta new file mode 100644 index 00000000..7167093b --- /dev/null +++ b/InsAsterix/Assets/Plugins.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 07a83ad26ba2b6a4e8f28a9d6d82b4db +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Plugins/Demigiant.meta b/InsAsterix/Assets/Plugins/Demigiant.meta new file mode 100644 index 00000000..c6818985 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 52fed19b93bb03c4480b6f73a4f990b8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween.meta new file mode 100644 index 00000000..cbebc392 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween.meta @@ -0,0 +1,21 @@ +fileFormatVersion: 2 +guid: a50bd9a009c8dfc4ebd88cc8101225a7 +labels: +- Tween +- Tweening +- Animation +- HOTween +- Paths +- iTween +- DFTween +- LeanTween +- Ease +- Easing +- Shake +- Punch +- 2DToolkit +- TextMeshPro +- Text +folderAsset: yes +DefaultImporter: + userData: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/DOTween.XML b/InsAsterix/Assets/Plugins/Demigiant/DOTween/DOTween.XML new file mode 100644 index 00000000..ceb16e43 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/DOTween.XML @@ -0,0 +1,3077 @@ + + + + DOTween + + + + + Types of autoPlay behaviours + + + + No tween is automatically played + + + Only Sequences are automatically played + + + Only Tweeners are automatically played + + + All tweens are automatically played + + + + What axis to constrain in case of Vector tweens + + + + Called the first time the tween is set in a playing state, after any eventual delay + + + + Used in place of System.Func, which is not available in mscorlib. + + + + + Used in place of System.Action. + + + + + Public so it can be used by lose scripts related to DOTween (like DOTweenAnimation) + + + + + Used to separate DOTween class from the MonoBehaviour instance (in order to use static constructors on DOTween). + Contains all instance-based methods + + + + Used internally inside Unity Editor, as a trick to update DOTween's inspector at every frame + + + + Directly sets the current max capacity of Tweeners and Sequences + (meaning how many Tweeners and Sequences can be running at the same time), + so that DOTween doesn't need to automatically increase them in case the max is reached + (which might lead to hiccups when that happens). + Sequences capacity must be less or equal to Tweeners capacity + (if you pass a low Tweener capacity it will be automatically increased to match the Sequence's). + Beware: use this method only when there are no tweens running. + + Max Tweeners capacity. + Default: 200 + Max Sequences capacity. + Default: 50 + + + + This class contains a C# port of the easing equations created by Robert Penner (http://robertpenner.com/easing). + + + + + Easing equation function for a bounce (exponentially decaying parabolic bounce) easing in: accelerating from zero velocity. + + + Current time (in frames or seconds). + + + Expected easing duration (in frames or seconds). + + Unused: here to keep same delegate for all ease types. + Unused: here to keep same delegate for all ease types. + + The eased value. + + + + + Easing equation function for a bounce (exponentially decaying parabolic bounce) easing out: decelerating from zero velocity. + + + Current time (in frames or seconds). + + + Expected easing duration (in frames or seconds). + + Unused: here to keep same delegate for all ease types. + Unused: here to keep same delegate for all ease types. + + The eased value. + + + + + Easing equation function for a bounce (exponentially decaying parabolic bounce) easing in/out: acceleration until halfway, then deceleration. + + + Current time (in frames or seconds). + + + Expected easing duration (in frames or seconds). + + Unused: here to keep same delegate for all ease types. + Unused: here to keep same delegate for all ease types. + + The eased value. + + + + + Returns a value between 0 and 1 (inclusive) based on the elapsed time and ease selected + + + + + Returns a value between 0 and 1 (inclusive) based on the elapsed time and ease selected + + + + + Used to interpret AnimationCurves as eases. + Public so it can be used by external ease factories + + + + + Behaviour in case a tween nested inside a Sequence fails and is captured by safe mode + + + + If the Sequence contains other elements, kill the failed tween but preserve the rest + + + Kill the whole Sequence + + + + Log types thrown by errors captured and prevented by safe mode + + + + No logs. NOT RECOMMENDED + + + Throw a normal log + + + Throw a warning log (default) + + + Throw an error log + + + + Additional notices passed to plugins when updating. + Public so it can be used by custom plugins. Internally, only PathPlugin uses it + + + + + None + + + + + Lets the plugin know that we restarted or rewinded + + + + + OnRewind callback behaviour (can only be set via DOTween's Utility Panel) + + + + + When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will be fired only if the tween isn't already rewinded + + + + + When calling Rewind, OnRewind callbacks will always be fired, even if the tween is already rewinded. + When calling PlayBackwards/SmoothRewind instead, OnRewind callbacks will be fired only if the tween isn't already rewinded + + + + + When calling Rewind or PlayBackwards/SmoothRewind, OnRewind callbacks will always be fired, even if the tween is already rewinded + + + + + Public only so custom shortcuts can access some of these methods + + + + + INTERNAL: used by DO shortcuts and Modules to set special startup mode + + + + + INTERNAL: used by DO shortcuts and Modules to set the tween as blendable + + + + + INTERNAL: used by DO shortcuts and Modules to prevent a tween from using a From setup even if passed + + + + + Used to dispatch commands that need to be captured externally, usually by Modules + + + + + Various utils + + + + + Returns a Vector3 with z = 0 + + + + + Returns the 2D angle between two vectors + + + + + Returns a point on a circle with the given center and radius, + using Unity's circle coordinates (0° points up and increases clockwise) + + + + + Uses approximate equality on each axis instead of Unity's Vector3 equality, + because the latter fails (in some cases) when assigning a Vector3 to a transform.position and then checking it. + + + + + Looks for the type within all possible project assembly names + + + + NO-GC METHOD: changes the start value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences + The new start value + If bigger than 0 applies it as the new tween duration + + + NO-GC METHOD: changes the end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences + The new end value + If TRUE the start value will become the current target's value, otherwise it will stay the same + + + NO-GC METHOD: changes the end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences + The new end value + If bigger than 0 applies it as the new tween duration + If TRUE the start value will become the current target's value, otherwise it will stay the same + + + NO-GC METHOD: changes the start and end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences + The new start value + The new end value + If bigger than 0 applies it as the new tween duration + + + + Struct that stores two colors (used for LineRenderer tweens) + + + + + Used for tween callbacks + + + + + Used for tween callbacks + + + + + Used for custom and animationCurve-based ease functions. Must return a value between 0 and 1. + + + + + Straight Quaternion plugin. Instead of using Vector3 values accepts Quaternion values directly. + Beware: doesn't work with LoopType.Incremental (neither directly nor if inside a LoopType.Incremental Sequence). + To use it, call DOTween.To with the plugin parameter overload, passing it PureQuaternionPlugin.Plug() as first parameter + (do not use any of the other public PureQuaternionPlugin methods): + DOTween.To(PureQuaternionPlugin.Plug(), ()=> myQuaternionProperty, x=> myQuaternionProperty = x, myQuaternionEndValue, duration); + + + + + Plug this plugin inside a DOTween.To call. + Example: + DOTween.To(PureQuaternionPlugin.Plug(), ()=> myQuaternionProperty, x=> myQuaternionProperty = x, myQuaternionEndValue, duration); + + + + INTERNAL: do not use + + + INTERNAL: do not use + + + INTERNAL: do not use + + + INTERNAL: do not use + + + INTERNAL: do not use + + + INTERNAL: do not use + + + INTERNAL: do not use + + + INTERNAL: do not use + + + + Extra non-tweening-related curve methods + + + + + Cubic bezier curve methods + + + + + Calculates a point along the given Cubic Bezier segment-curve. + + Segment start point + Start point's control point/handle + Segment end point + End point's control point/handle + 0-1 percentage along which to retrieve point + + + + Returns an array containing a series of points along the given Cubic Bezier segment-curve. + + Start point + Start point's control point/handle + End point + End point's control point/handle + Cloud resolution (min: 2) + + + + Calculates a series of points along the given Cubic Bezier segment-curve and adds them to the given list. + + Start point + Start point's control point/handle + End point + End point's control point/handle + Cloud resolution (min: 2) + + + + Main DOTween class. Contains static methods to create and control tweens in a generic way + + + + DOTween's version + + + If TRUE (default) makes tweens slightly slower but safer, automatically taking care of a series of things + (like targets becoming null while a tween is playing). + Default: TRUE + + + Log type when safe mode reports capturing an error and preventing it + + + Behaviour in case a tween nested inside a Sequence fails (and is caught by safe mode). + Default: NestedTweenFailureBehaviour.TryToPreserveSequence + + + If TRUE you will get a DOTween report when exiting play mode (only in the Editor). + Useful to know how many max Tweeners and Sequences you reached and optimize your final project accordingly. + Beware, this will slightly slow down your tweens while inside Unity Editor. + Default: FALSE + + + Global DOTween global timeScale (default: 1). + The final timeScale of a non-timeScaleIndependent tween is: + Unity's Time.timeScale * DOTween.timeScale * tween.timeScale + while the final timeScale of a timeScaleIndependent tween is: + DOTween.unscaledTimeScale * DOTween.timeScale * tween.timeScale + + + DOTween timeScale applied only to timeScaleIndependent tweens (default: 1). + The final timeScale of a timeScaleIndependent tween is: + DOTween.unscaledTimeScale * DOTween.timeScale * tween.timeScale + + + If TRUE, DOTween will use Time.smoothDeltaTime instead of Time.deltaTime for UpdateType.Normal and UpdateType.Late tweens + (unless they're set as timeScaleIndependent, in which case a value between the last timestep + and will be used instead). + Setting this to TRUE will lead to smoother animations. + Default: FALSE + + + If is TRUE, this indicates the max timeStep that an independent update call can last. + Setting this to TRUE will lead to smoother animations. + Default: FALSE + + + DOTween's log behaviour. + Default: LogBehaviour.ErrorsOnly + + + Used to intercept DOTween's logs. If this method isn't NULL, DOTween will call it before writing a log via Unity's own Debug log methods. + Return TRUE if you want DOTween to proceed with the log, FALSE otherwise. + This method must return a bool and accept two parameters: + - LogType: the type of Unity log that DOTween is trying to log + - object: the log message that DOTween wants to log + + + If TRUE draws path gizmos in Unity Editor (if the gizmos button is active). + Deactivate this if you want to avoid gizmos overhead while in Unity Editor + + + If TRUE activates various debug options + + + Stores the target id so it can be used to give more info in case of safeMode error capturing. + Only active if both debugMode and useSafeMode are TRUE + + + Default updateType for new tweens. + Default: UpdateType.Normal + + + Sets whether Unity's timeScale should be taken into account by default or not. + Default: false + + + Default autoPlay behaviour for new tweens. + Default: AutoPlay.All + + + Default autoKillOnComplete behaviour for new tweens. + Default: TRUE + + + Default loopType applied to all new tweens. + Default: LoopType.Restart + + + If TRUE all newly created tweens are set as recyclable, otherwise not. + Default: FALSE + + + Default ease applied to all new Tweeners (not to Sequences which always have Ease.Linear as default). + Default: Ease.InOutQuad + + + Default overshoot/amplitude used for eases + Default: 1.70158f + + + Default period used for eases + Default: 0 + + + Used internally. Assigned/removed by DOTweenComponent.Create/DestroyInstance + + + + Must be called once, before the first ever DOTween call/reference, + otherwise it will be called automatically and will use default options. + Calling it a second time won't have any effect. + You can chain SetCapacity to this method, to directly set the max starting size of Tweeners and Sequences: + DOTween.Init(false, false, LogBehaviour.Default).SetCapacity(100, 20); + + If TRUE all new tweens will be set for recycling, meaning that when killed, + instead of being destroyed, they will be put in a pool and reused instead of creating new tweens. This option allows you to avoid + GC allocations by reusing tweens, but you will have to take care of tween references, since they might result active + even if they were killed (since they might have been respawned and are now being used for other tweens). + If you want to automatically set your tween references to NULL when a tween is killed + you can use the OnKill callback like this: + .OnKill(()=> myTweenReference = null) + You can change this setting at any time by changing the static property, + or you can set the recycling behaviour for each tween separately, using: + SetRecyclable(bool recyclable) + Default: FALSE + If TRUE makes tweens slightly slower but safer, automatically taking care of a series of things + (like targets becoming null while a tween is playing). + You can change this setting at any time by changing the static property. + Default: FALSE + Type of logging to use. + You can change this setting at any time by changing the static property. + Default: ErrorsOnly + + + + Directly sets the current max capacity of Tweeners and Sequences + (meaning how many Tweeners and Sequences can be running at the same time), + so that DOTween doesn't need to automatically increase them in case the max is reached + (which might lead to hiccups when that happens). + Sequences capacity must be less or equal to Tweeners capacity + (if you pass a low Tweener capacity it will be automatically increased to match the Sequence's). + Beware: use this method only when there are no tweens running. + + Max Tweeners capacity. + Default: 200 + Max Sequences capacity. + Default: 50 + + + + Kills all tweens, clears all cached tween pools and plugins and resets the max Tweeners/Sequences capacities to the default values. + + If TRUE also destroys DOTween's gameObject and resets its initializiation, default settings and everything else + (so that next time you use it it will need to be re-initialized) + + + + Clears all cached tween pools. + + + + + Checks all active tweens to find and remove eventually invalid ones (usually because their targets became NULL) + and returns the total number of invalid tweens found and removed. + IMPORTANT: this will cause an error on UWP platform, so don't use it there + BEWARE: this is a slightly expensive operation so use it with care + + + + + Updates all tweens that are set to . + + Manual deltaTime + Unscaled delta time (used with tweens set as timeScaleIndependent) + + + Tweens a property or field to the given value using default plugins + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end value to reachThe tween's duration + + + Tweens a property or field to the given value using default plugins + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end value to reachThe tween's duration + + + Tweens a property or field to the given value using default plugins + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end value to reachThe tween's duration + + + Tweens a property or field to the given value using default plugins + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end value to reachThe tween's duration + + + Tweens a property or field to the given value using default plugins + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end value to reachThe tween's duration + + + Tweens a property or field to the given value using default plugins + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end value to reachThe tween's duration + + + Tweens a property or field to the given value using default plugins + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end value to reachThe tween's duration + + + Tweens a property or field to the given value using default plugins + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end value to reachThe tween's duration + + + Tweens a property or field to the given value using default plugins + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end value to reachThe tween's duration + + + Tweens a property or field to the given value using default plugins + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end value to reachThe tween's duration + + + Tweens a property or field to the given value using default plugins + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end value to reachThe tween's duration + + + Tweens a property or field to the given value using default plugins + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end value to reachThe tween's duration + + + Tweens a property or field to the given value using default plugins + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end value to reachThe tween's duration + + + Tweens a property or field to the given value using default plugins + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end value to reachThe tween's duration + + + Tweens a property or field to the given value using a custom plugin + The plugin to use. Each custom plugin implements a static Get() method + you'll need to call to assign the correct plugin in the correct way, like this: + CustomPlugin.Get() + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end value to reachThe tween's duration + + + Tweens only one axis of a Vector3 to the given value using default plugins. + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end value to reachThe tween's duration + The axis to tween + + + Tweens only the alpha of a Color to the given value using default plugins + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end value to reachThe tween's duration + + + Tweens a virtual property from the given start to the given end value + and implements a setter that allows to use that value with an external method or a lambda + Example: + To(MyMethod, 0, 12, 0.5f); + Where MyMethod is a function that accepts a float parameter (which will be the result of the virtual tween) + The action to perform with the tweened value + The value to start from + The end value to reach + The duration of the virtual tween + + + + Punches a Vector3 towards the given direction and then back to the starting one + as if it was connected to the starting position via an elastic. + This tween type generates some GC allocations at startup + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The direction and strength of the punch + The duration of the tween + Indicates how much will the punch vibrate + Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards. + 1 creates a full oscillation between the direction and the opposite decaying direction, + while 0 oscillates only between the starting position and the decaying direction + + + Shakes a Vector3 with the given values. + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The duration of the tween + The shake strength + Indicates how much will the shake vibrate + Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction and behave like a random punch. + If TRUE only shakes on the X Y axis (looks better with things like cameras). + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + Randomness mode + + + Shakes a Vector3 with the given values. + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The duration of the tween + The shake strength on each axis + Indicates how much will the shake vibrate + Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction and behave like a random punch. