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b/InsAsterix/Assets/LeanTween/Documentation.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 6737b2aaab0f546e39693df5f551dfc8 diff --git a/InsAsterix/Assets/LeanTween/Documentation/assets.meta b/InsAsterix/Assets/LeanTween/Documentation/assets.meta new file mode 100644 index 00000000..ed25ad6d --- /dev/null +++ b/InsAsterix/Assets/LeanTween/Documentation/assets.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: cb26df1b849af495bbce0f91bac5a3f7 diff --git a/InsAsterix/Assets/LeanTween/Documentation/assets/css.meta b/InsAsterix/Assets/LeanTween/Documentation/assets/css.meta new file mode 100644 index 00000000..03b114ed --- /dev/null +++ b/InsAsterix/Assets/LeanTween/Documentation/assets/css.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 1f4f05e2c3c7b4c5eb028eb9c0c93886 diff --git a/InsAsterix/Assets/LeanTween/Documentation/assets/css/main.css b/InsAsterix/Assets/LeanTween/Documentation/assets/css/main.css new file mode 100644 index 00000000..621cf576 --- /dev/null +++ b/InsAsterix/Assets/LeanTween/Documentation/assets/css/main.css @@ -0,0 +1,836 @@ +/* +Font sizes for all selectors other than the body are given in percentages, +with 100% equal to 13px. To calculate a font size percentage, multiply the +desired size in pixels by 7.6923076923. + +Here's a quick lookup table: + +10px - 76.923% +11px - 84.615% +12px - 92.308% +13px - 100% +14px - 107.692% +15px - 115.385% +16px - 123.077% +17px - 130.769% +18px - 138.462% +19px - 146.154% +20px - 153.846% +*/ + + +html { + background: #fff; + color: #333; + overflow-y: scroll; +} + +body { + font: 13px/1.4 'Lucida Grande', 'Lucida Sans Unicode', 'DejaVu Sans', 'Bitstream Vera Sans', 'Helvetica', 'Arial', sans-serif; + margin: 0; + padding: 0; +} + +/* -- Links ----------------------------------------------------------------- */ +a { + color: #356de4; + text-decoration: none; +} + +.hidden { + display: none; +} + +a:hover { text-decoration: underline; } + +/* "Jump to Table of Contents" link is shown to assistive tools, but hidden from + sight until it's focused. */ +.jump { + position: absolute; + padding: 3px 6px; + left: -99999px; + top: 0; +} + +.jump:focus { left: 40%; } + +/* -- Paragraphs ------------------------------------------------------------ */ +p { margin: 1.3em 0; } +dd p, td p { margin-bottom: 0; } +dd p:first-child, td p:first-child { margin-top: 0; } + +/* -- Headings -------------------------------------------------------------- */ +h1, h2, h3, h4, h5, h6 { + color: #D98527;/*was #f80*/ + font-family: 'Trebuchet MS', sans-serif; + font-weight: bold; + line-height: 1.1; + margin: 1.1em 0 0.5em; +} + +h1 { + font-size: 184.6%; + color: #30418C; + margin: 0.75em 0 0.5em; +} + +h2 { + font-size: 153.846%; + color: #E48A2B; +} + +h3 { font-size: 138.462%; } + +h4 { + border-bottom: 1px solid #DBDFEA; + color: #E48A2B; + font-size: 115.385%; + font-weight: normal; + padding-bottom: 2px; +} + +h5, h6 { font-size: 107.692%; } + +/* -- Code and examples ----------------------------------------------------- */ +code, kbd, pre, samp { + font-family: Menlo, Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', Courier, monospace; + font-size: 92.308%; + line-height: 1.35; +} + +p code, p kbd, p samp { + background: #FCFBFA; + border: 1px solid #EFEEED; + padding: 0 3px; +} + +a code, a kbd, a samp, +pre code, pre kbd, pre samp, +table code, table kbd, table samp, +.intro code, .intro kbd, .intro samp, +.toc code, .toc kbd, .toc samp { + background: none; + border: none; + padding: 0; +} + +pre.code, pre.terminal, pre.cmd { + overflow-x: auto; + *overflow-x: scroll; + padding: 0.3em 0.6em; +} + +pre.code { + background: #FCFBFA; + border: 1px solid #EFEEED; + border-left-width: 5px; +} + +pre.terminal, pre.cmd { + background: #F0EFFC; + border: 1px solid #D0CBFB; + border-left: 5px solid #D0CBFB; +} + +/* Don't reduce the font size of // elements inside
+   blocks. */
+pre code, pre kbd, pre samp { font-size: 100%; }
+
+/* Used to denote text that shouldn't be selectable, such as line numbers or
+   shell prompts. Guess which browser this doesn't work in. */
+.noselect {
+    -moz-user-select: -moz-none;
+    -khtml-user-select: none;
+    -webkit-user-select: none;
