public class DiffuseLightShadingAlgorithm extends java.lang.Object implements ShadingAlgorithm
SimpleShadingAlgorithm
and to the standard neutral value that is filled in when there is no hillshading but the always-option is set to true in the theme.
More accurate than SimpleShadingAlgorithm
, but maybe not as useful for visualizing both softly rolling hills and dramatic mountain ranges at the same time.
ShadingAlgorithm.RawHillTileSource, ShadingAlgorithm.RawShadingResult
Constructor and Description |
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DiffuseLightShadingAlgorithm() |
DiffuseLightShadingAlgorithm(float heightAngle)
height angle of light source over ground (in degrees 0..90)
|
Modifier and Type | Method and Description |
---|---|
boolean |
equals(java.lang.Object o) |
int |
getAxisLenght(org.mapsforge.map.layer.hills.HgtCache.HgtFileInfo source) |
double |
getLightHeight() |
int |
hashCode() |
java.lang.String |
toString() |
ShadingAlgorithm.RawShadingResult |
transformToByteBuffer(org.mapsforge.map.layer.hills.HgtCache.HgtFileInfo source,
int padding) |
public DiffuseLightShadingAlgorithm()
public DiffuseLightShadingAlgorithm(float heightAngle)
public double getLightHeight()
public int getAxisLenght(org.mapsforge.map.layer.hills.HgtCache.HgtFileInfo source)
getAxisLenght
in interface ShadingAlgorithm
public ShadingAlgorithm.RawShadingResult transformToByteBuffer(org.mapsforge.map.layer.hills.HgtCache.HgtFileInfo source, int padding)
transformToByteBuffer
in interface ShadingAlgorithm
public boolean equals(java.lang.Object o)
equals
in class java.lang.Object
public int hashCode()
hashCode
in class java.lang.Object
public java.lang.String toString()
toString
in class java.lang.Object