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + Randomness mode + + + Tweens a property or field to the given values using default plugins. + Ease is applied between each segment and not as a whole. + This tween type generates some GC allocations at startup + A getter for the field or property to tween. + Example usage with lambda:()=> myProperty + A setter for the field or property to tween + Example usage with lambda:x=> myProperty = x + The end values to reach for each segment. This array must have the same length as durations + The duration of each segment. This array must have the same length as endValues + + + + Returns a new to be used for tween groups. + Mind that Sequences don't have a target applied automatically like Tweener creation shortcuts, + so if you want to be able to kill this Sequence when calling DOTween.Kill(target) you'll have to add + the target manually; you can do that directly by using the overload instead of this one + + + + + Returns a new to be used for tween groups, and allows to set a target + (because Sequences don't have their target set automatically like Tweener creation shortcuts). + That way killing/controlling tweens by target will apply to this Sequence too. + + The target of the Sequence. Relevant only for static target-based methods like DOTween.Kill(target), + useless otherwise + + + Completes all tweens and returns the number of actual tweens completed + (meaning tweens that don't have infinite loops and were not already complete) + For Sequences only: if TRUE also internal Sequence callbacks will be fired, + otherwise they will be ignored + + + Completes all tweens with the given ID or target and returns the number of actual tweens completed + (meaning the tweens that don't have infinite loops and were not already complete) + For Sequences only: if TRUE internal Sequence callbacks will be fired, + otherwise they will be ignored + + + Flips all tweens (changing their direction to forward if it was backwards and viceversa), + then returns the number of actual tweens flipped + + + Flips the tweens with the given ID or target (changing their direction to forward if it was backwards and viceversa), + then returns the number of actual tweens flipped + + + Sends all tweens to the given position (calculating also eventual loop cycles) and returns the actual tweens involved + + + Sends all tweens with the given ID or target to the given position (calculating also eventual loop cycles) + and returns the actual tweens involved + + + Kills all tweens and returns the number of actual tweens killed + If TRUE completes the tweens before killing them + + + Kills all tweens and returns the number of actual tweens killed + If TRUE completes the tweens before killing them + Eventual IDs or targets to exclude from the killing + + + Kills all tweens with the given ID or target and returns the number of actual tweens killed + If TRUE completes the tweens before killing them + + + Kills all tweens with the given target and the given ID, and returns the number of actual tweens killed + If TRUE completes the tweens before killing them + + + Pauses all tweens and returns the number of actual tweens paused + + + Pauses all tweens with the given ID or target and returns the number of actual tweens paused + (meaning the tweens that were actually playing and have been paused) + + + Plays all tweens and returns the number of actual tweens played + (meaning tweens that were not already playing or complete) + + + Plays all tweens with the given ID or target and returns the number of actual tweens played + (meaning the tweens that were not already playing or complete) + + + Plays all tweens with the given target and the given ID, and returns the number of actual tweens played + (meaning the tweens that were not already playing or complete) + + + Plays backwards all tweens and returns the number of actual tweens played + (meaning tweens that were not already started, playing backwards or rewinded) + + + Plays backwards all tweens with the given ID or target and returns the number of actual tweens played + (meaning the tweens that were not already started, playing backwards or rewinded) + + + Plays backwards all tweens with the given target and ID and returns the number of actual tweens played + (meaning the tweens that were not already started, playing backwards or rewinded) + + + Plays forward all tweens and returns the number of actual tweens played + (meaning tweens that were not already playing forward or complete) + + + Plays forward all tweens with the given ID or target and returns the number of actual tweens played + (meaning the tweens that were not already playing forward or complete) + + + Plays forward all tweens with the given target and ID and returns the number of actual tweens played + (meaning the tweens that were not already started, playing backwards or rewinded) + + + Restarts all tweens, then returns the number of actual tweens restarted + + + Restarts all tweens with the given ID or target, then returns the number of actual tweens restarted + If TRUE includes the eventual tweens delays, otherwise skips them + If >= 0 changes the startup delay of all involved tweens to this value, otherwise doesn't touch it + + + Restarts all tweens with the given target and the given ID, and returns the number of actual tweens played + (meaning the tweens that were not already playing or complete) + If TRUE includes the eventual tweens delays, otherwise skips them + If >= 0 changes the startup delay of all involved tweens to this value, otherwise doesn't touch it + + + Rewinds and pauses all tweens, then returns the number of actual tweens rewinded + (meaning tweens that were not already rewinded) + + + Rewinds and pauses all tweens with the given ID or target, then returns the number of actual tweens rewinded + (meaning the tweens that were not already rewinded) + + + Smoothly rewinds all tweens (delays excluded), then returns the number of actual tweens rewinding/rewinded + (meaning tweens that were not already rewinded). + A "smooth rewind" animates the tween to its start position, + skipping all elapsed loops (except in case of LoopType.Incremental) while keeping the animation fluent. + Note that a tween that was smoothly rewinded will have its play direction flipped + + + Smoothly rewinds all tweens (delays excluded) with the given ID or target, then returns the number of actual tweens rewinding/rewinded + (meaning the tweens that were not already rewinded). + A "smooth rewind" animates the tween to its start position, + skipping all elapsed loops (except in case of LoopType.Incremental) while keeping the animation fluent. + Note that a tween that was smoothly rewinded will have its play direction flipped + + + Toggles the play state of all tweens and returns the number of actual tweens toggled + (meaning tweens that could be played or paused, depending on the toggle state) + + + Toggles the play state of all tweens with the given ID or target and returns the number of actual tweens toggled + (meaning the tweens that could be played or paused, depending on the toggle state) + + + + Returns TRUE if a tween with the given ID or target is active. + You can also use this to know if a shortcut tween is active for a given target. + Example: + transform.DOMoveX(45, 1); // transform is automatically added as the tween target + DOTween.IsTweening(transform); // Returns true + + The target or ID to look for + If FALSE (default) returns TRUE as long as a tween for the given target/ID is active, + otherwise also requires it to be playing + + + + Returns the total number of active tweens (so both Tweeners and Sequences). + A tween is considered active if it wasn't killed, regardless if it's playing or paused + + + + + Returns the total number of active Tweeners. + A Tweener is considered active if it wasn't killed, regardless if it's playing or paused + + + + + Returns the total number of active Sequences. + A Sequence is considered active if it wasn't killed, regardless if it's playing or paused + + + + + Returns the total number of active and playing tweens. + A tween is considered as playing even if its delay is actually playing + + + + + Returns a the total number of active tweens with the given id. + + If TRUE returns only the tweens with the given ID that are currently playing + + + + Returns a list of all active tweens in a playing state. + Returns NULL if there are no active playing tweens. + Beware: each time you call this method a new list is generated, so use it for debug only + + If NULL creates a new list, otherwise clears and fills this one (and thus saves allocations) + + + + Returns a list of all active tweens in a paused state. + Returns NULL if there are no active paused tweens. + Beware: each time you call this method a new list is generated, so use it for debug only + + If NULL creates a new list, otherwise clears and fills this one (and thus saves allocations) + + + + Returns a list of all active tweens with the given id. + Returns NULL if there are no active tweens with the given id. + Beware: each time you call this method a new list is generated + + If TRUE returns only the tweens with the given ID that are currently playing + If NULL creates a new list, otherwise clears and fills this one (and thus saves allocations) + + + + Returns a list of all active tweens with the given target. + Returns NULL if there are no active tweens with the given target. + Beware: each time you call this method a new list is generated + If TRUE returns only the tweens with the given target that are currently playing + If NULL creates a new list, otherwise clears and fills this one (and thus saves allocations) + + + + + Creates virtual tweens that can be used to change other elements via their OnUpdate calls + + + + + Tweens a virtual float. + You can add regular settings to the generated tween, + but do not use OnUpdate or you will overwrite the onVirtualUpdate parameter + + The value to start from + The value to tween to + The duration of the tween + A callback which must accept a parameter of type float, called at each update + + + + Tweens a virtual int. + You can add regular settings to the generated tween, + but do not use OnUpdate or you will overwrite the onVirtualUpdate parameter + + The value to start from + The value to tween to + The duration of the tween + A callback which must accept a parameter of type int, called at each update + + + + Tweens a virtual Vector2. + You can add regular settings to the generated tween, + but do not use OnUpdate or you will overwrite the onVirtualUpdate parameter + + The value to start from + The value to tween to + The duration of the tween + A callback which must accept a parameter of type Vector3, called at each update + + + + Tweens a virtual Vector3. + You can add regular settings to the generated tween, + but do not use OnUpdate or you will overwrite the onVirtualUpdate parameter + + The value to start from + The value to tween to + The duration of the tween + A callback which must accept a parameter of type Vector3, called at each update + + + + Tweens a virtual Color. + You can add regular settings to the generated tween, + but do not use OnUpdate or you will overwrite the onVirtualUpdate parameter + + The value to start from + The value to tween to + The duration of the tween + A callback which must accept a parameter of type Color, called at each update + + + Returns a value based on the given ease and lifetime percentage (0 to 1) + The value to start from when lifetimePercentage is 0 + The value to reach when lifetimePercentage is 1 + The time percentage (0 to 1) at which the value should be taken + The type of ease + + + Returns a value based on the given ease and lifetime percentage (0 to 1) + The value to start from when lifetimePercentage is 0 + The value to reach when lifetimePercentage is 1 + The time percentage (0 to 1) at which the value should be taken + The type of ease + Eventual overshoot to use with Back ease + + + Returns a value based on the given ease and lifetime percentage (0 to 1) + The value to start from when lifetimePercentage is 0 + The value to reach when lifetimePercentage is 1 + The time percentage (0 to 1) at which the value should be taken + The type of ease + Eventual amplitude to use with Elastic easeType + Eventual period to use with Elastic easeType + + + Returns a value based on the given ease and lifetime percentage (0 to 1) + The value to start from when lifetimePercentage is 0 + The value to reach when lifetimePercentage is 1 + The time percentage (0 to 1) at which the value should be taken + The AnimationCurve to use for ease + + + Returns a value based on the given ease and lifetime percentage (0 to 1) + The value to start from when lifetimePercentage is 0 + The value to reach when lifetimePercentage is 1 + The time percentage (0 to 1) at which the value should be taken + The type of ease + + + Returns a value based on the given ease and lifetime percentage (0 to 1) + The value to start from when lifetimePercentage is 0 + The value to reach when lifetimePercentage is 1 + The time percentage (0 to 1) at which the value should be taken + The type of ease + Eventual overshoot to use with Back ease + + + Returns a value based on the given ease and lifetime percentage (0 to 1) + The value to start from when lifetimePercentage is 0 + The value to reach when lifetimePercentage is 1 + The time percentage (0 to 1) at which the value should be taken + The type of ease + Eventual amplitude to use with Elastic easeType + Eventual period to use with Elastic easeType + + + Returns a value based on the given ease and lifetime percentage (0 to 1) + The value to start from when lifetimePercentage is 0 + The value to reach when lifetimePercentage is 1 + The time percentage (0 to 1) at which the value should be taken + The AnimationCurve to use for ease + + + Fires the given callback after the given time. + Callback delay + Callback to fire when the delay has expired + If TRUE (default) ignores Unity's timeScale + + + + Don't assign this! It's assigned automatically when creating 0 duration tweens + + + + + Don't assign this! It's assigned automatically when setting the ease to an AnimationCurve or to a custom ease function + + + + + Allows to wrap ease method in special ways, adding extra features + + + + + Converts the given ease so that it also creates a stop-motion effect, by playing the tween at the given FPS + + FPS at which the tween should be played + Ease type + + + + Converts the given ease so that it also creates a stop-motion effect, by playing the tween at the given FPS + + FPS at which the tween should be played + AnimationCurve to use for the ease + + + + Converts the given ease so that it also creates a stop-motion effect, by playing the tween at the given FPS + + FPS at which the tween should be played + Custom ease function to use + + + + Used to allow method chaining with DOTween.Init + + + + + Directly sets the current max capacity of Tweeners and Sequences + (meaning how many Tweeners and Sequences can be running at the same time), + so that DOTween doesn't need to automatically increase them in case the max is reached + (which might lead to hiccups when that happens). + Sequences capacity must be less or equal to Tweeners capacity + (if you pass a low Tweener capacity it will be automatically increased to match the Sequence's). + Beware: use this method only when there are no tweens running. + + Max Tweeners capacity. + Default: 200 + Max Sequences capacity. + Default: 50 + + + + Behaviour that can be assigned when chaining a SetLink to a tween + + + + Pauses the tween when the link target is disabled + + + Pauses the tween when the link target is disabled, plays it when it's enabled + + + Pauses the tween when the link target is disabled, restarts it when it's enabled + + + Plays the tween when the link target is enabled + + + Restarts the tween when the link target is enabled + + + Kills the tween when the link target is disabled + + + Kills the tween when the link target is destroyed (becomes NULL). This is always active even if another behaviour is chosen + + + Completes the tween when the link target is disabled + + + Completes and kills the tween when the link target is disabled + + + Rewinds the tween (delay excluded) when the link target is disabled + + + Rewinds and kills the tween when the link target is disabled + + + + Path mode (used to determine correct LookAt orientation) + + + + Ignores the path mode (and thus LookAt behaviour) + + + Regular 3D path + + + 2D top-down path + + + 2D side-scroller path + + + + Type of path to use with DOPath tweens + + + + Linear, composed of straight segments between each waypoint + + + Curved path (which uses Catmull-Rom curves) + + + EXPERIMENTAL: Curved path (which uses Cubic Bezier curves, where each point requires two extra control points) + + + + Tweens a Vector2 along a circle. + EndValue represents the center of the circle, start and end value degrees are inside options + ChangeValue x is changeValue°, y is unused + + + + + Path control point + + + + + Path waypoints (modified by PathPlugin when setting relative end/change value or by CubicBezierDecoder) and by DOTweenPathInspector + + + + + Minimum input points necessary to create the path (doesn't correspond to actual waypoints required) + + + + + Gets the point on the path at the given percentage (0 to 1) + + The percentage (0 to 1) at which to get the point + If TRUE constant speed is taken into account, otherwise not + + + + Base interface for all tween plugins options + + + + Resets the plugin + + + + This plugin generates some GC allocations at startup + + + + + Path plugin works exclusively with Transforms + + + + + Rotation mode used with DORotate methods + + + + + Fastest way that never rotates beyond 360° + + + + + Fastest way that rotates beyond 360° + + + + + Adds the given rotation to the transform using world axis and an advanced precision mode + (like when using transform.Rotate(Space.World)). + In this mode the end value is is always considered relative + + + + + Adds the given rotation to the transform's local axis + (like when rotating an object with the "local" switch enabled in Unity's editor or using transform.Rotate(Space.Self)). + In this mode the end value is is always considered relative + + + + + Type of scramble to apply to string tweens + + + + + No scrambling of characters + + + + + A-Z + a-z + 0-9 characters + + + + + A-Z characters + + + + + a-z characters + + + + + 0-9 characters + + + + + Custom characters + + + + + Type of randomness to apply to a shake tween + + + + Default, full randomness + + + Creates a more balanced randomness that looks more harmonic + + + + Methods that extend Tween objects and allow to control or get data from them + + + + Completes the tween + + + Completes the tween + For Sequences only: if TRUE also internal Sequence callbacks will be fired, + otherwise they will be ignored + + + Flips the direction of this tween (backwards if it was going forward or viceversa) + + + Forces the tween to initialize its settings immediately + + + Send the tween to the given position in time + Time position to reach + (if higher than the whole tween duration the tween will simply reach its end) + If TRUE will play the tween after reaching the given position, otherwise it will pause it + + + Send the tween to the given position in time while also executing any callback between the previous time position and the new one + Time position to reach + (if higher than the whole tween duration the tween will simply reach its end) + If TRUE will play the tween after reaching the given position, otherwise it will pause it + + + Kills the tween + If TRUE completes the tween before killing it + + + + Forces this tween to update manually, regardless of the set via SetUpdate. + Note that the tween will still be subject to normal tween rules, so if for example it's paused this method will do nothing. + Also note that if you only want to update this tween instance manually you'll have to set it to anyway, + so that it's not updated automatically. + + Manual deltaTime + Unscaled delta time (used with tweens set as timeScaleIndependent) + + + Pauses the tween + + + Plays the tween + + + Sets the tween in a backwards direction and plays it + + + Sets the tween in a forward direction and plays it + + + Restarts the tween from the beginning + Ignored in case of Sequences. If TRUE includes the eventual tween delay, otherwise skips it + Ignored in case of Sequences. If >= 0 changes the startup delay to this value, otherwise doesn't touch it + + + Rewinds and pauses the tween + Ignored in case of Sequences. If TRUE includes the eventual tween delay, otherwise skips it + + + Smoothly rewinds the tween (delays excluded). + A "smooth rewind" animates the tween to its start position, + skipping all elapsed loops (except in case of LoopType.Incremental) while keeping the animation fluent. + If called on a tween who is still waiting for its delay to happen, it will simply set the delay to 0 and pause the tween. + Note that a tween that was smoothly rewinded will have its play direction flipped + + + Plays the tween if it was paused, pauses it if it was playing + + + Send a path tween to the given waypoint. + Has no effect if this is not a path tween. + BEWARE, this is a special utility method: + it works only with Linear eases. Also, the lookAt direction might be wrong after calling this and might need to be set manually + (because it relies on a smooth path movement and doesn't work well with jumps that encompass dramatic direction changes) + Waypoint index to reach + (if higher than the max waypoint index the tween will simply go to the last one) + If TRUE will play the tween after reaching the given waypoint, otherwise it will pause it + + + + Creates a yield instruction that waits until the tween is killed or complete. + It can be used inside a coroutine as a yield. + Example usage:yield return myTween.WaitForCompletion(); + + + + + Creates a yield instruction that waits until the tween is killed or rewinded. + It can be used inside a coroutine as a yield. + Example usage:yield return myTween.WaitForRewind(); + + + + + Creates a yield instruction that waits until the tween is killed. + It can be used inside a coroutine as a yield. + Example usage:yield return myTween.WaitForKill(); + + + + + Creates a yield instruction that waits until the tween is killed or has gone through the given amount of loops. + It can be used inside a coroutine as a yield. + Example usage:yield return myTween.WaitForElapsedLoops(2); + + Elapsed loops to wait for + + + + Creates a yield instruction that waits until the tween is killed or has reached the given position (loops included, delays excluded). + It can be used inside a coroutine as a yield. + Example usage:yield return myTween.WaitForPosition(2.5f); + + Position (loops included, delays excluded) to wait for + + + + Creates a yield instruction that waits until the tween is killed or started + (meaning when the tween is set in a playing state the first time, after any eventual delay). + It can be used inside a coroutine as a yield. + Example usage:yield return myTween.WaitForStart(); + + + + Returns the total number of loops completed by this tween + + + Returns the eventual delay set for this tween + + + Returns the eventual elapsed delay set for this tween + + + Returns the duration of this tween (delays excluded). + NOTE: when using settings like SpeedBased, the duration will be recalculated when the tween starts + If TRUE returns the full duration loops included, + otherwise the duration of a single loop cycle + + + Returns the elapsed time for this tween (delays exluded) + If TRUE returns the elapsed time since startup loops included, + otherwise the elapsed time within the current loop cycle + + + Returns the elapsed percentage (0 to 1) of this tween (delays exluded) + If TRUE returns the elapsed percentage since startup loops included, + otherwise the elapsed percentage within the current loop cycle + + + Returns the elapsed percentage (0 to 1) of this tween (delays exluded), + based on a single loop, and calculating eventual backwards Yoyo loops as 1 to 0 instead of 0 to 1 + + + Returns FALSE if this tween has been killed or is NULL, TRUE otherwise. + BEWARE: if this tween is recyclable it might have been spawned again for another use and thus return TRUE anyway. + When working with recyclable tweens you should take care to know when a tween has been killed and manually set your references to NULL. + If you want to be sure your references are set to NULL when a tween is killed you can use the OnKill callback like this: + .OnKill(()=> myTweenReference = null) + + + Returns TRUE if this tween was reversed and is set to go backwards + + + NOTE: To check if a tween was simply set to go backwards see . + Returns TRUE if this tween is going backwards for any of these reasons: + - The tween was reversed and is going backwards on a straight loop + - The tween was reversed and is going backwards on an odd Yoyo loop + - The tween is going forward but on an even Yoyo loop + IMPORTANT: if used inside a tween's callback, this will return a result concerning the exact frame when it's asked, + so for example in a callback at the end of a Yoyo loop step this method will never return FALSE + because the frame will never end exactly there and the tween will already be going backwards when the callback is fired + + + Returns TRUE if the tween is complete + (silently fails and returns FALSE if the tween has been killed) + + + Returns TRUE if this tween has been initialized + + + Returns TRUE if this tween is playing + + + Returns the total number of loops set for this tween + (returns -1 if the loops are infinite) + + + + Returns a point on a path based on the given path percentage. + Returns Vector3.zero if this is not a path tween, if the tween is invalid, or if the path is not yet initialized. + A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature). + You can force a path to be initialized by calling myTween.ForceInit(). + + Percentage of the path (0 to 1) on which to get the point + + + + Returns an array of points that can be used to draw the path. + Note that this method generates allocations, because it creates a new array. + Returns NULL if this is not a path tween, if the tween is invalid, or if the path is not yet initialized. + A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature). + You can force a path to be initialized by calling myTween.ForceInit(). + + How many points to create for each path segment (waypoint to waypoint). + Only used in case of non-Linear paths + + + + Returns the length of a path. + Returns -1 if this is not a path tween, if the tween is invalid, or if the path is not yet initialized. + A path is