+    -o-user-select: none;
+    user-select: none;
+}
+
+/* -- Lists ----------------------------------------------------------------- */
+dd { margin: 0.2em 0 0.7em 1em; }
+dl { margin: 1em 0; }
+dt { font-weight: bold; }
+
+/* -- Tables ---------------------------------------------------------------- */
+caption, th { text-align: left; }
+
+table {
+    border-collapse: collapse;
+    width: 100%;
+}
+
+td, th {
+    border: 1px solid #fff;
+    padding: 5px 12px;
+    vertical-align: top;
+}
+
+td { background: #E6E9F5; }
+td dl { margin: 0; }
+td dl dl { margin: 1em 0; }
+td pre:first-child { margin-top: 0; }
+
+th {
+    background: #D2D7E6;/*#97A0BF*/
+    border-bottom: none;
+    border-top: none;
+    color: #000;/*#FFF1D5*/
+    font-family: 'Trebuchet MS', sans-serif;
+    font-weight: bold;
+    line-height: 1.3;
+    white-space: nowrap;
+}
+
+
+/* -- Layout and Content ---------------------------------------------------- */
+#doc {
+    margin: auto;
+    min-width: 1024px;
+}
+
+.content { padding: 0 20px 0 25px; }
+
+.sidebar {
+    padding: 0 15px 0 10px;
+}
+#bd {
+    padding: 7px 0 130px;
+    position: relative;
+    width: 99%;
+}
+
+/* -- Table of Contents ----------------------------------------------------- */
+
+/* The #toc id refers to the single global table of contents, while the .toc
+   class refers to generic TOC lists that could be used throughout the page. */
+
+.toc code, .toc kbd, .toc samp { font-size: 100%; }
+.toc li { font-weight: bold; }
+.toc li li { font-weight: normal; }
+
+/* -- Intro and Example Boxes ----------------------------------------------- */
+
+.intro, .example { margin-bottom: 2em; }
+.example {
+    -moz-border-radius: 4px;
+    -webkit-border-radius: 4px;
+    border-radius: 4px;
+    -moz-box-shadow: 0 0 5px #bfbfbf;
+    -webkit-box-shadow: 0 0 5px #bfbfbf;
+    box-shadow: 0 0 5px #bfbfbf;
+    padding: 0.5em 0.5em 0.5em 0.5em;
+    background-color: #EFF2FA;
+}
+.intro {
+    background: none repeat scroll 0 0 #F0F1F8; border: 1px solid #D4D8EB; padding: 0 1em;
+}
+
+.example h4{
+    margin:0.0em 0 0.0em;
+}
+
+.example p {
+    margin:0.3em 0;
+}
+
+
+/* -- Other Styles ---------------------------------------------------------- */
+
+/* These are probably YUI-specific, and should be moved out of Selleck's default
+   theme. */
+
+.button {
+    border: 1px solid #dadada;
+    -moz-border-radius: 3px;
+    -webkit-border-radius: 3px;
+    border-radius: 3px;
+    color: #444;
+    display: inline-block;
+    font-family: Helvetica, Arial, sans-serif;
+    font-size: 92.308%;
+    font-weight: bold;
+    padding: 4px 13px 3px;
+    -moz-text-shadow: 1px 1px 0 #fff;
+    -webkit-text-shadow: 1px 1px 0 #fff;
+    text-shadow: 1px 1px 0 #fff;
+    white-space: nowrap;
+
+    background: #EFEFEF; /* old browsers */
+    background: -moz-linear-gradient(top, #f5f5f5 0%, #efefef 50%, #e5e5e5 51%, #dfdfdf 100%); /* firefox */
+    background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#f5f5f5), color-stop(50%,#efefef), color-stop(51%,#e5e5e5), color-stop(100%,#dfdfdf)); /* webkit */
+    filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#f5f5f5', endColorstr='#dfdfdf',GradientType=0 ); /* ie */
+}
+
+.button:hover {
+    border-color: #466899;
+    color: #fff;
+    text-decoration: none;
+    -moz-text-shadow: 1px 1px 0 #222;
+    -webkit-text-shadow: 1px 1px 0 #222;
+    text-shadow: 1px 1px 0 #222;
+
+    background: #6396D8; /* old browsers */
+    background: -moz-linear-gradient(top, #6396D8 0%, #5A83BC 50%, #547AB7 51%, #466899 100%); /* firefox */
+    background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#6396D8), color-stop(50%,#5A83BC), color-stop(51%,#547AB7), color-stop(100%,#466899)); /* webkit */
+    filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#6396D8', endColorstr='#466899',GradientType=0 ); /* ie */
+}
+
+.newwindow { text-align: center; }
+
+.header .version em {
+    display: block;
+    text-align: right;
+}
+
+.header .version form {
+    display: block;
+    text-align: right;
+}
+
+
+#classdocs .item {
+    border-bottom: 1px solid #466899;
+    margin: 1em 0;
+    padding: 1.5em;
+}
+
+.params, .returns{
+    font-size:11px;
+}
+
+.returns-description p{
+    margin:0 0 0.6em 0;
