// // Created by Victor Le Roch on 20/05/2020. // #include "../include/Terrarium.h" #include "../../core_simulation.h" float Terrarium::getTemperature() const { return temperature; } void Terrarium::setTemperature(float temperature) { Terrarium::temperature = temperature; } float Terrarium::getPression() const { return pression; } void Terrarium::setPression(float pression) { Terrarium::pression = pression; } float Terrarium::getPh() const { return PH; } void Terrarium::setPh(float ph) { PH = ph; } int Terrarium::getRadState() const { return radState; } void Terrarium::setRadState(int radState) { Terrarium::radState = radState; } int Terrarium::getTapState() const { return tapState; } void Terrarium::setTapState(int tapState) { Terrarium::tapState = tapState; } Terrarium::Terrarium(int id) { id = id; pression = 3000; temperature = 20; PH = 7; radState = LOW; tapState = LOW; }