initialized after its tween starts, or immediately if the tween was created with the Path Editor (DOTween Pro feature). + You can force a path to be initialized by calling myTween.ForceInit(). + + + + + Types of loop + + + + Each loop cycle restarts from the beginning + + + The tween moves forward and backwards at alternate cycles + + + Continuously increments the tween at the end of each loop cycle (A to B, B to B+(A-B), and so on), thus always moving "onward". + In case of String tweens works only if the tween is set as relative + + + + Controls other tweens as a group + + + + + Methods that extend known Unity objects and allow to directly create and control tweens from their instances + + + + Tweens a Camera's aspect to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Camera's backgroundColor to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Camera's farClipPlane to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Camera's fieldOfView to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Camera's nearClipPlane to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Camera's orthographicSize to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Camera's pixelRect to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Camera's rect to the given value. + Also stores the camera as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Shakes a Camera's localPosition along its relative X Y axes with the given values. + Also stores the camera as the tween's target so it can be used for filtered operations + The duration of the tween + The shake strength + Indicates how much will the shake vibrate + Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + Randomness mode + + + Shakes a Camera's localPosition along its relative X Y axes with the given values. + Also stores the camera as the tween's target so it can be used for filtered operations + The duration of the tween + The shake strength on each axis + Indicates how much will the shake vibrate + Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + Randomness mode + + + Shakes a Camera's localRotation. + Also stores the camera as the tween's target so it can be used for filtered operations + The duration of the tween + The shake strength + Indicates how much will the shake vibrate + Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + Randomness mode + + + Shakes a Camera's localRotation. + Also stores the camera as the tween's target so it can be used for filtered operations + The duration of the tween + The shake strength on each axis + Indicates how much will the shake vibrate + Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + Randomness mode + + + Tweens a Light's color to the given value. + Also stores the light as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Light's intensity to the given value. + Also stores the light as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Light's shadowStrength to the given value. + Also stores the light as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a LineRenderer's color to the given value. + Also stores the LineRenderer as the tween's target so it can be used for filtered operations. + Note that this method requires to also insert the start colors for the tween, + since LineRenderers have no way to get them. + The start value to tween from + The end value to reachThe duration of the tween + + + Tweens a Material's color to the given value. + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Material's named color property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reach + The name of the material property to tween (like _Tint or _SpecColor) + The duration of the tween + + + Tweens a Material's named color property with the given ID to the given value. + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reach + The ID of the material property to tween (also called nameID in Unity's manual) + The duration of the tween + + + Tweens a Material's alpha color to the given value + (will have no effect unless your material supports transparency). + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Material's alpha color to the given value + (will have no effect unless your material supports transparency). + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reach + The name of the material property to tween (like _Tint or _SpecColor) + The duration of the tween + + + Tweens a Material's alpha color with the given ID to the given value + (will have no effect unless your material supports transparency). + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reach + The ID of the material property to tween (also called nameID in Unity's manual) + The duration of the tween + + + Tweens a Material's named float property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reach + The name of the material property to tween + The duration of the tween + + + Tweens a Material's named float property with the given ID to the given value. + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reach + The ID of the material property to tween (also called nameID in Unity's manual) + The duration of the tween + + + Tweens a Material's texture offset to the given value. + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reach + The duration of the tween + + + Tweens a Material's named texture offset property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reach + The name of the material property to tween + The duration of the tween + + + Tweens a Material's texture scale to the given value. + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reach + The duration of the tween + + + Tweens a Material's named texture scale property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reach + The name of the material property to tween + The duration of the tween + + + Tweens a Material's named Vector property to the given value. + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reach + The name of the material property to tween + The duration of the tween + + + Tweens a Material's named Vector property with the given ID to the given value. + Also stores the material as the tween's target so it can be used for filtered operations + The end value to reach + The ID of the material property to tween (also called nameID in Unity's manual) + The duration of the tween + + + Tweens a TrailRenderer's startWidth/endWidth to the given value. + Also stores the TrailRenderer as the tween's target so it can be used for filtered operations + The end startWidth to reachThe end endWidth to reach + The duration of the tween + + + Tweens a TrailRenderer's time to the given value. + Also stores the TrailRenderer as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Transform's position to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Transform's X position to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Transform's Y position to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Transform's Z position to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Transform's localPosition to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Transform's X localPosition to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Transform's Y localPosition to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Transform's Z localPosition to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Transform's rotation to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + Rotation mode + + + Tweens a Transform's rotation to the given value using pure quaternion values. + Also stores the transform as the tween's target so it can be used for filtered operations. + PLEASE NOTE: DORotate, which takes Vector3 values, is the preferred rotation method. + This method was implemented for very special cases, and doesn't support LoopType.Incremental loops + (neither for itself nor if placed inside a LoopType.Incremental Sequence) + + The end value to reachThe duration of the tween + + + Tweens a Transform's localRotation to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + Rotation mode + + + Tweens a Transform's rotation to the given value using pure quaternion values. + Also stores the transform as the tween's target so it can be used for filtered operations. + PLEASE NOTE: DOLocalRotate, which takes Vector3 values, is the preferred rotation method. + This method was implemented for very special cases, and doesn't support LoopType.Incremental loops + (neither for itself nor if placed inside a LoopType.Incremental Sequence) + + The end value to reachThe duration of the tween + + + Tweens a Transform's localScale to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Transform's localScale uniformly to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Transform's X localScale to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Transform's Y localScale to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Transform's Z localScale to the given value. + Also stores the transform as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Transform's rotation so that it will look towards the given world position. + Also stores the transform as the tween's target so it can be used for filtered operations + The position to look atThe duration of the tween + Eventual axis constraint for the rotation + The vector that defines in which direction up is (default: Vector3.up) + + + EXPERIMENTAL Tweens a Transform's rotation so that it will look towards the given world position, + while also updating the lookAt position every frame + (contrary to which calculates the lookAt rotation only once, when the tween starts). + Also stores the transform as the tween's target so it can be used for filtered operations + The position to look atThe duration of the tween + Eventual axis constraint for the rotation + The vector that defines in which direction up is (default: Vector3.up) + + + Punches a Transform's localPosition towards the given direction and then back to the starting one + as if it was connected to the starting position via an elastic. + The direction and strength of the punch (added to the Transform's current position) + The duration of the tween + Indicates how much will the punch vibrate + Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards. + 1 creates a full oscillation between the punch direction and the opposite direction, + while 0 oscillates only between the punch and the start position + If TRUE the tween will smoothly snap all values to integers + + + Punches a Transform's localScale towards the given size and then back to the starting one + as if it was connected to the starting scale via an elastic. + The punch strength (added to the Transform's current scale) + The duration of the tween + Indicates how much will the punch vibrate + Represents how much (0 to 1) the vector will go beyond the starting size when bouncing backwards. + 1 creates a full oscillation between the punch scale and the opposite scale, + while 0 oscillates only between the punch scale and the start scale + + + Punches a Transform's localRotation towards the given size and then back to the starting one + as if it was connected to the starting rotation via an elastic. + The punch strength (added to the Transform's current rotation) + The duration of the tween + Indicates how much will the punch vibrate + Represents how much (0 to 1) the vector will go beyond the starting rotation when bouncing backwards. + 1 creates a full oscillation between the punch rotation and the opposite rotation, + while 0 oscillates only between the punch and the start rotation + + + Shakes a Transform's localPosition with the given values. + The duration of the tween + The shake strength + Indicates how much will the shake vibrate + Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction. + If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + Randomness mode + + + Shakes a Transform's localPosition with the given values. + The duration of the tween + The shake strength on each axis + Indicates how much will the shake vibrate + Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction. + If TRUE the tween will smoothly snap all values to integers + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + Randomness mode + + + Shakes a Transform's localRotation. + The duration of the tween + The shake strength + Indicates how much will the shake vibrate + Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + Randomness mode + + + Shakes a Transform's localRotation. + The duration of the tween + The shake strength on each axis + Indicates how much will the shake vibrate + Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + Randomness mode + + + Shakes a Transform's localScale. + The duration of the tween + The shake strength + Indicates how much will the shake vibrate + Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + Randomness mode + + + Shakes a Transform's localScale. + The duration of the tween + The shake strength on each axis + Indicates how much will the shake vibrate + Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + Setting it to 0 will shake along a single direction. + If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + Randomness mode + + + Tweens a Transform's position to the given value, while also applying a jump effect along the Y axis. + Returns a Sequence instead of a Tweener. + Also stores the transform as the tween's target so it can be used for filtered operations + The end value to reach + Power of the jump (the max height of the jump is represented by this plus the final Y offset) + Total number of jumps + The duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Transform's localPosition to the given value, while also applying a jump effect along the Y axis. + Returns a Sequence instead of a Tweener. + Also stores the transform as the tween's target so it can be used for filtered operations + The end value to reach + Power of the jump (the max height of the jump is represented by this plus the final Y offset) + Total number of jumps + The duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Transform's position through the given path waypoints, using the chosen path algorithm. + Also stores the transform as the tween's target so it can be used for filtered operations + The waypoints to go through + The duration of the tween + The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points) + The path mode: 3D, side-scroller 2D, top-down 2D + The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive. + Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints + The color of the path (shown when gizmos are active in the Play panel and the tween is running) + + + Tweens a Transform's localPosition through the given path waypoints, using the chosen path algorithm. + Also stores the transform as the tween's target so it can be used for filtered operations + The waypoint to go through + The duration of the tween + The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points) + The path mode: 3D, side-scroller 2D, top-down 2D + The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive. + Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints + The color of the path (shown when gizmos are active in the Play panel and the tween is running) + + + IMPORTANT: Unless you really know what you're doing, you should use the overload that accepts a Vector3 array instead. + Tweens a Transform's position via the given path. + Also stores the transform as the tween's target so it can be used for filtered operations + The path to use + The duration of the tween + The path mode: 3D, side-scroller 2D, top-down 2D + + + IMPORTANT: Unless you really know what you're doing, you should use the overload that accepts a Vector3 array instead. + Tweens a Transform's localPosition via the given path. + Also stores the transform as the tween's target so it can be used for filtered operations + The path to use + The duration of the tween + The path mode: 3D, side-scroller 2D, top-down 2D + + + Tweens a Tween's timeScale to the given value. + Also stores the Tween as the tween's target so it can be used for filtered operations + The end value to reachThe duration of the tween + + + Tweens a Light's color to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Light as the tween's target so it can be used for filtered operations + The value to tween toThe duration of the tween + + + Tweens a Material's color to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Material as the tween's target so it can be used for filtered operations + The value to tween toThe duration of the tween + + + Tweens a Material's named color property to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Material as the tween's target so it can be used for filtered operations + The value to tween to + The name of the material property to tween (like _Tint or _SpecColor) + The duration of the tween + + + Tweens a Material's named color property with the given ID to the given value, + in a way that allows other DOBlendableColor tweens to work together on the same target, + instead than fight each other as multiple DOColor would do. + Also stores the Material as the tween's target so it can be used for filtered operations + The value to tween to + The ID of the material property to tween (also called nameID in Unity's manual) + The duration of the tween + + + Tweens a Transform's position BY the given value (as if you chained a SetRelative), + in a way that allows other DOBlendableMove tweens to work together on the same target, + instead than fight each other as multiple DOMove would do. + Also stores the transform as the tween's target so it can be used for filtered operations + The value to tween byThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + Tweens a Transform's localPosition BY the given value (as if you chained a SetRelative), + in a way that allows other DOBlendableMove tweens to work together on the same target, + instead than fight each other as multiple DOMove would do. + Also stores the transform as the tween's target so it can be used for filtered operations + The value to tween byThe duration of the tween + If TRUE the tween will smoothly snap all values to integers + + + EXPERIMENTAL METHOD - Tweens a Transform's rotation BY the given value (as if you chained a SetRelative), + in a way that allows other DOBlendableRotate tweens to work together on the same target, + instead than fight each other as multiple DORotate would do. + Also stores the transform as the tween's target so it can be used for filtered operations + The value to tween byThe duration of the tween + Rotation mode + + + EXPERIMENTAL METHOD - Tweens a Transform's lcoalRotation BY the given value (as if you chained a SetRelative), + in a way that allows other DOBlendableRotate tweens to work together on the same target, + instead than fight each other as multiple DORotate would do. + Also stores the transform as the tween's target so it can be used for filtered operations + The value to tween byThe duration of the tween + Rotation mode + + + Punches a Transform's localRotation BY the given value and then back to the starting one + as if it was connected to the starting rotation via an elastic. Does it in a way that allows other + DOBlendableRotate tweens to work together on the same target + The punch strength (added to the Transform's current rotation) + The duration of the tween + Indicates how much will the punch vibrate + Represents how much (0 to 1) the vector will go beyond the starting rotation when bouncing backwards. + 1 creates a full oscillation between the punch rotation and the opposite rotation, + while 0 oscillates only between the punch and the start rotation + + + Tweens a Transform's localScale BY the given value (as if you chained a SetRelative), + in a way that allows other DOBlendableScale tweens to work together on the same target, + instead than fight each other as multiple DOScale would do. + Also stores the transform as the tween's target so it can be used for filtered operations + The value to tween byThe duration of the tween + + + + Completes all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens completed + (meaning the tweens that don't have infinite loops and were not already complete) + + For Sequences only: if TRUE also internal Sequence callbacks will be fired, + otherwise they will be ignored + + + + Completes all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens completed + (meaning the tweens that don't have infinite loops and were not already complete) + + For Sequences only: if TRUE also internal Sequence callbacks will be fired, + otherwise they will be ignored + + + + Kills all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens killed. + + If TRUE completes the tween before killing it + + + + Kills all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens killed. + + If TRUE completes the tween before killing it + + + + Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens flipped. + + + + + Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens flipped. + + + + + Sends to the given position all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens involved. + + Time position to reach + (if higher than the whole tween duration the tween will simply reach its end) + If TRUE will play the tween after reaching the given position, otherwise it will pause it + + + + Sends to the given position all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens involved. + + Time position to reach + (if higher than the whole tween duration the tween will simply reach its end) + If TRUE will play the tween after reaching the given position, otherwise it will pause it + + + + Pauses all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens paused. + + + + + Pauses all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens paused. + + + + + Plays all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + + + + + Plays all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + + + + + Plays backwards all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + + + + + Plays backwards all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + + + + + Plays forward all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + + + + + Plays forward all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens played. + + + + + Restarts all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens restarted. + + + + + Restarts all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens restarted. + + + + + Rewinds all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens rewinded. + + + + + Rewinds all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens rewinded. + + + + + Smoothly rewinds all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens rewinded. + + + + + Smoothly rewinds all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens rewinded. + + + + + Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens involved. + + + + + Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference + (meaning tweens that were started from this target, or that had this target added as an Id) + and returns the total number of tweens involved. + + + + + This class serves only as a utility class to store tween settings to apply on multiple tweens. + It is in no way needed otherwise, since you can directly apply tween settings to a tween via chaining + + + + A variable you can eventually Clear and reuse when needed, + to avoid instantiating TweenParams objects + + + Creates a new TweenParams object, which you can use to store tween settings + to pass to multiple tweens via myTween.SetAs(myTweenParms) + + + Clears and resets this TweenParams instance using default values, + so it can be reused without instantiating