+}
+
+#classdocs .item .params p,
+    #classdocs .item .returns p,{
+    display: inline;
+}
+
+#classdocs .item em code, #classdocs .item em.comment {
+    color: green;
+}
+
+#classdocs .item em.comment a {
+    color: green;
+    text-decoration: underline;
+}
+
+#classdocs .foundat {
+    font-size: 11px;
+    font-style: normal;
+}
+
+.attrs .emits {
+    margin-left: 2em;
+    padding: .5em;
+    border-left: 1px dashed #ccc;
+}
+
+abbr {
+    border-bottom: 1px dashed #ccc;
+    font-size: 80%;
+    cursor: help;
+}
+
+.prettyprint li.L0, 
+.prettyprint li.L1, 
+.prettyprint li.L2, 
+.prettyprint li.L3, 
+.prettyprint li.L5, 
+.prettyprint li.L6, 
+.prettyprint li.L7, 
+.prettyprint li.L8 {
+    list-style: decimal;
+}
+
+ul li p {
+    margin-top: 0;
+}
+
+.method .name {
+    font-size: 110%;
+}
+
+.apidocs .methods .extends .method,
+.apidocs .properties .extends .property,
+.apidocs .attrs .extends .attr,
+.apidocs .events .extends .event {
+    font-weight: bold;
+}
+
+.apidocs .methods .extends .inherited,
+.apidocs .properties .extends .inherited,
+.apidocs .attrs .extends .inherited,
+.apidocs .events .extends .inherited {
+    font-weight: normal;
+}
+
+#hd {
+    background: whiteSmoke;
+    background: -moz-linear-gradient(top,#DCDBD9 0,#F6F5F3 100%);
+    background: -webkit-gradient(linear,left top,left bottom,color-stop(0%,#DCDBD9),color-stop(100%,#F6F5F3));
+    filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#dcdbd9',endColorstr='#F6F5F3',GradientType=0);
+    border-bottom: 1px solid #DFDFDF;
+    padding: 0 15px 1px 20px;
+    margin-bottom: 15px;
+}
+
+#hd img {
+    margin-right: 10px;
+    vertical-align: middle;
+}
+
+
+/* -- API Docs CSS ---------------------------------------------------------- */
+
+/*
+This file is organized so that more generic styles are nearer the top, and more
+specific styles are nearer the bottom of the file. This allows us to take full
+advantage of the cascade to avoid redundant style rules. Please respect this
+convention when making changes.
+*/
+
+/* -- Generic TabView styles ------------------------------------------------ */
+
+/*
+These styles apply to all API doc tabviews. To change styles only for a
+specific tabview, see the other sections below.
+*/
+
+.yui3-js-enabled .apidocs .tabview {
+    visibility: visible; /* Hide until the TabView finishes rendering. */
+    _visibility: visible;
+}
+
+.apidocs .tabview.yui3-tabview-content { visibility: visible; }
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+    margin-top: 2.2em;
+    position: absolute;
+    right: 1.5em;
+}
+
+/*#api-options label { margin-right: 0.6em; }*/
+
+/* -- API list -------------------------------------------------------------- */
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+    *zoom: 1;
+}
+
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+    font-size: 12px;
+    line-height: 1.4;
+    list-style: none;
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+    padding: 0.5em 0 0.5em 0.4em;
+}
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+    padding: 1px 4px 0;
+    text-decoration: none;
+    _border: none;
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+    color: #333;
+    outline: none;
+}
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+    text-shadow: 1px 1px 1px #fff;
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+    right: 4px;
+    top: 7px;
+}
+
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+    font-weight: bold;
+}
+
+#advertising{
+    text-align: center;
+    background-color: #e4e9f6;
+    padding: 5px 0 5px 0;
+}
+
+#advertising img{
+    border:1px solid black;
+}
+
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+    display: block;
+    margin: 5px auto 5px auto;
+    margin-right: auto;
+}
+
+#support{
+    margin-top:8px;
+}
+
+#support td{
+    background:none;
+    border:none;
+    padding:0px;
+}
+
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diff --git a/InsAsterix/Assets/LeanTween/Documentation/classes/LTBezierPath.html b/InsAsterix/Assets/LeanTween/Documentation/classes/LTBezierPath.html
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+
+
+
+    
+    LTBezierPath
+    
+    
+    
+    
+    
+    
+    
+    
+
+
+
+
+
+
+

