// // Created by Victor Le Roch on 20/05/2020. // #include "../include/Terrarium.h" #include "../../core_simulation.h" Terrarium::Terrarium(int id) : id(id), radState(LOW), tapState(LOW){} int Terrarium::getRadState() const { return radState; } void Terrarium::setRadState(int radState) { Terrarium::radState = radState; } int Terrarium::getTapState() const { return tapState; } void Terrarium::setTapState(int tapState) { Terrarium::tapState = tapState; } int Terrarium::getNextState() const { return NextState; } void Terrarium::setNextState(int nextState) { NextState = nextState; } int Terrarium::getPrevState() const { return PrevState; } void Terrarium::setPrevState(int prevState) { PrevState = prevState; } int Terrarium::getOkState() const { return OKState; } void Terrarium::setOkState(int okState) { OKState = okState; } int Terrarium::getBackState() const { return BackState; } void Terrarium::setBackState(int backState) { BackState = backState; }