another one + + + Sets the autoKill behaviour of the tween. + Has no effect if the tween has already started + If TRUE the tween will be automatically killed when complete + + + Sets an ID for the tween, which can then be used as a filter with DOTween's static methods. + The ID to assign to this tween. Can be an int, a string, an object or anything else. + + + Sets an ID for the tween, which can then be used as a filter with DOTween's static methods. + The ID to assign to this tween. Can be an int, a string, an object or anything else. + + + Sets an ID for the tween, which can then be used as a filter with DOTween's static methods. + The ID to assign to this tween. Can be an int, a string, an object or anything else. + + + Sets the target for the tween, which can then be used as a filter with DOTween's static methods. + IMPORTANT: use it with caution. If you just want to set an ID for the tween use SetId instead. + When using shorcuts the shortcut target is already assigned as the tween's target, + so using this method will overwrite it and prevent shortcut-operations like myTarget.DOPause from working correctly. + The target to assign to this tween. Can be an int, a string, an object or anything else. + + + Sets the looping options for the tween. + Has no effect if the tween has already started + Number of cycles to play (-1 for infinite - will be converted to 1 in case the tween is nested in a Sequence) + Loop behaviour type (default: LoopType.Restart) + + + Sets the ease of the tween. + If applied to Sequences eases the whole sequence animation + Eventual overshoot or amplitude to use with Back or Elastic easeType (default is 1.70158) + Eventual period to use with Elastic easeType (default is 0) + + + Sets the ease of the tween using an AnimationCurve. + If applied to Sequences eases the whole sequence animation + + + Sets the ease of the tween using a custom ease function. + If applied to Sequences eases the whole sequence animation + + + Sets the recycling behaviour for the tween. + If TRUE the tween will be recycled after being killed, otherwise it will be destroyed. + + + Sets the update type to the one defined in DOTween.defaultUpdateType (UpdateType.Normal unless changed) + and lets you choose if it should be independent from Unity's Time.timeScale + If TRUE the tween will ignore Unity's Time.timeScale + + + Sets the type of update (default or independent) for the tween + The type of update (default: UpdateType.Normal) + If TRUE the tween will ignore Unity's Time.timeScale + + + Sets the onStart callback for the tween. + Called the first time the tween is set in a playing state, after any eventual delay + + + Sets the onPlay callback for the tween. + Called when the tween is set in a playing state, after any eventual delay. + Also called each time the tween resumes playing from a paused state + + + Sets the onRewind callback for the tween. + Called when the tween is rewinded, + either by calling Rewind or by reaching the start position while playing backwards. + Rewinding a tween that is already rewinded will not fire this callback + + + Sets the onUpdate callback for the tween. + Called each time the tween updates + + + Sets the onStepComplete callback for the tween. + Called the moment the tween completes one loop cycle, even when going backwards + + + Sets the onComplete callback for the tween. + Called the moment the tween reaches its final forward position, loops included + + + Sets the onKill callback for the tween. + Called the moment the tween is killed + + + Sets the onWaypointChange callback for the tween. + Called when a path tween reaches a new waypoint + + + Sets a delayed startup for the tween. + Has no effect on Sequences or if the tween has already started + + + If isRelative is TRUE sets the tween as relative + (the endValue will be calculated as startValue + endValue instead than being used directly). + Has no effect on Sequences or if the tween has already started + + + If isSpeedBased is TRUE sets the tween as speed based + (the duration will represent the number of units the tween moves x second). + Has no effect on Sequences, nested tweens, or if the tween has already started + + + + Methods that extend Tween objects and allow to set their parameters + + + + Sets the autoKill behaviour of the tween to TRUE. + Has no effect if the tween has already started or if it's added to a Sequence + + + Sets the autoKill behaviour of the tween. + Has no effect if the tween has already started or if it's added to a Sequence + If TRUE the tween will be automatically killed when complete + + + Sets an ID for the tween (), which can then be used as a filter with DOTween's static methods. + The ID to assign to this tween. Can be an int, a string, an object or anything else. + + + Sets a string ID for the tween (), which can then be used as a filter with DOTween's static methods. + Filtering via string is 2X faster than using an object as an ID (using the alternate obejct overload) + The string ID to assign to this tween. + + + Sets an int ID for the tween (), which can then be used as a filter with DOTween's static methods. + Filtering via int is 4X faster than via object, 2X faster than via string (using the alternate object/string overloads) + The int ID to assign to this tween. + + + Allows to link this tween to a GameObject + so that it will be automatically killed when the GameObject is destroyed. + Has no effect if the tween is added to a Sequence + The link target (unrelated to the target set via SetTarget) + + + Allows to link this tween to a GameObject and assign a behaviour depending on it. + This will also automatically kill the tween when the GameObject is destroyed. + Has no effect if the tween is added to a Sequence + The link target (unrelated to the target set via SetTarget) + The behaviour to use ( is always evaluated even if you choose another one) + + + Sets the target for the tween, which can then be used as a filter with DOTween's static methods. + IMPORTANT: use it with caution. If you just want to set an ID for the tween use SetId instead. + When using shorcuts the shortcut target is already assigned as the tween's target, + so using this method will overwrite it and prevent shortcut-operations like myTarget.DOPause from working correctly. + The target to assign to this tween. Can be an int, a string, an object or anything else. + + + Sets the looping options for the tween. + Has no effect if the tween has already started + Number of cycles to play (-1 for infinite - will be converted to 1 in case the tween is nested in a Sequence) + + + Sets the looping options for the tween. + Has no effect if the tween has already started + Number of cycles to play (-1 for infinite - will be converted to 1 in case the tween is nested in a Sequence) + Loop behaviour type (default: LoopType.Restart) + + + Sets the ease of the tween. + If applied to Sequences eases the whole sequence animation + + + Sets the ease of the tween. + If applied to Sequences eases the whole sequence animation + + Eventual overshoot to use with Back or Flash ease (default is 1.70158 - 1 for Flash). + In case of Flash ease it must be an intenger and sets the total number of flashes that will happen. + Using an even number will complete the tween on the starting value, while an odd one will complete it on the end value. + + + + Sets the ease of the tween. + If applied to Sequences eases the whole sequence animation + Eventual amplitude to use with Elastic easeType or overshoot to use with Flash easeType (default is 1.70158 - 1 for Flash). + In case of Flash ease it must be an integer and sets the total number of flashes that will happen. + Using an even number will complete the tween on the starting value, while an odd one will complete it on the end value. + + Eventual period to use with Elastic or Flash easeType (default is 0). + In case of Flash ease it indicates the power in time of the ease, and must be between -1 and 1. + 0 is balanced, 1 weakens the ease with time, -1 starts the ease weakened and gives it power towards the end. + + + + Sets the ease of the tween using an AnimationCurve. + If applied to Sequences eases the whole sequence animation + + + Sets the ease of the tween using a custom ease function (which must return a value between 0 and 1). + If applied to Sequences eases the whole sequence animation + + + Allows the tween to be recycled after being killed. + + + Sets the recycling behaviour for the tween. + If TRUE the tween will be recycled after being killed, otherwise it will be destroyed. + + + Sets the update type to UpdateType.Normal and lets you choose if it should be independent from Unity's Time.timeScale + If TRUE the tween will ignore Unity's Time.timeScale + + + Sets the type of update for the tween + The type of update (defalt: UpdateType.Normal) + + + Sets the type of update for the tween and lets you choose if it should be independent from Unity's Time.timeScale + The type of update + If TRUE the tween will ignore Unity's Time.timeScale + + + EXPERIMENTAL: inverts this tween, so that it will play from the end to the beginning + (playing it backwards will actually play it from the beginning to the end). + Has no effect if the tween has already started or if it's added to a Sequence + + + EXPERIMENTAL: inverts this tween, so that it will play from the end to the beginning + (playing it backwards will actually play it from the beginning to the end). + Has no effect if the tween has already started or if it's added to a Sequence + If TRUE the tween will be inverted, otherwise it won't + + + Sets the onStart callback for the tween, clearing any previous onStart callback that was set. + Called the first time the tween is set in a playing state, after any eventual delay + + + Sets the onPlay callback for the tween, clearing any previous onPlay callback that was set. + Called when the tween is set in a playing state, after any eventual delay. + Also called each time the tween resumes playing from a paused state + + + Sets the onPause callback for the tween, clearing any previous onPause callback that was set. + Called when the tween state changes from playing to paused. + If the tween has autoKill set to FALSE, this is called also when the tween reaches completion. + + + Sets the onRewind callback for the tween, clearing any previous onRewind callback that was set. + Called when the tween is rewinded, + either by calling Rewind or by reaching the start position while playing backwards. + Rewinding a tween that is already rewinded will not fire this callback + + + Sets the onUpdate callback for the tween, clearing any previous onUpdate callback that was set. + Called each time the tween updates + + + Sets the onStepComplete callback for the tween, clearing any previous onStepComplete callback that was set. + Called the moment the tween completes one loop cycle, even when going backwards + + + Sets the onComplete callback for the tween, clearing any previous onComplete callback that was set. + Called the moment the tween reaches its final forward position, loops included + + + Sets the onKill callback for the tween, clearing any previous onKill callback that was set. + Called the moment the tween is killed + + + Sets the onWaypointChange callback for the tween, clearing any previous onWaypointChange callback that was set. + Called when a path tween's current waypoint changes + + + Sets the parameters of the tween (id, ease, loops, delay, timeScale, callbacks, etc) as the parameters of the given one. + Doesn't copy specific SetOptions settings: those will need to be applied manually each time. + Has no effect if the tween has already started. + NOTE: the tween's target will not be changed + Tween from which to copy the parameters + + + Sets the parameters of the tween (id, ease, loops, delay, timeScale, callbacks, etc) as the parameters of the given TweenParams. + Has no effect if the tween has already started. + TweenParams from which to copy the parameters + + + Adds the given tween to the end of the Sequence. + Has no effect if the Sequence has already started + The tween to append + + + Adds the given tween to the beginning of the Sequence, pushing forward the other nested content. + Has no effect if the Sequence has already started + The tween to prepend + + + Inserts the given tween at the same time position of the last tween, callback or intervale added to the Sequence. + Note that, in case of a Join after an interval, the insertion time will be the time where the interval starts, not where it finishes. + Has no effect if the Sequence has already started + + + Inserts the given tween at the given time position in the Sequence, + automatically adding an interval if needed. + Has no effect if the Sequence has already started + The time position where the tween will be placed + The tween to insert + + + Adds the given interval to the end of the Sequence. + Has no effect if the Sequence has already started + The interval duration + + + Adds the given interval to the beginning of the Sequence, pushing forward the other nested content. + Has no effect if the Sequence has already started + The interval duration + + + Adds the given callback to the end of the Sequence. + Has no effect if the Sequence has already started + The callback to append + + + Adds the given callback to the beginning of the Sequence, pushing forward the other nested content. + Has no effect if the Sequence has already started + The callback to prepend + + + Inserts the given callback at the given time position in the Sequence, + automatically adding an interval if needed. + Has no effect if the Sequence has already started + The time position where the callback will be placed + The callback to insert + + + Changes a TO tween into a FROM tween: sets the current target's position as the tween's endValue + then immediately sends the target to the previously set endValue. + + + Changes a TO tween into a FROM tween: sets the current target's position as the tween's endValue + then immediately sends the target to the previously set endValue. + If TRUE the FROM value will be calculated as relative to the current one + + + Changes a TO tween into a FROM tween: sets the current value of the target as the endValue, + and the previously passed endValue as the actual startValue. + If TRUE sets the target to from value immediately, otherwise waits for the tween to start + If TRUE the FROM value will be calculated as relative to the current one + + + Changes a TO tween into a FROM tween: sets the tween's starting value to the given one + and eventually sets the tween's target to that value immediately. + Value to start from + If TRUE sets the target to from value immediately, otherwise waits for the tween to start + If TRUE the FROM/TO values will be calculated as relative to the current ones + + + Changes a TO tween into a FROM tween: sets the tween's starting value to the given one + and eventually sets the tween's target to that value immediately. + Alpha value to start from (in case of Fade tweens) + If TRUE sets the target to from value immediately, otherwise waits for the tween to start + If TRUE the FROM/TO values will be calculated as relative to the current ones + + + Changes a TO tween into a FROM tween: sets the tween's starting value to the given one + and eventually sets the tween's target to that value immediately. + Value to start from (in case of Vector tweens that act on a single coordinate or scale tweens) + If TRUE sets the target to from value immediately, otherwise waits for the tween to start + If TRUE the FROM/TO values will be calculated as relative to the current ones + + + Changes a TO tween into a FROM tween: sets the tween's starting value to the given one + and eventually sets the tween's target to that value immediately. + Value to start from (in case of Vector tweens that act on a single coordinate or scale tweens) + If TRUE sets the target to from value immediately, otherwise waits for the tween to start + If TRUE the FROM/TO values will be calculated as relative to the current ones + + + Sets a delayed startup for the tween. + In case of Sequences behaves the same as , + which means the delay will repeat in case of loops (while with tweens it's ignored after the first loop cycle). + Has no effect if the tween has already started + + + EXPERIMENTAL: implemented in v1.2.340. + Sets a delayed startup for the tween with options to choose how the delay is applied in case of Sequences. + Has no effect if the tween has already started + Only used by types: If FALSE sets the delay as a one-time occurrence + (defaults to this for types), + otherwise as a Sequence interval which will repeat at the beginning of every loop cycle + + + Sets the tween as relative + (the endValue will be calculated as startValue + endValue instead than being used directly). + Has no effect on Sequences or if the tween has already started + + + If isRelative is TRUE sets the tween as relative + (the endValue will be calculated as startValue + endValue instead than being used directly). + Has no effect on Sequences or if the tween has already started + + + If isSpeedBased is TRUE sets the tween as speed based + (the duration will represent the number of units the tween moves x second). + Has no effect on Sequences, nested tweens, or if the tween has already started + + + If isSpeedBased is TRUE sets the tween as speed based + (the duration will represent the number of units the tween moves x second). + Has no effect on Sequences, nested tweens, or if the tween has already started + + + Options for float tweens + If TRUE the tween will smoothly snap all values to integers + + + Options for Vector2 tweens + If TRUE the tween will smoothly snap all values to integers + + + Options for Vector2 tweens + Selecting an axis will tween the vector only on that axis, leaving the others untouched + If TRUE the tween will smoothly snap all values to integers + + + Options for Vector3 tweens + If TRUE the tween will smoothly snap all values to integers + + + Options for Vector3 tweens + Selecting an axis will tween the vector only on that axis, leaving the others untouched + If TRUE the tween will smoothly snap all values to integers + + + Options for Vector4 tweens + If TRUE the tween will smoothly snap all values to integers + + + Options for Vector4 tweens + Selecting an axis will tween the vector only on that axis, leaving the others untouched + If TRUE the tween will smoothly snap all values to integers + + + Options for Quaternion tweens + If TRUE (default) the rotation will take the shortest route, and will not rotate more than 360°. + If FALSE the rotation will be fully accounted. Is always FALSE if the tween is set as relative + + + Options for Color tweens + If TRUE only the alpha value of the color will be tweened + + + Options for Vector4 tweens + If TRUE the tween will smoothly snap all values to integers + + + Options for Vector4 tweens + If TRUE, rich text will be interpreted correctly while animated, + otherwise all tags will be considered as normal text + The type of scramble to use, if any + A string containing the characters to use for scrambling. + Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. + Leave it to NULL to use default ones + + + Options for Vector3Array tweens + If TRUE the tween will smoothly snap all values to integers + + + Options for Vector3Array tweens + If TRUE the tween will smoothly snap all values to integers + + + Options for ShapeCircle tweens + If TRUE the center you set in the DOTween.To method will be considered as relative + to the starting position of the target + If TRUE the tween will smoothly snap all values to integers + + + Options for Path tweens (created via the DOPath shortcut) + The eventual movement axis to lock. You can input multiple axis if you separate them like this: + AxisConstrain.X | AxisConstraint.Y + The eventual rotation axis to lock. You can input multiple axis if you separate them like this: + AxisConstrain.X | AxisConstraint.Y + + + Options for Path tweens (created via the DOPath shortcut) + If TRUE the path will be automatically closed + The eventual movement axis to lock. You can input multiple axis if you separate them like this: + AxisConstrain.X | AxisConstraint.Y + The eventual rotation axis to lock. You can input multiple axis if you separate them like this: + AxisConstrain.X | AxisConstraint.Y + + + Additional LookAt options for Path tweens (created via the DOPath shortcut). + Orients the target towards the given position. + Must be chained directly to the tween creation method or to a SetOptions + The position to look at + The eventual direction to consider as "forward". + If left to NULL defaults to the regular forward side of the transform + The vector that defines in which direction up is (default: Vector3.up) + + + Additional LookAt options for Path tweens (created via the DOPath shortcut). + Orients the target towards the given position with options to keep the Z rotation stable. + Must be chained directly to the tween creation method or to a SetOptions + The position to look at + If TRUE doesn't rotate the target along the Z axis + + + Additional LookAt options for Path tweens (created via the DOPath shortcut). + Orients the target towards another transform. + Must be chained directly to the tween creation method or to a SetOptions + The transform to look at + The eventual direction to consider as "forward". + If left to NULL defaults to the regular forward side of the transform + The vector that defines in which direction up is (default: Vector3.up) + + + Additional LookAt options for Path tweens (created via the DOPath shortcut). + Orients the target towards another transform with options to keep the Z rotation stable. + Must be chained directly to the tween creation method or to a SetOptions + The transform to look at + If TRUE doesn't rotate the target along the Z axis + + + Additional LookAt options for Path tweens (created via the DOPath shortcut). + Orients the target to the path, with the given lookAhead. + Must be chained directly to the tween creation method or to a SetOptions + The percentage of lookAhead to use (0 to 1) + The eventual direction to consider as "forward". + If left to NULL defaults to the regular forward side of the transform + The vector that defines in which direction up is (default: Vector3.up) + + + Additional LookAt options for Path tweens (created via the DOPath shortcut). + Orients the path with options to keep the Z rotation stable. + Must be chained directly to the tween creation method or to a SetOptions + The percentage of lookAhead to use (0 to 1) + If TRUE doesn't rotate the target along the Z axis + + + + Types of log behaviours + + + + Log only warnings and errors + + + Log warnings, errors and additional infos + + + Log only errors + + + + Indicates either a Tweener or a Sequence + + + + TimeScale for the tween + + + If TRUE the tween will play backwards + + + If TRUE the tween is completely inverted but without playing it backwards + (play backwards will actually play the tween in the original direction) + + + Object ID (usable for filtering with DOTween static methods). Can be anything except a string or an int + (use or for those) + + + String ID (usable for filtering with DOTween static methods). 2X faster than using an object id + + + Int ID (usable for filtering with DOTween static methods). 