- Developed by Dented Pixel
+
+
+ API Docs for: LeanTween 2.50
+ + + + + +
+

Support LeanTween!

+ +
+
+ + + + + + + +
+
+
+ +

Maintaining and adding new features takes time, your support is appreciated.

+
+
+ + +
+
+ Show: + + + + + + + +
+ +
+
+
+

LTBezierPath Class

+
+ + +
+ Defined in: LeanTween.cs:2944 +
+ + +
+ + +
+

Manually animate along a bezier path with this class

+ +
+ +
+

Constructor

+
+

LTBezierPath

+ +
+ (
    +
  • + pts +
  • +
) +
+ + + + + + + + +
+

+ Defined in + LeanTween.cs:2944 +

+ + + +
+ +
+ +
+ +
+

Parameters:

+ +
    +
  • + pts + Vector3 Array + + +
    +

    A set of points that define one or many bezier paths (the paths should be passed in multiples of 4, which correspond to each individual bezier curve)
    + It goes in the order: startPoint,endControl,startControl,endPoint - Note: the control for the end and start are reversed! This is just a quirk of the API.
    +

    + +
    + +
  • +
+
+ + +
+

Example:

+ +
+

LTBezierPath ltPath = new LTBezierPath( new Vector3[] { new Vector3(0f,0f,0f),new Vector3(1f,0f,0f), new Vector3(1f,0f,0f), new Vector3(1f,1f,0f)} );

+ LeanTween.move(lt, ltPath.vec3, 4.0f).setOrientToPath(true).setDelay(1f).setEase(LeanTweenType.easeInOutQuad); // animate
+ Vector3 pt = ltPath.point( 0.6f ); // retrieve a point along the path

+ +
+
+
+
+ +
+ + +
+
+

Item Index

+ +
+

Methods

+ + +
+ +
+

Properties

+ + +
+ + +
+ +
+

Methods

+ +
+

place

+ +
+ (
    +
  • + transform:Transform +
  • +
  • + ratio:float +
  • +
) +
+ + + + + + + + +
+

+ Defined in + LeanTween.cs:3043 +

+ + + +
+ +
+ Place an object along a certain point on the path (facing the direction perpendicular to the path) +
+ +
+

Parameters:

+ +
    +
  • + transform:Transform + Transform + + +
    +

    the transform of the object you wish to place along the path

    + +
    + +
  • +
  • + ratio:float + Float + + +
    +

    ratio of the point along the path you wish to receive (0-1)

    + +
    + +
  • +
+
+ + +
+

Example:

