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- var.ButtonFreezeTime = 250ms
- var.PointerBump = KeepDown(Pressed(wiimote.A),var.ButtonFreezeTime) or KeepDown(Pressed(wiimote.B),var.ButtonFreezeTime)
- Wiimote.Led1 = true
-
-
-
- mouse.RightButton = wiimote.B ;
- mouse.LeftButton = wiimote.A
- Up = wiimote.Up
- Down = wiimote.Down
- Left = wiimote.Left
- Right = wiimote.Right
-
-
-
-
-
- if KeepDown(Pressed(wiimote.Plus),var.ButtonFreezeTime) then
- mouse.x = 0.5
- mouse.y = 0.5
- var.HeadMouv = True
- end if
- if KeepDown(Pressed(wiimote.Minus),var.ButtonFreezeTime) then
- mouse.x = 0.5
- mouse.y = 0.5
- var.HeadMouv = false
- end if
-
-
-
-
- if var.HeadMouv then
- Wiimote.Led2 = true
- Wiimote.Led3 = false
- else
- Wiimote.Led3 = true
- Wiimote.Led2 = false
- if wiimote.PointerVisible but not var.PointerBump then
- mouse.x = wiimote.PointerX
- mouse.y = wiimote.PointerY
- end if
- end if
-
-
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