4X faster than using an object id, 2X faster than using a string id. + Default is -999 so avoid using an ID like that or it will capture all unset intIds + + + Tween target (usable for filtering with DOTween static methods). Automatically set by tween creation shortcuts + + + Called when the tween is set in a playing state, after any eventual delay. + Also called each time the tween resumes playing from a paused state + + + Called when the tween state changes from playing to paused. + If the tween has autoKill set to FALSE, this is called also when the tween reaches completion. + + + Called when the tween is rewinded, + either by calling Rewind or by reaching the start position while playing backwards. + Rewinding a tween that is already rewinded will not fire this callback + + + Called each time the tween updates + + + Called the moment the tween completes one loop cycle + + + Called the moment the tween reaches completion (loops included) + + + Called the moment the tween is killed + + + Called when a path tween's current waypoint changes + + + Tweeners-only (ignored by Sequences), returns TRUE if the tween was set as relative + + + + Set by SetTarget if DOTween's Debug Mode is on (see DOTween Utility Panel -> "Store GameObject's ID" debug option + + + + FALSE when tween is (or should be) despawned - set only by TweenManager + + + Gets and sets the time position (loops included, delays excluded) of the tween + + + Returns TRUE if the tween is set to loop (either a set number of times or infinitely) + + + TRUE after the tween was set in a play state at least once, AFTER any delay is elapsed + + + Time position within a single loop cycle + + + + Animates a single value + + + + Changes the start value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences + The new start value + If bigger than 0 applies it as the new tween duration + + + Changes the end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences + The new end value + If bigger than 0 applies it as the new tween duration + If TRUE the start value will become the current target's value, otherwise it will stay the same + + + Changes the end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences + The new end value + If TRUE the start value will become the current target's value, otherwise it will stay the same + + + Changes the start and end value of a tween and rewinds it (without pausing it). + Has no effect with tweens that are inside Sequences + The new start value + The new end value + If bigger than 0 applies it as the new tween duration + + + + Used internally + + + + + Update type + + + + Updates every frame during Update calls + + + Updates every frame during LateUpdate calls + + + Updates using FixedUpdate calls + + + Updates using manual update calls + + + diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/DOTween.XML.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/DOTween.XML.meta new file mode 100644 index 00000000..7a866b54 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/DOTween.XML.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 34192c5e0d14aee43a0e86cc4823268a +TextScriptImporter: + userData: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/DOTween.dll b/InsAsterix/Assets/Plugins/Demigiant/DOTween/DOTween.dll new file mode 100644 index 00000000..475d77ca Binary files /dev/null and b/InsAsterix/Assets/Plugins/Demigiant/DOTween/DOTween.dll differ diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/DOTween.dll.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/DOTween.dll.meta new file mode 100644 index 00000000..482dbb83 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/DOTween.dll.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: a811bde74b26b53498b4f6d872b09b6d +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Any: + enabled: 1 + settings: {} + Editor: + enabled: 0 + settings: + DefaultValueInitialized: true + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor.meta new file mode 100644 index 00000000..532edfb4 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: b27f58ae5d5c33a4bb2d1f4f34bd036d +folderAsset: yes +DefaultImporter: + userData: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML new file mode 100644 index 00000000..26bd562a --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML @@ -0,0 +1,124 @@ + + + + DOTweenEditor + + + + + Contains compatibility methods taken from DemiEditor (for when DOTween is without it) + + + + + Starts the update loop of tween in the editor. Has no effect during playMode. + + Eventual callback to call after every update + + + + Stops the update loop and clears the onPreviewUpdated callback. + + If TRUE also resets the tweened objects to their original state. + Note that this works by calling Rewind on all tweens, so it will work correctly + only if you have a single tween type per object and it wasn't killed + If TRUE also kills any cached tween + + + + Readies the tween for editor preview by setting its UpdateType to Manual plus eventual extra settings. + + The tween to ready + If TRUE (recommended) removes all callbacks (OnComplete/Rewind/etc) + If TRUE prevents the tween from being auto-killed at completion + If TRUE starts playing the tween immediately + + + Full major version + first minor version (ex: 2018.1f) + + + Major version + + + First minor version (ex: in 2018.1 it would be 1) + + + + Checks that the given editor texture use the correct import settings, + and applies them if they're incorrect. + + + + + Returns TRUE if setup is required + + + + + Returns TRUE if the file/directory at the given path exists. + + Path, relative to Unity's project folder + + + + + Converts the given project-relative path to a full path, + with backward (\) slashes). + + + + + Converts the given full path to a path usable with AssetDatabase methods + (relative to Unity's project folder, and with the correct Unity forward (/) slashes). + + + + + Connects to a asset. + If the asset already exists at the given path, loads it and returns it. + Otherwise, either returns NULL or automatically creates it before loading and returning it + (depending on the given parameters). + + Asset type + File path (relative to Unity's project folder) + If TRUE and the requested asset doesn't exist, forces its creation + + + + Full path for the given loaded assembly, assembly file included + + + + + Adds the given global define if it's not already present + + + + + Removes the given global define if it's present + + + + + Returns TRUE if the given global define is present in all the + or only in the given , depending on passed parameters. + + + to use. Leave NULL to check in all of them. + + + + Not used as menu item anymore, but as a utiity function + + + + Full major version + first minor version (ex: 2018.1f) + + + Major version + + + First minor version (ex: in 2018.1 it would be 1) + + + diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML.meta new file mode 100644 index 00000000..7cec1135 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 2e2c6224d345d9249acfa6e8ef40bb2d +TextScriptImporter: + userData: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll new file mode 100644 index 00000000..9c2e7cad Binary files /dev/null and b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll differ diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.meta new file mode 100644 index 00000000..53590f3b --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 45d5034162d6cf04dbe46da84fc7d074 +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Any: + enabled: 0 + settings: {} + Editor: + enabled: 1 + settings: + DefaultValueInitialized: true + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs.meta new file mode 100644 index 00000000..a81ba5ff --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 0034ebae0c2a9344e897db1160d71b6d +folderAsset: yes +DefaultImporter: + userData: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png new file mode 100644 index 00000000..d06fc7c3 Binary files /dev/null and b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png differ diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png.meta new file mode 100644 index 00000000..61c3ccec --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png.meta @@ -0,0 +1,47 @@ +fileFormatVersion: 2 +guid: 8da095e39e9b4df488dfd436f81116d6 +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 2 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + linearTexture: 1 + correctGamma: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: .25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 0 + seamlessCubemap: 0 + textureFormat: -3 + maxTextureSize: 128 + textureSettings: + filterMode: 1 + aniso: 1 + mipBias: -1 + wrapMode: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: .5, y: .5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaIsTransparency: 1 + textureType: 2 + buildTargetSettings: [] + spriteSheet: + sprites: [] + spritePackingTag: + userData: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png new file mode 100644 index 00000000..7cd74c1a Binary files /dev/null and b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png differ diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png.meta new file mode 100644 index 00000000..c343a61a --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png.meta @@ -0,0 +1,68 @@ +fileFormatVersion: 2 +guid: 61521df2e071645488ba3d05e49289ae +timeCreated: 1602317874 +licenseType: Store +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 4 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + filterMode: -1 + aniso: -1 + mipBias: -1 + wrapMode: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + spritePackingTag: + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png new file mode 100644 index 00000000..e29d02fe Binary files /dev/null and b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png differ diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png.meta new file mode 100644 index 00000000..7ca19119 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png.meta @@ -0,0 +1,47 @@ +fileFormatVersion: 2 +guid: 7051dba417b3d53409f2918f1ea4938d +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 2 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + linearTexture: 1 + correctGamma: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: .25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 0 + seamlessCubemap: 0 + textureFormat: -3 + maxTextureSize: 256 + textureSettings: + filterMode: 1 + aniso: 1 + mipBias: -1 + wrapMode: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: .5, y: .5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaIsTransparency: 1 + textureType: 2 + buildTargetSettings: [] + spriteSheet: + sprites: [] + spritePackingTag: + userData: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png new file mode 100644 index 00000000..e48db5ef Binary files /dev/null and b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png differ diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png.meta new file mode 100644 index 00000000..f12a1a7d --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png.meta @@ -0,0 +1,47 @@ +fileFormatVersion: 2 +guid: 519694efe2bb2914788b151fbd8c01f4 +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 2 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + linearTexture: 0 + correctGamma: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: .25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 0 + seamlessCubemap: 0 + textureFormat: -1 + maxTextureSize: 1024 + textureSettings: + filterMode: -1 + aniso: -1 + mipBias: -1 + wrapMode: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: .5, y: .5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaIsTransparency: 0 + textureType: -1 + buildTargetSettings: [] + spriteSheet: + sprites: [] + spritePackingTag: + userData: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg new file mode 100644 index 00000000..4d710d71 Binary files /dev/null and b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg differ diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg.meta new file mode 100644 index 00000000..26e42551 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg.meta @@ -0,0 +1,47 @@ +fileFormatVersion: 2 +guid: 78a59ca99f8987941adb61f9e14a06a7 +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 2 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + linearTexture: 1 + correctGamma: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: .25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 0 + seamlessCubemap: 0 + textureFormat: -3 + maxTextureSize: 512 + textureSettings: + filterMode: 1 + aniso: 1 + mipBias: -1 + wrapMode: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: .5, y: .5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaIsTransparency: 1 + textureType: 2 + buildTargetSettings: [] + spriteSheet: + sprites: [] + spritePackingTag: + userData: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules.meta new file mode 100644 index 00000000..24cd2ac5 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 143604b8bad857d47a6f7cc7a533e2dc +folderAsset: yes +DefaultImporter: + userData: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs new file mode 100644 index 00000000..d958ae03 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs @@ -0,0 +1,198 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2018/07/13 + +#if true // MODULE_MARKER +using System; +using DG.Tweening.Core; +using DG.Tweening.Plugins.Options; +using UnityEngine; +using UnityEngine.Audio; // Required for AudioMixer + +#pragma warning disable 1591 +namespace DG.Tweening +{ + public static class DOTweenModuleAudio + { + #region Shortcuts + + #region Audio + + /// Tweens an AudioSource's volume to the given value. + /// Also stores the AudioSource as the tween's target so it can be used for filtered operations + /// The end value to reach (0 to 1)The duration of the tween + public static TweenerCore DOFade(this AudioSource target, float endValue, float duration) + { + if (endValue < 0) endValue = 0; + else if (endValue > 1) endValue = 1; + TweenerCore t = DOTween.To(() => target.volume, x => target.volume = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens an AudioSource's pitch to the given value. + /// Also stores the AudioSource as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOPitch(this AudioSource target, float endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration); + t.SetTarget(target); + return t; + } + + #endregion + + #region AudioMixer + + /// Tweens an AudioMixer's exposed float to the given value. + /// Also stores the AudioMixer as the tween's target so it can be used for filtered operations. + /// Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer. + /// Name given to the exposed float to set + /// The end value to reachThe duration of the tween + public static TweenerCore DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration) + { + TweenerCore t = DOTween.To(()=> { + float currVal; + target.GetFloat(floatName, out currVal); + return currVal; + }, x=> target.SetFloat(floatName, x), endValue, duration); + t.SetTarget(target); + return t; + } + + #region Operation Shortcuts + + /// + /// Completes all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens completed + /// (meaning the tweens that don't have infinite loops and were not already complete) + /// + /// For Sequences only: if TRUE also internal Sequence callbacks will be fired, + /// otherwise they will be ignored + public static int DOComplete(this AudioMixer target, bool withCallbacks = false) + { + return DOTween.Complete(target, withCallbacks); + } + + /// + /// Kills all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens killed. + /// + /// If TRUE completes the tween before killing it + public static int DOKill(this AudioMixer target, bool complete = false) + { + return DOTween.Kill(target, complete); + } + + /// + /// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens flipped. + /// + public static int DOFlip(this AudioMixer target) + { + return DOTween.Flip(target); + } + + /// + /// Sends to the given position all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens involved. + /// + /// Time position to reach + /// (if higher than the whole tween duration the tween will simply reach its end) + /// If TRUE will play the tween after reaching the given position, otherwise it will pause it + public static int DOGoto(this AudioMixer target, float to, bool andPlay = false) + { + return DOTween.Goto(target, to, andPlay); + } + + /// + /// Pauses all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens paused. + /// + public static int DOPause(this AudioMixer target) + { + return DOTween.Pause(target); + } + + /// + /// Plays all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens played. + /// + public static int DOPlay(this AudioMixer target) + { + return DOTween.Play(target); + } + + /// + /// Plays backwards all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens played. + /// + public static int DOPlayBackwards(this AudioMixer target) + { + return DOTween.PlayBackwards(target); + } + + /// + /// Plays forward all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens played. + /// + public static int DOPlayForward(this AudioMixer target) + { + return DOTween.PlayForward(target); + } + + /// + /// Restarts all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens restarted. + /// + public static int DORestart(this AudioMixer target) + { + return DOTween.Restart(target); + } + + /// + /// Rewinds all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens rewinded. + /// + public static int DORewind(this AudioMixer target) + { + return DOTween.Rewind(target); + } + + /// + /// Smoothly rewinds all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens rewinded. + /// + public static int DOSmoothRewind(this AudioMixer target) + { + return DOTween.SmoothRewind(target); + } + + /// + /// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference + /// (meaning tweens that were started from this target, or that had this target added as an Id) + /// and returns the total number of tweens involved. + /// + public static int DOTogglePause(this AudioMixer target) + { + return DOTween.TogglePause(target); + } + + #endregion + + #endregion + + #endregion + } +} +#endif diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs.meta new file mode 100644 index 00000000..50aa010f --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b766d08851589514b97afb23c6f30a70 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs new file mode 100644 index 00000000..2ab3775c --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs @@ -0,0 +1,146 @@ +using UnityEngine; + +#if false || EPO_DOTWEEN // MODULE_MARKER + +using EPOOutline; +using DG.Tweening.Plugins.Options; +using DG.Tweening; +using DG.Tweening.Core; + +namespace DG.Tweening +{ + public static class DOTweenModuleEPOOutline + { + public static int DOKill(this SerializedPass target, bool complete) + { + return DOTween.Kill(target, complete); + } + + public static TweenerCore DOFloat(this SerializedPass target, string propertyName, float endValue, float duration) + { + var tweener = DOTween.To(() => target.GetFloat(propertyName), x => target.SetFloat(propertyName, x), endValue, duration); + tweener.SetOptions(true).SetTarget(target); + return tweener; + } + + public static TweenerCore DOFade(this SerializedPass target, string propertyName, float endValue, float duration) + { + var tweener = DOTween.ToAlpha(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration); + tweener.SetOptions(true).SetTarget(target); + return tweener; + } + + public static TweenerCore DOColor(this SerializedPass target, string propertyName, Color endValue, float duration) + { + var tweener = DOTween.To(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration); + tweener.SetOptions(false).SetTarget(target); + return tweener; + } + + public static TweenerCore DOVector(this SerializedPass target, string propertyName, Vector4 endValue, float duration) + { + var tweener = DOTween.To(() => target.GetVector(propertyName), x => target.SetVector(propertyName, x), endValue, duration); + tweener.SetOptions(false).SetTarget(target); + return tweener; + } + + public static TweenerCore DOFloat(this SerializedPass target, int propertyId, float endValue, float duration) + { + var tweener = DOTween.To(() => target.GetFloat(propertyId), x => target.SetFloat(propertyId, x), endValue, duration); + tweener.SetOptions(true).SetTarget(target); + return tweener; + } + + public static TweenerCore DOFade(this SerializedPass target, int propertyId, float endValue, float duration) + { + var tweener = DOTween.ToAlpha(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration); + tweener.SetOptions(true).SetTarget(target); + return tweener; + } + + public static TweenerCore DOColor(this SerializedPass target, int propertyId, Color endValue, float duration) + { + var tweener = DOTween.To(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration); + tweener.SetOptions(false).SetTarget(target); + return tweener; + } + + public static TweenerCore DOVector(this SerializedPass target, int propertyId, Vector4 endValue, float duration) + { + var tweener = DOTween.To(() => target.GetVector(propertyId), x => target.SetVector(propertyId, x), endValue, duration); + tweener.SetOptions(false).SetTarget(target); + return tweener; + } + + public static int DOKill(this Outlinable.OutlineProperties target, bool complete = false) + { + return DOTween.Kill(target, complete); + } + + public static int DOKill(this Outliner target, bool complete = false) + { + return DOTween.Kill(target, complete); + } + + /// + /// Controls the alpha (transparency) of the outline + /// + public static TweenerCore DOFade(this Outlinable.OutlineProperties target, float endValue, float duration) + { + var tweener = DOTween.ToAlpha(() => target.Color, x => target.Color = x, endValue, duration); + tweener.SetOptions(true).SetTarget(target); + return tweener; + } + + /// + /// Controls the color of the outline + /// + public static TweenerCore DOColor(this Outlinable.OutlineProperties target, Color endValue, float duration) + { + var tweener = DOTween.To(() => target.Color, x => target.Color = x, endValue, duration); + tweener.SetOptions(false).SetTarget(target); + return tweener; + } + + /// + /// Controls the amount of blur applied to the outline + /// + public static TweenerCore DOBlurShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false) + { + var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration); + tweener.SetOptions(snapping).SetTarget(target); + return tweener; + } + + /// + /// Controls the amount of blur applied to the outline + /// + public static TweenerCore DOBlurShift(this Outliner target, float endValue, float duration, bool snapping = false) + { + var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration); + tweener.SetOptions(snapping).SetTarget(target); + return tweener; + } + + /// + /// Controls the amount of dilation applied to the outline + /// + public static TweenerCore DODilateShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false) + { + var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration); + tweener.SetOptions(snapping).SetTarget(target); + return tweener; + } + + /// + /// Controls the amount of dilation applied to the outline + /// + public static TweenerCore DODilateShift(this Outliner target, float endValue, float duration, bool snapping = false) + { + var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration); + tweener.SetOptions(snapping).SetTarget(target); + return tweener; + } + } +} +#endif diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs.meta new file mode 100644 index 00000000..4b8991f5 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleEPOOutline.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e944529dcaee98f4e9498d80e541d93e +timeCreated: 1602593330 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs new file mode 100644 index 00000000..08b07006 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs @@ -0,0 +1,216 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2018/07/13 + +#if true // MODULE_MARKER +using System; +using DG.Tweening.Core; +using DG.Tweening.Core.Enums; +using DG.Tweening.Plugins; +using DG.Tweening.Plugins.Core.PathCore; +using DG.Tweening.Plugins.Options; +using UnityEngine; + +#pragma warning disable 1591 +namespace DG.Tweening +{ + public static class DOTweenModulePhysics + { + #region Shortcuts + + #region Rigidbody + + /// Tweens a Rigidbody's position to the given value. + /// Also stores the rigidbody as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOMove(this Rigidbody target, Vector3 endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.position, target.MovePosition, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + /// Tweens a Rigidbody's X position to the given value. + /// Also stores the rigidbody as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOMoveX(this Rigidbody target, float endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue, 0, 0), duration); + t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); + return t; + } + + /// Tweens a Rigidbody's Y position to the given value. + /// Also stores the rigidbody as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOMoveY(this Rigidbody target, float endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, endValue, 0), duration); + t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); + return t; + } + + /// Tweens a Rigidbody's Z position to the given value. + /// Also stores the rigidbody as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOMoveZ(this Rigidbody target, float endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue), duration); + t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target); + return t; + } + + /// Tweens a Rigidbody's rotation to the given value. + /// Also stores the rigidbody as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// Rotation mode + public static TweenerCore DORotate(this Rigidbody target, Vector3 endValue, float duration, RotateMode mode = RotateMode.Fast) + { + TweenerCore t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration); + t.SetTarget(target); + t.plugOptions.rotateMode = mode; + return t; + } + + /// Tweens a Rigidbody's rotation so that it will look towards the given position. + /// Also stores the rigidbody as the tween's target so it can be used for filtered operations + /// The position to look atThe duration of the tween + /// Eventual axis constraint for the rotation + /// The vector that defines in which direction up is (default: Vector3.up) + public static TweenerCore DOLookAt(this Rigidbody target, Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3? up = null) + { + TweenerCore t = DOTween.To(() => target.rotation, target.MoveRotation, towards, duration) + .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetLookAt); + t.plugOptions.axisConstraint = axisConstraint; + t.plugOptions.up = (up == null) ? Vector3.up : (Vector3)up; + return t; + } + + #region Special + + /// Tweens a Rigidbody's position to the given value, while also applying a jump effect along the Y axis. + /// Returns a Sequence instead of a Tweener. + /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations + /// The end value to reach + /// Power of the jump (the max height of the jump is represented by this plus the final Y offset) + /// Total number of jumps + /// The duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static Sequence DOJump(this Rigidbody target, Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) + { + if (numJumps < 1) numJumps = 1; + float startPosY = 0; + float offsetY = -1; + bool offsetYSet = false; + Sequence s = DOTween.Sequence(); + Tween yTween = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, jumpPower, 0), duration / (numJumps * 2)) + .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() + .SetLoops(numJumps * 2, LoopType.Yoyo) + .OnStart(() => startPosY = target.position.y); + s.Append(DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue.x, 0, 0), duration) + .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) + ).Join(DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue.z), duration) + .SetOptions(AxisConstraint.Z, snapping).SetEase(Ease.Linear) + ).Join(yTween) + .SetTarget(target).SetEase(DOTween.defaultEaseType); + yTween.OnUpdate(() => { + if (!offsetYSet) { + offsetYSet = true; + offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; + } + Vector3 pos = target.position; + pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad); + target.MovePosition(pos); + }); + return s; + } + + /// Tweens a Rigidbody's position through the given path waypoints, using the chosen path algorithm. + /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations. + /// NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened. + /// BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). + /// If you plan to publish there you should use a regular transform.DOPath. + /// The waypoints to go through + /// The duration of the tween + /// The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points) + /// The path mode: 3D, side-scroller 2D, top-down 2D + /// The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive. + /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints + /// The color of the path (shown when gizmos are active in the Play panel and the tween is running) + public static TweenerCore DOPath( + this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear, + PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null + ) + { + if (resolution < 1) resolution = 1; + TweenerCore t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, new Path(pathType, path, resolution, gizmoColor), duration) + .SetTarget(target).SetUpdate(UpdateType.Fixed); + + t.plugOptions.isRigidbody = true; + t.plugOptions.mode = pathMode; + return t; + } + /// Tweens a Rigidbody's localPosition through the given path waypoints, using the chosen path algorithm. + /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations + /// NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened. + /// BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). + /// If you plan to publish there you should use a regular transform.DOLocalPath. + /// The waypoint to go through + /// The duration of the tween + /// The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points) + /// The path mode: 3D, side-scroller 2D, top-down 2D + /// The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive. + /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints + /// The color of the path (shown when gizmos are active in the Play panel and the tween is running) + public static TweenerCore DOLocalPath( + this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear, + PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null + ) + { + if (resolution < 1) resolution = 1; + Transform trans = target.transform; + TweenerCore t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), new Path(pathType, path, resolution, gizmoColor), duration) + .SetTarget(target).SetUpdate(UpdateType.Fixed); + + t.plugOptions.isRigidbody = true; + t.plugOptions.mode = pathMode; + t.plugOptions.useLocalPosition = true; + return t; + } + // Used by path editor when creating the actual tween, so it can pass a pre-compiled path + internal static TweenerCore DOPath( + this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D + ) + { + TweenerCore t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, path, duration) + .SetTarget(target); + + t.plugOptions.isRigidbody = true; + t.plugOptions.mode = pathMode; + return t; + } + internal static TweenerCore DOLocalPath( + this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D + ) + { + Transform trans = target.transform; + TweenerCore t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), path, duration) + .SetTarget(target); + + t.plugOptions.isRigidbody = true; + t.plugOptions.mode = pathMode; + t.plugOptions.useLocalPosition = true; + return t; + } + + #endregion + + #endregion + + #endregion + } +} +#endif diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs.meta new file mode 100644 index 00000000..0ce0d755 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dae9aa560b4242648a3affa2bfabc365 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs new file mode 100644 index 00000000..8ce2b561 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs @@ -0,0 +1,193 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2018/07/13 + +#if true // MODULE_MARKER +using System; +using DG.Tweening.Core; +using DG.Tweening.Plugins; +using DG.Tweening.Plugins.Core.PathCore; +using DG.Tweening.Plugins.Options; +using UnityEngine; + +#pragma warning disable 1591 +namespace DG.Tweening +{ + public static class DOTweenModulePhysics2D + { + #region Shortcuts + + #region Rigidbody2D Shortcuts + + /// Tweens a Rigidbody2D's position to the given value. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOMove(this Rigidbody2D target, Vector2 endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.position, target.MovePosition, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + /// Tweens a Rigidbody2D's X position to the given value. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOMoveX(this Rigidbody2D target, float endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector2(endValue, 0), duration); + t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); + return t; + } + + /// Tweens a Rigidbody2D's Y position to the given value. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOMoveY(this Rigidbody2D target, float endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.position, target.MovePosition, new Vector2(0, endValue), duration); + t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); + return t; + } + + /// Tweens a Rigidbody2D's rotation to the given value. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DORotate(this Rigidbody2D target, float endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration); + t.SetTarget(target); + return t; + } + + #region Special + + /// Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis. + /// Returns a Sequence instead of a Tweener. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations. + /// IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position + /// The end value to reach + /// Power of the jump (the max height of the jump is represented by this plus the final Y offset) + /// Total number of jumps + /// The duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static Sequence DOJump(this Rigidbody2D target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) + { + if (numJumps < 1) numJumps = 1; + float startPosY = 0; + float offsetY = -1; + bool offsetYSet = false; + Sequence s = DOTween.Sequence(); + Tween yTween = DOTween.To(() => target.position, x => target.position = x, new Vector2(0, jumpPower), duration / (numJumps * 2)) + .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() + .SetLoops(numJumps * 2, LoopType.Yoyo) + .OnStart(() => startPosY = target.position.y); + s.Append(DOTween.To(() => target.position, x => target.position = x, new Vector2(endValue.x, 0), duration) + .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) + ).Join(yTween) + .SetTarget(target).SetEase(DOTween.defaultEaseType); + yTween.OnUpdate(() => { + if (!offsetYSet) { + offsetYSet = true; + offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; + } + Vector3 pos = target.position; + pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad); + target.MovePosition(pos); + }); + return s; + } + + /// Tweens a Rigidbody2D's position through the given path waypoints, using the chosen path algorithm. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations. + /// NOTE: to tween a Rigidbody2D correctly it should be set to kinematic at least while being tweened. + /// BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). + /// If you plan to publish there you should use a regular transform.DOPath. + /// The waypoints to go through + /// The duration of the tween + /// The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points) + /// The path mode: 3D, side-scroller 2D, top-down 2D + /// The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive. + /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints + /// The color of the path (shown when gizmos are active in the Play panel and the tween is running) + public static TweenerCore DOPath( + this Rigidbody2D target, Vector2[] path, float duration, PathType pathType = PathType.Linear, + PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null + ) + { + if (resolution < 1) resolution = 1; + int len = path.Length; + Vector3[] path3D = new Vector3[len]; + for (int i = 0; i < len; ++i) path3D[i] = path[i]; + TweenerCore t = DOTween.To(PathPlugin.Get(), () => target.position, x => target.MovePosition(x), new Path(pathType, path3D, resolution, gizmoColor), duration) + .SetTarget(target).SetUpdate(UpdateType.Fixed); + + t.plugOptions.isRigidbody2D = true; + t.plugOptions.mode = pathMode; + return t; + } + /// Tweens a Rigidbody2D's localPosition through the given path waypoints, using the chosen path algorithm. + /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations + /// NOTE: to tween a Rigidbody2D correctly it should be set to kinematic at least while being tweened. + /// BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). + /// If you plan to publish there you should use a regular transform.DOLocalPath. + /// The waypoint to go through + /// The duration of the tween + /// The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points) + /// The path mode: 3D, side-scroller 2D, top-down 2D + /// The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive. + /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints + /// The color of the path (shown when gizmos are active in the Play panel and the tween is running) + public static TweenerCore DOLocalPath( + this Rigidbody2D target, Vector2[] path, float duration, PathType pathType = PathType.Linear, + PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null + ) + { + if (resolution < 1) resolution = 1; + int len = path.Length; + Vector3[] path3D = new Vector3[len]; + for (int i = 0; i < len; ++i) path3D[i] = path[i]; + Transform trans = target.transform; + TweenerCore t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), new Path(pathType, path3D, resolution, gizmoColor), duration) + .SetTarget(target).SetUpdate(UpdateType.Fixed); + + t.plugOptions.isRigidbody2D = true; + t.plugOptions.mode = pathMode; + t.plugOptions.useLocalPosition = true; + return t; + } + // Used by path editor when creating the actual tween, so it can pass a pre-compiled path + internal static TweenerCore DOPath( + this Rigidbody2D target, Path path, float duration, PathMode pathMode = PathMode.Full3D + ) + { + TweenerCore t = DOTween.To(PathPlugin.Get(), () => target.position, x => target.MovePosition(x), path, duration) + .SetTarget(target); + + t.plugOptions.isRigidbody2D = true; + t.plugOptions.mode = pathMode; + return t; + } + internal static TweenerCore DOLocalPath( + this Rigidbody2D target, Path path, float duration, PathMode pathMode = PathMode.Full3D + ) + { + Transform trans = target.transform; + TweenerCore t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), path, duration) + .SetTarget(target); + + t.plugOptions.isRigidbody2D = true; + t.plugOptions.mode = pathMode; + t.plugOptions.useLocalPosition = true; + return t; + } + + #endregion + + #endregion + + #endregion + } +} +#endif diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs.meta new file mode 100644 index 00000000..ca9ed299 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics2D.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 230fe34542e175245ba74b4659dae700 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs new file mode 100644 index 00000000..72afb7ba --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs @@ -0,0 +1,93 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2018/07/13 + +#if true // MODULE_MARKER +using System; +using UnityEngine; +using DG.Tweening.Core; +using DG.Tweening.Plugins.Options; + +#pragma warning disable 1591 +namespace DG.Tweening +{ + public static class DOTweenModuleSprite + { + #region Shortcuts + + #region SpriteRenderer + + /// Tweens a SpriteRenderer's color to the given value. + /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOColor(this SpriteRenderer target, Color endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens a Material's alpha color to the given value. + /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOFade(this SpriteRenderer target, float endValue, float duration) + { + TweenerCore t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens a SpriteRenderer's color using the given gradient + /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). + /// Also stores the image as the tween's target so it can be used for filtered operations + /// The gradient to useThe duration of the tween + public static Sequence DOGradientColor(this SpriteRenderer target, Gradient gradient, float duration) + { + Sequence s = DOTween.Sequence(); + GradientColorKey[] colors = gradient.colorKeys; + int len = colors.Length; + for (int i = 0; i < len; ++i) { + GradientColorKey c = colors[i]; + if (i == 0 && c.time <= 0) { + target.color = c.color; + continue; + } + float colorDuration = i == len - 1 + ? duration - s.Duration(false) // Verifies that total duration is correct + : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); + s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); + } + s.SetTarget(target); + return s; + } + + #endregion + + #region Blendables + + #region SpriteRenderer + + /// Tweens a SpriteRenderer's color to the given value, + /// in a way that allows other DOBlendableColor tweens to work together on the same target, + /// instead than fight each other as multiple DOColor would do. + /// Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations + /// The value to tween toThe duration of the tween + public static Tweener DOBlendableColor(this SpriteRenderer target, Color endValue, float duration) + { + endValue = endValue - target.color; + Color to = new Color(0, 0, 0, 0); + return DOTween.To(() => to, x => { + Color diff = x - to; + to = x; + target.color += diff; + }, endValue, duration) + .Blendable().SetTarget(target); + } + + #endregion + + #endregion + + #endregion + } +} +#endif diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs.meta new file mode 100644 index 00000000..a0c67c42 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleSprite.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 188918ab119d93148aa0de59ccf5286b +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs new file mode 100644 index 00000000..2381f4cb --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs @@ -0,0 +1,662 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2018/07/13 + +#if true // MODULE_MARKER + +using System; +using System.Globalization; +using UnityEngine; +using UnityEngine.UI; +using DG.Tweening.Core; +using DG.Tweening.Core.Enums; +using DG.Tweening.Plugins; +using DG.Tweening.Plugins.Options; +using Outline = UnityEngine.UI.Outline; +using Text = UnityEngine.UI.Text; + +#pragma warning disable 1591 +namespace DG.Tweening +{ + public static class DOTweenModuleUI + { + #region Shortcuts + + #region CanvasGroup + + /// Tweens a CanvasGroup's alpha color to the given value. + /// Also stores the canvasGroup as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOFade(this CanvasGroup target, float endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.alpha, x => target.alpha = x, endValue, duration); + t.SetTarget(target); + return t; + } + + #endregion + + #region Graphic + + /// Tweens an Graphic's color to the given value. + /// Also stores the image as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOColor(this Graphic target, Color endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens an Graphic's alpha color to the given value. + /// Also stores the image as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOFade(this Graphic target, float endValue, float duration) + { + TweenerCore t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + #endregion + + #region Image + + /// Tweens an Image's color to the given value. + /// Also stores the image as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOColor(this Image target, Color endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens an Image's alpha color to the given value. + /// Also stores the image as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOFade(this Image target, float endValue, float duration) + { + TweenerCore t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens an Image's fillAmount to the given value. + /// Also stores the image as the tween's target so it can be used for filtered operations + /// The end value to reach (0 to 1)The duration of the tween + public static TweenerCore DOFillAmount(this Image target, float endValue, float duration) + { + if (endValue > 1) endValue = 1; + else if (endValue < 0) endValue = 0; + TweenerCore t = DOTween.To(() => target.fillAmount, x => target.fillAmount = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens an Image's colors using the given gradient + /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). + /// Also stores the image as the tween's target so it can be used for filtered operations + /// The gradient to useThe duration of the tween + public static Sequence DOGradientColor(this Image target, Gradient gradient, float duration) + { + Sequence s = DOTween.Sequence(); + GradientColorKey[] colors = gradient.colorKeys; + int len = colors.Length; + for (int i = 0; i < len; ++i) { + GradientColorKey c = colors[i]; + if (i == 0 && c.time <= 0) { + target.color = c.color; + continue; + } + float colorDuration = i == len - 1 + ? duration - s.Duration(false) // Verifies that total duration is correct + : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); + s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); + } + s.SetTarget(target); + return s; + } + + #endregion + + #region LayoutElement + + /// Tweens an LayoutElement's flexibleWidth/Height to the given value. + /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOFlexibleSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => new Vector2(target.flexibleWidth, target.flexibleHeight), x => { + target.flexibleWidth = x.x; + target.flexibleHeight = x.y; + }, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + /// Tweens an LayoutElement's minWidth/Height to the given value. + /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOMinSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => new Vector2(target.minWidth, target.minHeight), x => { + target.minWidth = x.x; + target.minHeight = x.y; + }, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + /// Tweens an LayoutElement's preferredWidth/Height to the given value. + /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOPreferredSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => new Vector2(target.preferredWidth, target.preferredHeight), x => { + target.preferredWidth = x.x; + target.preferredHeight = x.y; + }, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + #endregion + + #region Outline + + /// Tweens a Outline's effectColor to the given value. + /// Also stores the Outline as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOColor(this Outline target, Color endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.effectColor, x => target.effectColor = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens a Outline's effectColor alpha to the given value. + /// Also stores the Outline as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOFade(this Outline target, float endValue, float duration) + { + TweenerCore t = DOTween.ToAlpha(() => target.effectColor, x => target.effectColor = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens a Outline's effectDistance to the given value. + /// Also stores the Outline as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOScale(this Outline target, Vector2 endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.effectDistance, x => target.effectDistance = x, endValue, duration); + t.SetTarget(target); + return t; + } + + #endregion + + #region RectTransform + + /// Tweens a RectTransform's anchoredPosition to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOAnchorPos(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + /// Tweens a RectTransform's anchoredPosition X to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOAnchorPosX(this RectTransform target, float endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(endValue, 0), duration); + t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); + return t; + } + /// Tweens a RectTransform's anchoredPosition Y to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOAnchorPosY(this RectTransform target, float endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(0, endValue), duration); + t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); + return t; + } + + /// Tweens a RectTransform's anchoredPosition3D to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOAnchorPos3D(this RectTransform target, Vector3 endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + /// Tweens a RectTransform's anchoredPosition3D X to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOAnchorPos3DX(this RectTransform target, float endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(endValue, 0, 0), duration); + t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); + return t; + } + /// Tweens a RectTransform's anchoredPosition3D Y to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOAnchorPos3DY(this RectTransform target, float endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, endValue, 0), duration); + t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); + return t; + } + /// Tweens a RectTransform's anchoredPosition3D Z to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOAnchorPos3DZ(this RectTransform target, float endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, 0, endValue), duration); + t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target); + return t; + } + + /// Tweens a RectTransform's anchorMax to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOAnchorMax(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.anchorMax, x => target.anchorMax = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + /// Tweens a RectTransform's anchorMin to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOAnchorMin(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.anchorMin, x => target.anchorMin = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + /// Tweens a RectTransform's pivot to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOPivot(this RectTransform target, Vector2 endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.pivot, x => target.pivot = x, endValue, duration); + t.SetTarget(target); + return t; + } + /// Tweens a RectTransform's pivot X to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOPivotX(this RectTransform target, float endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(endValue, 0), duration); + t.SetOptions(AxisConstraint.X).SetTarget(target); + return t; + } + /// Tweens a RectTransform's pivot Y to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOPivotY(this RectTransform target, float endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(0, endValue), duration); + t.SetOptions(AxisConstraint.Y).SetTarget(target); + return t; + } + + /// Tweens a RectTransform's sizeDelta to the given value. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOSizeDelta(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.sizeDelta, x => target.sizeDelta = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + /// Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one + /// as if it was connected to the starting position via an elastic. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations + /// The direction and strength of the punch (added to the RectTransform's current position) + /// The duration of the tween + /// Indicates how much will the punch vibrate + /// Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards. + /// 1 creates a full oscillation between the punch direction and the opposite direction, + /// while 0 oscillates only between the punch and the start position + /// If TRUE the tween will smoothly snap all values to integers + public static Tweener DOPunchAnchorPos(this RectTransform target, Vector2 punch, float duration, int vibrato = 10, float elasticity = 1, bool snapping = false) + { + return DOTween.Punch(() => target.anchoredPosition, x => target.anchoredPosition = x, punch, duration, vibrato, elasticity) + .SetTarget(target).SetOptions(snapping); + } + + /// Shakes a RectTransform's anchoredPosition with the given values. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations + /// The duration of the tween + /// The shake strength + /// Indicates how much will the shake vibrate + /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + /// Setting it to 0 will shake along a single direction. + /// If TRUE the tween will smoothly snap all values to integers + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + /// Randomness mode + public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, float strength = 100, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full) + { + return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, true, fadeOut, randomnessMode) + .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping); + } + /// Shakes a RectTransform's anchoredPosition with the given values. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations + /// The duration of the tween + /// The shake strength on each axis + /// Indicates how much will the shake vibrate + /// Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware). + /// Setting it to 0 will shake along a single direction. + /// If TRUE the tween will smoothly snap all values to integers + /// If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not + /// Randomness mode + public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, Vector2 strength, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full) + { + return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, fadeOut, randomnessMode) + .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping); + } + + #region Special + + /// Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis. + /// Returns a Sequence instead of a Tweener. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations + /// The end value to reach + /// Power of the jump (the max height of the jump is represented by this plus the final Y offset) + /// Total number of jumps + /// The duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static Sequence DOJumpAnchorPos(this RectTransform target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) + { + if (numJumps < 1) numJumps = 1; + float startPosY = 0; + float offsetY = -1; + bool offsetYSet = false; + + // Separate Y Tween so we can elaborate elapsedPercentage on that insted of on the Sequence + // (in case users add a delay or other elements to the Sequence) + Sequence s = DOTween.Sequence(); + Tween yTween = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(0, jumpPower), duration / (numJumps * 2)) + .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() + .SetLoops(numJumps * 2, LoopType.Yoyo) + .OnStart(()=> startPosY = target.anchoredPosition.y); + s.Append(DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(endValue.x, 0), duration) + .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) + ).Join(yTween) + .SetTarget(target).SetEase(DOTween.defaultEaseType); + s.OnUpdate(() => { + if (!offsetYSet) { + offsetYSet = true; + offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; + } + Vector2 pos = target.anchoredPosition; + pos.y += DOVirtual.EasedValue(0, offsetY, s.ElapsedDirectionalPercentage(), Ease.OutQuad); + target.anchoredPosition = pos; + }); + return s; + } + + #endregion + + #endregion + + #region ScrollRect + + /// Tweens a ScrollRect's horizontal/verticalNormalizedPosition to the given value. + /// Also stores the ScrollRect as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static Tweener DONormalizedPos(this ScrollRect target, Vector2 endValue, float duration, bool snapping = false) + { + return DOTween.To(() => new Vector2(target.horizontalNormalizedPosition, target.verticalNormalizedPosition), + x => { + target.horizontalNormalizedPosition = x.x; + target.verticalNormalizedPosition = x.y; + }, endValue, duration) + .SetOptions(snapping).SetTarget(target); + } + /// Tweens a ScrollRect's horizontalNormalizedPosition to the given value. + /// Also stores the ScrollRect as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static Tweener DOHorizontalNormalizedPos(this ScrollRect target, float endValue, float duration, bool snapping = false) + { + return DOTween.To(() => target.horizontalNormalizedPosition, x => target.horizontalNormalizedPosition = x, endValue, duration) + .SetOptions(snapping).SetTarget(target); + } + /// Tweens a ScrollRect's verticalNormalizedPosition to the given value. + /// Also stores the ScrollRect as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static Tweener DOVerticalNormalizedPos(this ScrollRect target, float endValue, float duration, bool snapping = false) + { + return DOTween.To(() => target.verticalNormalizedPosition, x => target.verticalNormalizedPosition = x, endValue, duration) + .SetOptions(snapping).SetTarget(target); + } + + #endregion + + #region Slider + + /// Tweens a Slider's value to the given value. + /// Also stores the Slider as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOValue(this Slider target, float endValue, float duration, bool snapping = false) + { + TweenerCore t = DOTween.To(() => target.value, x => target.value = x, endValue, duration); + t.SetOptions(snapping).SetTarget(target); + return t; + } + + #endregion + + #region Text + + /// Tweens a Text's color to the given value. + /// Also stores the Text as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOColor(this Text target, Color endValue, float duration) + { + TweenerCore t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// + /// Tweens a Text's text from one integer to another, with options for thousands separators + /// + /// The value to start from + /// The end value to reach + /// The duration of the tween + /// If TRUE (default) also adds thousands separators + /// The to use (InvariantCulture if NULL) + public static TweenerCore DOCounter( + this Text target, int fromValue, int endValue, float duration, bool addThousandsSeparator = true, CultureInfo culture = null + ){ + int v = fromValue; + CultureInfo cInfo = !addThousandsSeparator ? null : culture ?? CultureInfo.InvariantCulture; + TweenerCore t = DOTween.To(() => v, x => { + v = x; + target.text = addThousandsSeparator + ? v.ToString("N0", cInfo) + : v.ToString(); + }, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens a Text's alpha color to the given value. + /// Also stores the Text as the tween's target so it can be used for filtered operations + /// The end value to reachThe duration of the tween + public static TweenerCore DOFade(this Text target, float endValue, float duration) + { + TweenerCore t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens a Text's text to the given value. + /// Also stores the Text as the tween's target so it can be used for filtered operations + /// The end string to tween toThe duration of the tween + /// If TRUE (default), rich text will be interpreted correctly while animated, + /// otherwise all tags will be considered as normal text + /// The type of scramble mode to use, if any + /// A string containing the characters to use for scrambling. + /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. + /// Leave it to NULL (default) to use default ones + public static TweenerCore DOText(this Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) + { + if (endValue == null) { + if (Debugger.logPriority > 0) Debugger.LogWarning("You can't pass a NULL string to DOText: an empty string will be used instead to avoid errors"); + endValue = ""; + } + TweenerCore t = DOTween.To(() => target.text, x => target.text = x, endValue, duration); + t.SetOptions(richTextEnabled, scrambleMode, scrambleChars) + .SetTarget(target); + return t; + } + + #endregion + + #region Blendables + + #region Graphic + + /// Tweens a Graphic's color to the given value, + /// in a way that allows other DOBlendableColor tweens to work together on the same target, + /// instead than fight each other as multiple DOColor would do. + /// Also stores the Graphic as the tween's target so it can be used for filtered operations + /// The value to tween toThe duration of the tween + public static Tweener DOBlendableColor(this Graphic target, Color endValue, float duration) + { + endValue = endValue - target.color; + Color to = new Color(0, 0, 0, 0); + return DOTween.To(() => to, x => { + Color diff = x - to; + to = x; + target.color += diff; + }, endValue, duration) + .Blendable().SetTarget(target); + } + + #endregion + + #region Image + + /// Tweens a Image's color to the given value, + /// in a way that allows other DOBlendableColor tweens to work together on the same target, + /// instead than fight each other as multiple DOColor would do. + /// Also stores the Image as the tween's target so it can be used for filtered operations + /// The value to tween toThe duration of the tween + public static Tweener DOBlendableColor(this Image target, Color endValue, float duration) + { + endValue = endValue - target.color; + Color to = new Color(0, 0, 0, 0); + return DOTween.To(() => to, x => { + Color diff = x - to; + to = x; + target.color += diff; + }, endValue, duration) + .Blendable().SetTarget(target); + } + + #endregion + + #region Text + + /// Tweens a Text's color BY the given value, + /// in a way that allows other DOBlendableColor tweens to work together on the same target, + /// instead than fight each other as multiple DOColor would do. + /// Also stores the Text as the tween's target so it can be used for filtered operations + /// The value to tween toThe duration of the tween + public static Tweener DOBlendableColor(this Text target, Color endValue, float duration) + { + endValue = endValue - target.color; + Color to = new Color(0, 0, 0, 0); + return DOTween.To(() => to, x => { + Color diff = x - to; + to = x; + target.color += diff; + }, endValue, duration) + .Blendable().SetTarget(target); + } + + #endregion + + #endregion + + #region Shapes + + /// Tweens a RectTransform's anchoredPosition so that it draws a circle around the given center. + /// Also stores the RectTransform as the tween's target so it can be used for filtered operations. + /// IMPORTANT: SetFrom(value) requires a instead of a float, where the X property represents the "from degrees value" + /// Circle-center/pivot around which to rotate (in UI anchoredPosition coordinates) + /// The end value degrees to reach (to rotate counter-clockwise pass a negative value) + /// The duration of the tween + /// If TRUE the coordinates will be considered as relative to the target's current anchoredPosition + /// If TRUE the tween will smoothly snap all values to integers + public static TweenerCore DOShapeCircle( + this RectTransform target, Vector2 center, float endValueDegrees, float duration, bool relativeCenter = false, bool snapping = false + ) + { + TweenerCore t = DOTween.To( + CirclePlugin.Get(), () => target.anchoredPosition, x => target.anchoredPosition = x, center, duration + ); + t.SetOptions(endValueDegrees, relativeCenter, snapping).SetTarget(target); + return t; + } + + #endregion + + #endregion + + // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ + // ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████ + // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ + + public static class Utils + { + /// + /// Converts the anchoredPosition of the first RectTransform to the second RectTransform, + /// taking into consideration offset, anchors and pivot, and returns the new anchoredPosition + /// + public static Vector2 SwitchToRectTransform(RectTransform from, RectTransform to) + { + Vector2 localPoint; + Vector2 fromPivotDerivedOffset = new Vector2(from.rect.width * 0.5f + from.rect.xMin, from.rect.height * 0.5f + from.rect.yMin); + Vector2 screenP = RectTransformUtility.WorldToScreenPoint(null, from.position); + screenP += fromPivotDerivedOffset; + RectTransformUtility.ScreenPointToLocalPointInRectangle(to, screenP, null, out localPoint); + Vector2 pivotDerivedOffset = new Vector2(to.rect.width * 0.5f + to.rect.xMin, to.rect.height * 0.5f + to.rect.yMin); + return to.anchoredPosition + localPoint - pivotDerivedOffset; + } + } + } +} +#endif diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs.meta new file mode 100644 index 00000000..60d55eff --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a060394c03331a64392db53a10e7f2d1 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs new file mode 100644 index 00000000..8f818ba5 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs @@ -0,0 +1,389 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2018/07/13 + +using System; +using UnityEngine; +using DG.Tweening.Core; +using DG.Tweening.Plugins.Options; +//#if UNITY_2018_1_OR_NEWER && (NET_4_6 || NET_STANDARD_2_0) +//using Task = System.Threading.Tasks.Task; +//#endif + +#pragma warning disable 1591 +namespace DG.Tweening +{ + /// + /// Shortcuts/functions that are not strictly related to specific Modules + /// but are available only on some Unity versions + /// + public static class DOTweenModuleUnityVersion + { + #region Material + + /// Tweens a Material's color using the given gradient + /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). + /// Also stores the image as the tween's target so it can be used for filtered operations + /// The gradient to useThe duration of the tween + public static Sequence DOGradientColor(this Material target, Gradient gradient, float duration) + { + Sequence s = DOTween.Sequence(); + GradientColorKey[] colors = gradient.colorKeys; + int len = colors.Length; + for (int i = 0; i < len; ++i) { + GradientColorKey c = colors[i]; + if (i == 0 && c.time <= 0) { + target.color = c.color; + continue; + } + float colorDuration = i == len - 1 + ? duration - s.Duration(false) // Verifies that total duration is correct + : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); + s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); + } + s.SetTarget(target); + return s; + } + /// Tweens a Material's named color property using the given gradient + /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). + /// Also stores the image as the tween's target so it can be used for filtered operations + /// The gradient to use + /// The name of the material property to tween (like _Tint or _SpecColor) + /// The duration of the tween + public static Sequence DOGradientColor(this Material target, Gradient gradient, string property, float duration) + { + Sequence s = DOTween.Sequence(); + GradientColorKey[] colors = gradient.colorKeys; + int len = colors.Length; + for (int i = 0; i < len; ++i) { + GradientColorKey c = colors[i]; + if (i == 0 && c.time <= 0) { + target.SetColor(property, c.color); + continue; + } + float colorDuration = i == len - 1 + ? duration - s.Duration(false) // Verifies that total duration is correct + : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); + s.Append(target.DOColor(c.color, property, colorDuration).SetEase(Ease.Linear)); + } + s.SetTarget(target); + return s; + } + + #endregion + + #region CustomYieldInstructions + + /// + /// Returns a that waits until the tween is killed or complete. + /// It can be used inside a coroutine as a yield. + /// Example usage:yield return myTween.WaitForCompletion(true); + /// + public static CustomYieldInstruction WaitForCompletion(this Tween t, bool returnCustomYieldInstruction) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return null; + } + return new DOTweenCYInstruction.WaitForCompletion(t); + } + + /// + /// Returns a that waits until the tween is killed or rewinded. + /// It can be used inside a coroutine as a yield. + /// Example usage:yield return myTween.WaitForRewind(); + /// + public static CustomYieldInstruction WaitForRewind(this Tween t, bool returnCustomYieldInstruction) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return null; + } + return new DOTweenCYInstruction.WaitForRewind(t); + } + + /// + /// Returns a that waits until the tween is killed. + /// It can be used inside a coroutine as a yield. + /// Example usage:yield return myTween.WaitForKill(); + /// + public static CustomYieldInstruction WaitForKill(this Tween t, bool returnCustomYieldInstruction) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return null; + } + return new DOTweenCYInstruction.WaitForKill(t); + } + + /// + /// Returns a that waits until the tween is killed or has gone through the given amount of loops. + /// It can be used inside a coroutine as a yield. + /// Example usage:yield return myTween.WaitForElapsedLoops(2); + /// + /// Elapsed loops to wait for + public static CustomYieldInstruction WaitForElapsedLoops(this Tween t, int elapsedLoops, bool returnCustomYieldInstruction) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return null; + } + return new DOTweenCYInstruction.WaitForElapsedLoops(t, elapsedLoops); + } + + /// + /// Returns a that waits until the tween is killed + /// or has reached the given time position (loops included, delays excluded). + /// It can be used inside a coroutine as a yield. + /// Example usage:yield return myTween.WaitForPosition(2.5f); + /// + /// Position (loops included, delays excluded) to wait for + public static CustomYieldInstruction WaitForPosition(this Tween t, float position, bool returnCustomYieldInstruction) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return null; + } + return new DOTweenCYInstruction.WaitForPosition(t, position); + } + + /// + /// Returns a that waits until the tween is killed or started + /// (meaning when the tween is set in a playing state the first time, after any eventual delay). + /// It can be used inside a coroutine as a yield. + /// Example usage:yield return myTween.WaitForStart(); + /// + public static CustomYieldInstruction WaitForStart(this Tween t, bool returnCustomYieldInstruction) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return null; + } + return new DOTweenCYInstruction.WaitForStart(t); + } + + #endregion + +#if UNITY_2018_1_OR_NEWER + #region Unity 2018.1 or Newer + + #region Material + + /// Tweens a Material's named texture offset property with the given ID to the given value. + /// Also stores the material as the tween's target so it can be used for filtered operations + /// The end value to reach + /// The ID of the material property to tween (also called nameID in Unity's manual) + /// The duration