+ +
+

ltPath.place( transform, 0.6f );

+ +
+
+
+
+

place

+ +
+ (
    +
  • + transform:Transform +
  • +
  • + ratio:float +
  • +
  • + rotation:Vector3 +
  • +
) +
+ + + + + + + + +
+

+ Defined in + LeanTween.cs:3057 +

+ + + +
+ +
+ Place an object along a certain point on the path, with it facing a certain direction perpendicular to the path +
+ +
+

Parameters:

+ +
    +
  • + transform:Transform + Transform + + +
    +

    the transform of the object you wish to place along the path

    + +
    + +
  • +
  • + ratio:float + Float + + +
    +

    ratio of the point along the path you wish to receive (0-1)

    + +
    + +
  • +
  • + rotation:Vector3 + Vector3 + + +
    +

    the direction in which to place the transform ex: Vector3.up

    + +
    + +
  • +
+
+ + +
+

Example:

+ +
+

ltPath.place( transform, 0.6f, Vector3.left );

+ +
+
+
+
+

placeLocal

+ +
+ (
    +
  • + transform:Transform +
  • +
  • + ratio:float +
  • +
) +
+ + + + + + + + +
+

+ Defined in + LeanTween.cs:3075 +

+ + + +
+ +
+ Place an object along a certain point on the path (facing the direction perpendicular to the path) - Local Space, not world-space +
+ +
+

Parameters:

+ +
    +
  • + transform:Transform + Transform + + +
    +

    the transform of the object you wish to place along the path

    + +
    + +
  • +
  • + ratio:float + Float + + +
    +

    ratio of the point along the path you wish to receive (0-1)

    + +
    + +
  • +
+
+ + +
+

Example:

+ +
+

ltPath.placeLocal( transform, 0.6f );

+ +
+
+
+
+

placeLocal

+ +
+ (
    +
  • + transform:Transform +
  • +
  • + ratio:float +
  • +
  • + rotation:Vector3 +
  • +
) +
+ + + + + + + + +
+

+ Defined in + LeanTween.cs:3088 +

+ + + +
+ +
+ Place an object along a certain point on the path, with it facing a certain direction perpendicular to the path - Local Space, not world-space +
+ +
+

Parameters:

+ +
    +
  • + transform:Transform + Transform + + +
    +

    the transform of the object you wish to place along the path

    + +
    + +
  • +
  • + ratio:float + Float + + +
    +

    ratio of the point along the path you wish to receive (0-1)

    + +
    + +
  • +
  • + rotation:Vector3 + Vector3 + + +
    +

    the direction in which to place the transform ex: Vector3.up

    + +
    + +
  • +
+
+ + +
+

Example:

+ +
+

ltPath.placeLocal( transform, 0.6f, Vector3.left );

+ +
+
+
+
+

point

+ +
+ (
    +
  • + ratio:float +
  • +
) +
+ + + Vector3 + + + + + + + + +
+

+ Defined in + LeanTween.cs:3004 +

+ + + +
+ +
+ Retrieve a point along a path +
+ +
+

Parameters:

+ +
    +
  • + ratio:float + Float + + +
    +

    ratio of the point along the path you wish to receive (0-1)

    + +
    + +
  • +
+
+ +
+

Returns:

+ +
+ Vector3: +

Vector3 position of the point along the path

+ +
+
+ +
+

Example:

+ +
+

transform.position = ltPath.point( 0.6f );

+ +
+
+
+
+

ratioAtPoint

+ +
+ (
    +
  • + point:Vector3 +
  • +
) +
+ + + Float + + + + + + + + +
+

+ Defined in + LeanTween.cs:3125 +

+ + + +
+ +
+ Retrieve the closest ratio near the point +
+ +
+

Parameters:

+ +
    +
  • + point:Vector3 + Vector3 + + +
    +

    given a current location it makes the best approximiation of where it is along the path ratio-wise (0-1)

    + +
    + +
  • +
+
+ +
+

Returns:

+ +
+ Float: +

float of ratio along the path

+ +
+
+ +
+

Example:

+ +
+

ratioIter = ltBezier.ratioAtPoint( transform.position );

+ +
+
+
+
+ +
+

Properties

+ +
+

distance distance of the path (in unity units)

