// // Created by onnig on 18/11/2021. // #include "R234.h" R234::R234() { Compteur::ajouterConstructeur(); direction = 0; speed = 4; range = 4; strength = 5; } R234::~R234() {Compteur::ajouterDestructeur();} R234::R234(const R234 &r234) { Compteur::ajouterConstructeurCopie(); speed = r234.speed; strength = r234.strength; direction = r234.direction; range = r234.range; } int R234::getDirection() const { return direction; } void R234::setDirection(int direction) { if (direction < 0){direction=0;} else if (direction > 3){direction=3;} else {R234::direction = direction;} } int R234::getStrength() const { return strength; } void R234::setStrength(int strength) { R234::strength = strength; } int R234::getSpeed() const { return speed; } void R234::setSpeed(int speed) { R234::speed = speed; } int R234::getRange() const { return range; } void R234::setRange(int range) { R234::range = range; } int R234::doAttack(int defenceEnemy) { if (strength-defenceEnemy < 0){return 0;} else {return strength-defenceEnemy;} } int R234::doProtect(int attackEnemy) { if (attackEnemy - (speed + strength)/2 < 0) {return 0;} else return attackEnemy - (speed + strength)/2; } void R234::doMove(int &x, int &y) { int n = 9; //à delete taille arene switch (direction) { case 0: //avance if (x-speed >=0){x=x-speed;} else {x=0; cout<<"Impossible d'aller plus loin"<= 0){y = y-speed;} else {y=0; cout<<"Impossible d'aller plus loin"<