of the tween + public static TweenerCore DOOffset(this Material target, Vector2 endValue, int propertyID, float duration) + { + if (!target.HasProperty(propertyID)) { + if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID); + return null; + } + TweenerCore t = DOTween.To(() => target.GetTextureOffset(propertyID), x => target.SetTextureOffset(propertyID, x), endValue, duration); + t.SetTarget(target); + return t; + } + + /// Tweens a Material's named texture scale property with the given ID to the given value. + /// Also stores the material as the tween's target so it can be used for filtered operations + /// The end value to reach + /// The ID of the material property to tween (also called nameID in Unity's manual) + /// The duration of the tween + public static TweenerCore DOTiling(this Material target, Vector2 endValue, int propertyID, float duration) + { + if (!target.HasProperty(propertyID)) { + if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID); + return null; + } + TweenerCore t = DOTween.To(() => target.GetTextureScale(propertyID), x => target.SetTextureScale(propertyID, x), endValue, duration); + t.SetTarget(target); + return t; + } + + #endregion + + #region .NET 4.6 or Newer + +#if UNITY_2018_1_OR_NEWER && (NET_4_6 || NET_STANDARD_2_0) + + #region Async Instructions + + /// + /// Returns an async that waits until the tween is killed or complete. + /// It can be used inside an async operation. + /// Example usage:await myTween.WaitForCompletion(); + /// + public static async System.Threading.Tasks.Task AsyncWaitForCompletion(this Tween t) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active && !t.IsComplete()) await System.Threading.Tasks.Task.Yield(); + } + + /// + /// Returns an async that waits until the tween is killed or rewinded. + /// It can be used inside an async operation. + /// Example usage:await myTween.AsyncWaitForRewind(); + /// + public static async System.Threading.Tasks.Task AsyncWaitForRewind(this Tween t) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0)) await System.Threading.Tasks.Task.Yield(); + } + + /// + /// Returns an async that waits until the tween is killed. + /// It can be used inside an async operation. + /// Example usage:await myTween.AsyncWaitForKill(); + /// + public static async System.Threading.Tasks.Task AsyncWaitForKill(this Tween t) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active) await System.Threading.Tasks.Task.Yield(); + } + + /// + /// Returns an async that waits until the tween is killed or has gone through the given amount of loops. + /// It can be used inside an async operation. + /// Example usage:await myTween.AsyncWaitForElapsedLoops(); + /// + /// Elapsed loops to wait for + public static async System.Threading.Tasks.Task AsyncWaitForElapsedLoops(this Tween t, int elapsedLoops) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active && t.CompletedLoops() < elapsedLoops) await System.Threading.Tasks.Task.Yield(); + } + + /// + /// Returns an async that waits until the tween is killed or started + /// (meaning when the tween is set in a playing state the first time, after any eventual delay). + /// It can be used inside an async operation. + /// Example usage:await myTween.AsyncWaitForPosition(); + /// + /// Position (loops included, delays excluded) to wait for + public static async System.Threading.Tasks.Task AsyncWaitForPosition(this Tween t, float position) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active && t.position * (t.CompletedLoops() + 1) < position) await System.Threading.Tasks.Task.Yield(); + } + + /// + /// Returns an async that waits until the tween is killed. + /// It can be used inside an async operation. + /// Example usage:await myTween.AsyncWaitForKill(); + /// + public static async System.Threading.Tasks.Task AsyncWaitForStart(this Tween t) + { + if (!t.active) { + if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); + return; + } + while (t.active && !t.playedOnce) await System.Threading.Tasks.Task.Yield(); + } + + #endregion +#endif + + #endregion + + #endregion +#endif + } + + // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ + // ███ CLASSES █████████████████████████████████████████████████████████████████████████████████████████████████████████ + // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ + + public static class DOTweenCYInstruction + { + public class WaitForCompletion : CustomYieldInstruction + { + public override bool keepWaiting { get { + return t.active && !t.IsComplete(); + }} + readonly Tween t; + public WaitForCompletion(Tween tween) + { + t = tween; + } + } + + public class WaitForRewind : CustomYieldInstruction + { + public override bool keepWaiting { get { + return t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0); + }} + readonly Tween t; + public WaitForRewind(Tween tween) + { + t = tween; + } + } + + public class WaitForKill : CustomYieldInstruction + { + public override bool keepWaiting { get { + return t.active; + }} + readonly Tween t; + public WaitForKill(Tween tween) + { + t = tween; + } + } + + public class WaitForElapsedLoops : CustomYieldInstruction + { + public override bool keepWaiting { get { + return t.active && t.CompletedLoops() < elapsedLoops; + }} + readonly Tween t; + readonly int elapsedLoops; + public WaitForElapsedLoops(Tween tween, int elapsedLoops) + { + t = tween; + this.elapsedLoops = elapsedLoops; + } + } + + public class WaitForPosition : CustomYieldInstruction + { + public override bool keepWaiting { get { + return t.active && t.position * (t.CompletedLoops() + 1) < position; + }} + readonly Tween t; + readonly float position; + public WaitForPosition(Tween tween, float position) + { + t = tween; + this.position = position; + } + } + + public class WaitForStart : CustomYieldInstruction + { + public override bool keepWaiting { get { + return t.active && !t.playedOnce; + }} + readonly Tween t; + public WaitForStart(Tween tween) + { + t = tween; + } + } + } +} diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta new file mode 100644 index 00000000..290189f5 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUnityVersion.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 63c02322328255542995bd02b47b0457 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs new file mode 100644 index 00000000..12a365d4 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs @@ -0,0 +1,167 @@ +// Author: Daniele Giardini - http://www.demigiant.com +// Created: 2018/07/13 + +using System; +using System.Reflection; +using UnityEngine; +using DG.Tweening.Core; +using DG.Tweening.Plugins.Core.PathCore; +using DG.Tweening.Plugins.Options; + +#pragma warning disable 1591 +namespace DG.Tweening +{ + /// + /// Utility functions that deal with available Modules. + /// Modules defines: + /// - DOTAUDIO + /// - DOTPHYSICS + /// - DOTPHYSICS2D + /// - DOTSPRITE + /// - DOTUI + /// Extra defines set and used for implementation of external assets: + /// - DOTWEEN_TMP ► TextMesh Pro + /// - DOTWEEN_TK2D ► 2D Toolkit + /// + public static class DOTweenModuleUtils + { + static bool _initialized; + + #region Reflection + + /// + /// Called via Reflection by DOTweenComponent on Awake + /// +#if UNITY_2018_1_OR_NEWER + [UnityEngine.Scripting.Preserve] +#endif + public static void Init() + { + if (_initialized) return; + + _initialized = true; + DOTweenExternalCommand.SetOrientationOnPath += Physics.SetOrientationOnPath; + +#if UNITY_EDITOR +#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1 + UnityEditor.EditorApplication.playmodeStateChanged += PlaymodeStateChanged; +#else + UnityEditor.EditorApplication.playModeStateChanged += PlaymodeStateChanged; +#endif +#endif + } + +#if UNITY_2018_1_OR_NEWER +#pragma warning disable + [UnityEngine.Scripting.Preserve] + // Just used to preserve methods when building, never called + static void Preserver() + { + Assembly[] loadedAssemblies = AppDomain.CurrentDomain.GetAssemblies(); + MethodInfo mi = typeof(MonoBehaviour).GetMethod("Stub"); + } +#pragma warning restore +#endif + + #endregion + +#if UNITY_EDITOR + // Fires OnApplicationPause in DOTweenComponent even when Editor is paused (otherwise it's only fired at runtime) +#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1 + static void PlaymodeStateChanged() + #else + static void PlaymodeStateChanged(UnityEditor.PlayModeStateChange state) +#endif + { + if (DOTween.instance == null) return; + DOTween.instance.OnApplicationPause(UnityEditor.EditorApplication.isPaused); + } +#endif + + // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ + // ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████ + // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ + + public static class Physics + { + // Called via DOTweenExternalCommand callback + public static void SetOrientationOnPath(PathOptions options, Tween t, Quaternion newRot, Transform trans) + { +#if true // PHYSICS_MARKER + if (options.isRigidbody) ((Rigidbody)t.target).rotation = newRot; + else trans.rotation = newRot; +#else + trans.rotation = newRot; +#endif + } + + // Returns FALSE if the DOTween's Physics2D Module is disabled, or if there's no Rigidbody2D attached + public static bool HasRigidbody2D(Component target) + { +#if true // PHYSICS2D_MARKER + return target.GetComponent() != null; +#else + return false; +#endif + } + + #region Called via Reflection + + + // Called via Reflection by DOTweenPathInspector + // Returns FALSE if the DOTween's Physics Module is disabled, or if there's no rigidbody attached +#if UNITY_2018_1_OR_NEWER + [UnityEngine.Scripting.Preserve] +#endif + public static bool HasRigidbody(Component target) + { +#if true // PHYSICS_MARKER + return target.GetComponent() != null; +#else + return false; +#endif + } + + // Called via Reflection by DOTweenPath +#if UNITY_2018_1_OR_NEWER + [UnityEngine.Scripting.Preserve] +#endif + public static TweenerCore CreateDOTweenPathTween( + MonoBehaviour target, bool tweenRigidbody, bool isLocal, Path path, float duration, PathMode pathMode + ){ + TweenerCore t = null; + bool rBodyFoundAndTweened = false; +#if true // PHYSICS_MARKER + if (tweenRigidbody) { + Rigidbody rBody = target.GetComponent(); + if (rBody != null) { + rBodyFoundAndTweened = true; + t = isLocal + ? rBody.DOLocalPath(path, duration, pathMode) + : rBody.DOPath(path, duration, pathMode); + } + } +#endif +#if true // PHYSICS2D_MARKER + if (!rBodyFoundAndTweened && tweenRigidbody) { + Rigidbody2D rBody2D = target.GetComponent(); + if (rBody2D != null) { + rBodyFoundAndTweened = true; + t = isLocal + ? rBody2D.DOLocalPath(path, duration, pathMode) + : rBody2D.DOPath(path, duration, pathMode); + } + } +#endif + if (!rBodyFoundAndTweened) { + t = isLocal + ? target.transform.DOLocalPath(path, duration, pathMode) + : target.transform.DOPath(path, duration, pathMode); + } + return t; + } + + #endregion + } + } +} diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs.meta new file mode 100644 index 00000000..ab62186c --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7bcaf917d9cf5b84090421a5a2abe42e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/readme.txt b/InsAsterix/Assets/Plugins/Demigiant/DOTween/readme.txt new file mode 100644 index 00000000..37ff7ef5 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/readme.txt @@ -0,0 +1,29 @@ +DOTween and DOTween Pro are copyright (c) 2014-2018 Daniele Giardini - Demigiant + +// IMPORTANT!!! ///////////////////////////////////////////// +// Upgrading DOTween from versions older than 1.2.000 /////// +// (or DOTween Pro older than 1.0.000) ////////////////////// +------------------------------------------------------------- +If you're upgrading your project from a version of DOTween older than 1.2.000 (or DOTween Pro older than 1.0.000) please follow these instructions carefully. +1) Import the new version in the same folder as the previous one, overwriting old files. A lot of errors will appear but don't worry +2) Close and reopen Unity (and your project). This is fundamental: skipping this step will cause a bloodbath +3) Open DOTween's Utility Panel (Tools > Demigiant > DOTween Utility Panel) if it doesn't open automatically, then press "Setup DOTween...": this will run the upgrade setup +4) From the Add/Remove Modules panel that opens, activate/deactivate Modules for Unity systems and for external assets (Pro version only) + +// GET STARTED ////////////////////////////////////////////// + +- After importing a new DOTween update, select DOTween's Utility Panel from the "Tools/Demigiant" menu (if it doesn't open automatically) and press the "Setup DOTween..." button to activate/deactivate Modules. You can also access a Preferences Tab from there to choose default settings for DOTween. +- In your code, add "using DG.Tweening" to each class where you want to use DOTween. +- You're ready to tween. Check out the links below for full documentation and license info. + + +// LINKS /////////////////////////////////////////////////////// + +DOTween website (documentation, examples, etc): http://dotween.demigiant.com +DOTween license: http://dotween.demigiant.com/license.php +DOTween repository (Google Code): https://code.google.com/p/dotween/ +Demigiant website (documentation, examples, etc): http://www.demigiant.com + +// NOTES ////////////////////////////////////////////////////// + +- DOTween's Utility Panel can be found under "Tools > Demigiant > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences \ No newline at end of file diff --git a/InsAsterix/Assets/Plugins/Demigiant/DOTween/readme.txt.meta b/InsAsterix/Assets/Plugins/Demigiant/DOTween/readme.txt.meta new file mode 100644 index 00000000..37991656 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Demigiant/DOTween/readme.txt.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: fccfc62abf2eb0a4db614853430894fd +TextScriptImporter: + userData: diff --git a/InsAsterix/Assets/Plugins/Sirenix.meta b/InsAsterix/Assets/Plugins/Sirenix.meta new file mode 100644 index 00000000..41e82c0b --- /dev/null +++ b/InsAsterix/Assets/Plugins/Sirenix.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 04ecb813b57f4a645bce354be020e478 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Plugins/Sirenix/Odin Validator.meta b/InsAsterix/Assets/Plugins/Sirenix/Odin Validator.meta new file mode 100644 index 00000000..50567b2d --- /dev/null +++ b/InsAsterix/Assets/Plugins/Sirenix/Odin Validator.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2c4d914f1bc2a794fb6d336bc972a1ce +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor.meta b/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor.meta new file mode 100644 index 00000000..5b642cea --- /dev/null +++ b/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 26e34da4ce0b5ef43a37519908e3cca3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Config.meta b/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Config.meta new file mode 100644 index 00000000..7b1c62ba --- /dev/null +++ b/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Config.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a4f2d1f0dfca7944f8eedc7681e05ead +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Config/GlobalValidationConfig.asset b/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Config/GlobalValidationConfig.asset new file mode 100644 index 00000000..633940a2 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Config/GlobalValidationConfig.asset @@ -0,0 +1,84 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 0} + m_Name: GlobalValidationConfig + m_EditorClassIdentifier: + ValidateScenesOnSceneLoad: + serializedValue: 0 + changedFromDefault: 0 + ValidateMainProfileOnLoad: + serializedValue: 0 + changedFromDefault: 0 + QueueAssetsOnLoad: + serializedValue: 0 + changedFromDefault: 0 + QueueScenesOnLoad: + serializedValue: 0 + changedFromDefault: 0 + PopulateQueueOnAssetDeleted: + serializedValue: 0 + changedFromDefault: 0 + PopulateQueueOnGameObjectDeleted: + serializedValue: 0 + changedFromDefault: 0 + RunMainValidationSessionOnLoad: + serializedValue: 0 + changedFromDefault: 0 + DeepValidation: + serializedValue: 0 + changedFromDefault: 0 + ContinuouslyValidateVisibleIssues: + serializedValue: 0 + changedFromDefault: 0 + PauseValidationWhileWorkingInSceneView: + serializedValue: 0 + changedFromDefault: 0 + PingOnDoubleClick: + serializedValue: 0 + changedFromDefault: 0 + FocusObjectOnDoubleClick: + serializedValue: 0 + changedFromDefault: 0 + FrameSelection: + serializedValue: 0 + changedFromDefault: 0 + SkipFirstSample: + serializedValue: 0 + changedFromDefault: 0 + ShowWidget: + serializedValue: 0 + changedFromDefault: 0 + DebugMode: + serializedValue: 0 + changedFromDefault: 0 + ShowWidgetOnlyWhenErrorOrWarnings: + serializedValue: 0 + changedFromDefault: 0 + EnableLeakDetection: + serializedValue: 0 + changedFromDefault: 0 + SupressAssetLoadErrorsFromUnityLogger: + serializedValue: 0 + changedFromDefault: 0 + OpenComponentInInspectorAndCloseOthers: + serializedValue: 0 + changedFromDefault: 0 + WatchForChanges: + serializedValue: 0 + changedFromDefault: 0 + ValidateInBackground: + serializedValue: 0 + changedFromDefault: 0 + KeepMainValidationSessionAliveInBackground: + serializedValue: 0 + changedFromDefault: 0 + HasShownValidationConfig: 0 diff --git a/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Config/GlobalValidationConfig.asset.meta b/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Config/GlobalValidationConfig.asset.meta new file mode 100644 index 00000000..2a90857f --- /dev/null +++ b/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Config/GlobalValidationConfig.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2e9fd1f77cb525347ae25a7452c54bd6 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Profiles.meta b/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Profiles.meta new file mode 100644 index 00000000..3e3833ed --- /dev/null +++ b/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Profiles.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4042abf49c9354e4a9a358d7cbe567e5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Profiles/Main Profile.asset b/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Profiles/Main Profile.asset new file mode 100644 index 00000000..5f7f5f00 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Profiles/Main Profile.asset @@ -0,0 +1,65 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 0} + m_Name: Main Profile + m_EditorClassIdentifier: + Include: + - Enabled: 1 + Type: 2 + Asset: + Path: + Filter: + Object: {fileID: 0} + Scene: + Type: 2 + Value: + IncludeAssetDependencies: 1 + AssetBundle: + AddressableGroup: + - Enabled: 1 + Type: 2 + Asset: + Path: + Filter: + Object: {fileID: 0} + Scene: + Type: 1 + Value: + IncludeAssetDependencies: 1 + AssetBundle: + AddressableGroup: + - Enabled: 1 + Type: 2 + Asset: + Path: + Filter: + Object: {fileID: 0} + Scene: + Type: 0 + Value: Assets + IncludeAssetDependencies: 0 + AssetBundle: + AddressableGroup: + - Enabled: 1 + Type: 0 + Asset: + Path: Assets + Filter: + Object: {fileID: 0} + Scene: + Type: 0 + Value: + IncludeAssetDependencies: 0 + AssetBundle: + AddressableGroup: + Exclude: [] + icon: 391 diff --git a/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Profiles/Main Profile.asset.meta b/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Profiles/Main Profile.asset.meta new file mode 100644 index 00000000..ba2a0f59 --- /dev/null +++ b/InsAsterix/Assets/Plugins/Sirenix/Odin Validator/Editor/Profiles/Main Profile.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 95e4d7852281e9e4f9aee21ccb3bbb62 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Resources.meta b/InsAsterix/Assets/Resources.meta new file mode 100644 index 00000000..012a4105 --- /dev/null +++ b/InsAsterix/Assets/Resources.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5405f5b5ac677cd4ea6e323a956daa16 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Resources/DOTweenSettings.asset b/InsAsterix/Assets/Resources/DOTweenSettings.asset new file mode 100644 index 00000000..62ebbaf2 --- /dev/null +++ b/InsAsterix/Assets/Resources/DOTweenSettings.asset @@ -0,0 +1,54 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 16995157, guid: a811bde74b26b53498b4f6d872b09b6d, type: 3} + m_Name: DOTweenSettings + m_EditorClassIdentifier: + useSafeMode: 1 + safeModeOptions: + logBehaviour: 2 + nestedTweenFailureBehaviour: 0 + timeScale: 1 + unscaledTimeScale: 1 + useSmoothDeltaTime: 0 + maxSmoothUnscaledTime: 0.15 + rewindCallbackMode: 0 + showUnityEditorReport: 0 + logBehaviour: 0 + drawGizmos: 1 + defaultRecyclable: 0 + defaultAutoPlay: 3 + defaultUpdateType: 0 + defaultTimeScaleIndependent: 0 + defaultEaseType: 6 + defaultEaseOvershootOrAmplitude: 1.70158 + defaultEasePeriod: 0 + defaultAutoKill: 1 + defaultLoopType: 0 + debugMode: 0 + debugStoreTargetId: 1 + showPreviewPanel: 1 + storeSettingsLocation: 0 + modules: + showPanel: 0 + audioEnabled: 1 + physicsEnabled: 1 + physics2DEnabled: 1 + spriteEnabled: 1 + uiEnabled: 1 + textMeshProEnabled: 0 + tk2DEnabled: 0 + deAudioEnabled: 0 + deUnityExtendedEnabled: 0 + epoOutlineEnabled: 0 + createASMDEF: 0 + showPlayingTweens: 0 + showPausedTweens: 0 diff --git a/InsAsterix/Assets/Resources/DOTweenSettings.asset.meta b/InsAsterix/Assets/Resources/DOTweenSettings.asset.meta new file mode 100644 index 00000000..7862d217 --- /dev/null +++ b/InsAsterix/Assets/Resources/DOTweenSettings.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2af8eaa87e8fa834e8dc3b2ad0b14ac9 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/InsAsterix/Assets/Scenes/Sandbox Gwen.unity b/InsAsterix/Assets/Scenes/Sandbox Gwen.unity index 4f52a6f1..de9aea29 100644 --- a/InsAsterix/Assets/Scenes/Sandbox Gwen.unity +++ b/InsAsterix/Assets/Scenes/Sandbox Gwen.unity @@ -1686,7 +1686,7 @@ GameObject: - component: {fileID: 253906655} - component: {fileID: 253906658} m_Layer: 0 - m_Name: Capsule + m_Name: Body m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -1701,8 +1701,8 @@ Transform: m_GameObject: {fileID: 253906654} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 10, y: 10, z: 10} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 1760894969} m_RootOrder: 0 @@ -1748,7 +1748,7 @@ SpriteRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_Sprite: {fileID: -9095717837082945937, guid: 207ee8102dd4143d288186ef0be518ee, type: 3} + m_Sprite: {fileID: 2067066292, guid: f8bf3edc8aa60e54b9ff7968bef6a6db, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 m_FlipY: 0 @@ -4159,6 +4159,7 @@ GameObject: - component: {fileID: 1760894970} - component: {fileID: 1760894973} - component: {fileID: 1760894972} + - component: {fileID: 1760894974} m_Layer: 0 m_Name: Player m_TagString: Untagged @@ -4198,7 +4199,7 @@ CapsuleCollider2D: m_UsedByEffector: 0 m_UsedByComposite: 0 m_Offset: {x: 0, y: 0} - m_Size: {x: 0.5, y: 1} + m_Size: {x: 0.62, y: 1.47} m_Direction: 0 --- !u!50 &1760894971 Rigidbody2D: @@ -4419,6 +4420,7 @@ MonoBehaviour: serializedVersion: 2 m_Bits: 72 spawnPoint: {fileID: 0} + anim: {fileID: 0} dashCooldown: 1.5 jumpCooldown: 0.5 death: @@ -4427,6 +4429,26 @@ MonoBehaviour: resurrect: m_PersistentCalls: m_Calls: [] +--- !u!95 &1760894974 +Animator: + serializedVersion: 5 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1760894967} + m_Enabled: 1 + m_Avatar: {fileID: 0} + m_Controller: {fileID: 9100000, guid: 4fe501f22a3148d45a236320ccfe3ae9, type: 2} + m_CullingMode: 0 + m_UpdateMode: 0 + m_ApplyRootMotion: 0 + m_LinearVelocityBlending: 0 + m_StabilizeFeet: 0 + m_WarningMessage: + m_HasTransformHierarchy: 1 + m_AllowConstantClipSamplingOptimization: 1 + m_KeepAnimatorStateOnDisable: 0 --- !u!1 &1934325932 GameObject: m_ObjectHideFlags: 0