+ Float + + + + + +
+

+ Defined in + LeanTween.cs:2995 +

+ + +
+ +
+ +
+ + + +
+
+ + +
+
+
+
+
+
+
+
+ + + + + + + + + + diff --git a/InsAsterix/Assets/LeanTween/Documentation/classes/LTBezierPath.html.meta b/InsAsterix/Assets/LeanTween/Documentation/classes/LTBezierPath.html.meta new file mode 100644 index 00000000..98d07aa2 --- /dev/null +++ b/InsAsterix/Assets/LeanTween/Documentation/classes/LTBezierPath.html.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: f7b721e4275c14b53a73241b9d0b256f diff --git a/InsAsterix/Assets/LeanTween/Documentation/classes/LTDescr.html b/InsAsterix/Assets/LeanTween/Documentation/classes/LTDescr.html new file mode 100644 index 00000000..d8875f05 --- /dev/null +++ b/InsAsterix/Assets/LeanTween/Documentation/classes/LTDescr.html @@ -0,0 +1,2942 @@ + + + + + LTDescr + + + + + + + + + + + +
+
+
+

- Developed by Dented Pixel
+
+
+ API Docs for: LeanTween 2.50
+ + + + + +
+

Support LeanTween!

+ +
+
+ + + + + + + +
+
+
+ +

Maintaining and adding new features takes time, your support is appreciated.

+
+
+ + +
+
+ Show: + + + + + + + +
+ +
+
+
+

LTDescr Class

+
+ + +
+ Defined in: LTDescr.cs:5 +
+ + +
+ + +
+

Internal Representation of a Tween
+
+ This class represents all of the optional parameters you can pass to a method (it also represents the internal representation of the tween).

+ Optional Parameters are passed at the end of every method:
+
+   Example:
+   LeanTween.moveX( gameObject, 1f, 1f).setEase( LeanTweenType.easeInQuad ).setDelay(1f);
+
+ You can pass the optional parameters in any order, and chain on as many as you wish.
+ You can also pass parameters at a later time by saving a reference to what is returned.
+
+ Retrieve a unique id for the tween by using the "id" property. You can pass this to LeanTween.pause, LeanTween.resume, LeanTween.cancel, LeanTween.isTweening methods
+
+   

Example:

+   int id = LeanTween.moveX(gameObject, 1f, 3f).id;

+
  // pause a specific tween
+   LeanTween.pause(id);
+
  // resume later
+   LeanTween.resume(id);
+
  // check if it is tweening before kicking of a new tween
+   if( LeanTween.isTweening( id ) ){
+       LeanTween.cancel( id );
+       LeanTween.moveZ(gameObject, 10f, 3f);
+   }
+
+ +
+

Constructor

+
+

LTDescr

+ + () + + + + + + + + +
+

+ Defined in + LTDescr.cs:5 +

+ + + +
+ +
+ +
+ + + +
+
+ +
+ + +
+
+

Item Index

+ +
+

Methods

+ + +
+ + + +
+ +
+

Methods

+ +
+

pause

+ + () + + + LTDescr + + + + + + + + +
+

+ Defined in + LTDescr.cs:1183 +

+ + + +
+ +
+

Pause a tween

+ +
+ + +
+

Returns:

+ +
+ LTDescr: +

LTDescr an object that distinguishes the tween

+ +
+
+ +
+
+

resume

+ + () + + + LTDescr + + + + + + + + +
+

+ Defined in + LTDescr.cs:1198 +

+ + + +
+ +
+

Resume a paused tween

+ +
+ + +
+

Returns:

+ +
+ LTDescr: +

LTDescr an object that distinguishes the tween

+ +
+
+ +
+
+

setAxis

+ +
+ (
    +
  • + axis +
  • +
) +
+ + + LTDescr + + + + + + + + +
+

+ Defined in + LTDescr.cs:1210 +

+ + + +
+ +
+

Set Axis optional axis for tweens where it is relevant

+ +
+ +
+

Parameters:

+ +
    +
  • + axis + Vector3 + + +
    +

    either the tween rotates around, or the direction it faces in the case of setOrientToPath

    + +
    + +
  • +
+
+ +
+

Returns:

+ +
+ LTDescr: +

LTDescr an object that distinguishes the tween

+ +
+
+ +
+

Example:

+ +
+

LeanTween.move( ltLogo, path, 1.0f ).setEase(LeanTweenType.easeOutQuad).setOrientToPath(true).setAxis(Vector3.forward);

+ +
+
+
+
+

setDelay

+ +
+ (
    +
  • + float +
  • +
) +
+ + + LTDescr + + + + + + + + +
+

+ Defined in + LTDescr.cs:1224 +

+ + + +
+ +
+

Delay the start of a tween

+ +
+ +
+

Parameters:

+ +
    +
  • + float + Float + + +
    +

    time The time to complete the tween in

    + +
    + +
  • +
+
+ +
+

Returns:

+ +
+ LTDescr: +

LTDescr an object that distinguishes the tween

+ +
+
+ +
+

Example:

+ +
+

LeanTween.moveX(gameObject, 5f, 2.0f ).setDelay( 1.5f );

+ +
+
+
+
+

setDirection

+ +
+ (
    +
  • + direction:float +
  • +
) +
+ + + LTDescr + + + + + + + + +
+

+ Defined in + LTDescr.cs:2260 +

+ + + +
+ +
+

Set the direction of a tween -1f for backwards 1f for forwards (currently only bezier and spline paths are supported)

+ +
+ +
+

Parameters:

+ +
    +
  • + direction:float + Float + + +
    +

    the direction that the tween should run, -1f for backwards 1f for forwards

    + +
    + +
  • +
+
+ +
+

Returns:

+ +
+ LTDescr: +

LTDescr an object that distinguishes the tween

+ +
+
+ +
+

Example:

+ +
+

LeanTween.moveSpline(gameObject, new Vector3[]{new Vector3(0f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,1f)}, 1.5f).setDirection(-1f);

+ +
+
+
+
+

setEase

+ +
+ (
    +
  • + easeType:LeanTweenType +
  • +
) +
+ + + LTDescr + + + + + + + + +
+

+ Defined in + LTDescr.cs:1239 +

+ + + +
+ +
+

Set the type of easing used for the tween.

+ +
+ +
+

Parameters:

+ +
    +
  • + easeType:LeanTweenType + LeanTweenType + + +
    +

    the easing type to use

    + +
    + +
  • +
+
+ +
+

Returns:

+ +
+ LTDescr: +

LTDescr an object that distinguishes the tween

+ +
+
+ +
+

Example:

+ +
+

LeanTween.moveX(gameObject, 5f, 2.0f ).setEase( LeanTweenType.easeInBounce );

+ +
+
+
+
+

setEase (AnimationCurve)

+ +
+ (
    +
  • + easeDefinition:AnimationCurve +
  • +
) +
+ + + LTDescr + + + + + + + + +
+

+ Defined in + LTDescr.cs:1689 +

+ + + +
+ +
+

Set the type of easing used for the tween with a custom curve.

+ +
+ +
+

Parameters:

+ +
    +
  • + easeDefinition:AnimationCurve + AnimationCurve + + +
    +

    an AnimationCure that describes the type of easing you want, this is great for when you want a unique type of movement

    + +
    + +
  • +
+
+ +
+

Returns:

+ +
+ LTDescr: +

LTDescr an object that distinguishes the tween

+ +
+
+ +
+

Example:

+ +
+

LeanTween.moveX(gameObject, 5f, 2.0f ).setEase( LeanTweenType.easeInBounce );

+ +
+
+
+
+

setFrom

+ +
+ (
    +
  • + from:Vector3 +
  • +
) +
+ + + LTDescr + + + + + + + + +
+

+ Defined in + LTDescr.cs:1730 +

+ + + +
+ +
+

Set the beginning of the tween

+ +
+ +
+

Parameters:

+ +
    +
  • + from:Vector3 + Vector3 + + +
    +

    the point you would like the tween to start at

    + +
    + +
  • +
+
+ +
+

Returns:

+ +
+ LTDescr: +

LTDescr an object that distinguishes the tween

+ +
+
+ +
+

Example:

+ +
+

LTDescr descr = LeanTween.move( cube, Vector3.up, new Vector3(1f,3f,0f), 1.0f ).setFrom( new Vector3(5f,10f,3f) );

+ +
+
+
+
+

setIgnoreTimeScale

+ +
+ (
    +
  • + useUnScaledTime:bool +
  • +
) +
+ + + LTDescr + + + + + + + + +
+

+ Defined in + LTDescr.cs:1849 +

+ + + +
+ +
+

Set ignore time scale when tweening an object when you want the animation to be time-scale independent (ignores the Time.timeScale value). Great for pause screens, when you want all other action to be stopped (or slowed down)

+ +
+ +
+

Parameters:

+ +
    +
  • + useUnScaledTime:bool + Bool + + +
    +

    whether to use the unscaled time or not

    + +
    + +
  • +
+
+ +
+

Returns:

+ +
+ LTDescr: +

LTDescr an object that distinguishes the tween

+ +
+
+ +
+

Example:

+ +
+

LeanTween.moveX(gameObject, 5f, 2.0f ).setRepeat( 2 ).setIgnoreTimeScale( true );

+ +
+
+
+
+

setLoopClamp

+ +
+ (
    +
  • + loops:int +
  • +
) +
+ + + LTDescr + + + + + + + + +
+

+ Defined in + LTDescr.cs:1898 +

+ + + +
+ +
+

When the animation gets to the end it starts back at where it began

+ +
+ +
+

Parameters:

+ +
    +
  • + loops:int + Int + + +
    +

    (defaults to -1) how many times you want the loop to happen (-1 for an infinite number of times)

    + +
    + +
  • +
+
+ +
+

Returns:

+ +
+ LTDescr: +

LTDescr an object that distinguishes the tween

+ +
+
+ +
+

Example:

+ +
+

LeanTween.moveX(gameObject, 5f, 2.0f ).setLoopClamp( 2 );

+ +
+
+
+
+

setLoopOnce

+ + () + + + LTDescr + + + + + + + + +
+

+ Defined in + LTDescr.cs:1889 +

+ + + +
+ +
+

No looping involved, just run once (the default)

+ +
+ + +
+

Returns:

+ +
+ LTDescr: +

LTDescr an object that distinguishes the tween

+ +
+
+ +
+

Example:

+ +
+

LeanTween.moveX(gameObject, 5f, 2.0f ).setLoopOnce();

+ +
+
+
+
+

setLoopPingPong

+ +
+ (
    +
  • + loops:int +
  • +
) +
+ + + LTDescr + + + + + + + + +
+

+ Defined in + LTDescr.cs:1917 +

+ + + +
+ +
+

When the animation gets to the end it then tweens back to where it started (and on, and on)

+ +
+ +
+

Parameters:

+ +
    +
  • + loops:int + Int + + +
    +

    (defaults to -1) how many times you want the loop to happen in both directions (-1 for an infinite number of times). Passing a value of 1 will cause the object to go towards and back from it's destination once.

    + +
    + +
  • +
+
+ +
+

Returns:

+ +
+ LTDescr: +

LTDescr an object that distinguishes the tween

+ +
+
+ +
+

Example:

+ +
+

LeanTween.moveX(gameObject, 5f, 2.0f ).setLoopPingPong( 2 );

+ +
+
+
+
+

setOnComplete

+ +
+ (
    +
  • + onComplete:Action +
  • +
) +
+ + + LTDescr + + + + + + + + +
+

+ Defined in + LTDescr.cs:1937 +

+ + + +
+ +
+

Have a method called when the tween finishes

+ +
+ +
+

Parameters:

+ +
    +
  • + onComplete:Action + Action + + +
    +

    the method that should be called when the tween is finished ex: tweenFinished(){ }

    + +
    + +
  • +
+
+ +
+

Returns:

+ +
+ LTDescr: +

LTDescr an object that distinguishes the tween

+ +
+
+ +
+

Example:

+ +
+

LeanTween.moveX(gameObject, 5f, 2.0f ).setOnComplete( tweenFinished );

+ +
+
+
+
+

setOnComplete (object)

+ +
+ (
    +
  • + onComplete:Action<object> +
  • +
) +
+ + + LTDescr + + + + + + + + +
+

+ Defined in + LTDescr.cs:1951 +

+ + + +
+ +
+

Have a method called when the tween finishes

+ +
+ +
+

Parameters:

+ +