forked from vergnet/application-amicale
237 lines
6.9 KiB
JavaScript
237 lines
6.9 KiB
JavaScript
// @flow
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import Piece from "./Piece";
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import ScoreManager from "./ScoreManager";
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import GridManager from "./GridManager";
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export default class GameLogic {
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static levelTicks = [
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1000,
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800,
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600,
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400,
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300,
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200,
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150,
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100,
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];
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#scoreManager: ScoreManager;
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#gridManager: GridManager;
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#height: number;
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#width: number;
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#gameRunning: boolean;
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#gamePaused: boolean;
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#gameTime: number;
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#currentObject: Piece;
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#gameTick: number;
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#gameTickInterval: IntervalID;
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#gameTimeInterval: IntervalID;
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#pressInInterval: TimeoutID;
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#isPressedIn: boolean;
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#autoRepeatActivationDelay: number;
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#autoRepeatDelay: number;
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#nextPieces: Array<Piece>;
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#nextPiecesCount: number;
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#onTick: Function;
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#onClock: Function;
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endCallback: Function;
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#colors: Object;
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constructor(height: number, width: number, colors: Object) {
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this.#height = height;
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this.#width = width;
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this.#gameRunning = false;
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this.#gamePaused = false;
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this.#colors = colors;
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this.#autoRepeatActivationDelay = 300;
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this.#autoRepeatDelay = 50;
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this.#nextPieces = [];
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this.#nextPiecesCount = 3;
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this.#scoreManager = new ScoreManager();
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this.#gridManager = new GridManager(this.getWidth(), this.getHeight(), this.#colors);
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}
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getHeight(): number {
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return this.#height;
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}
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getWidth(): number {
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return this.#width;
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}
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getCurrentGrid() {
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return this.#gridManager.getCurrentGrid();
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}
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isGameRunning(): boolean {
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return this.#gameRunning;
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}
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isGamePaused(): boolean {
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return this.#gamePaused;
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}
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onFreeze() {
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this.#gridManager.freezeTetromino(this.#currentObject, this.#scoreManager);
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this.createTetromino();
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}
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setNewGameTick(level: number) {
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if (level >= GameLogic.levelTicks.length)
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return;
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this.#gameTick = GameLogic.levelTicks[level];
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clearInterval(this.#gameTickInterval);
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this.#gameTickInterval = setInterval(this.#onTick, this.#gameTick);
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}
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onTick(callback: Function) {
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this.#currentObject.tryMove(0, 1,
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this.#gridManager.getCurrentGrid(), this.getWidth(), this.getHeight(),
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() => this.onFreeze());
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callback(
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this.#scoreManager.getScore(),
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this.#scoreManager.getLevel(),
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this.#gridManager.getCurrentGrid());
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if (this.#scoreManager.canLevelUp())
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this.setNewGameTick(this.#scoreManager.getLevel());
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}
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onClock(callback: Function) {
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this.#gameTime++;
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callback(this.#gameTime);
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}
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canUseInput() {
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return this.#gameRunning && !this.#gamePaused
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}
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rightPressed(callback: Function) {
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this.#isPressedIn = true;
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this.movePressedRepeat(true, callback, 1, 0);
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}
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leftPressedIn(callback: Function) {
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this.#isPressedIn = true;
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this.movePressedRepeat(true, callback, -1, 0);
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}
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downPressedIn(callback: Function) {
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this.#isPressedIn = true;
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this.movePressedRepeat(true, callback, 0, 1);
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}
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movePressedRepeat(isInitial: boolean, callback: Function, x: number, y: number) {
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if (!this.canUseInput() || !this.#isPressedIn)
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return;
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const moved = this.#currentObject.tryMove(x, y,
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this.#gridManager.getCurrentGrid(), this.getWidth(), this.getHeight(),
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() => this.onFreeze());
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if (moved) {
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if (y === 1) {
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this.#scoreManager.incrementScore();
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callback(this.#gridManager.getCurrentGrid(), this.#scoreManager.getScore());
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} else
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callback(this.#gridManager.getCurrentGrid());
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}
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this.#pressInInterval = setTimeout(() =>
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this.movePressedRepeat(false, callback, x, y),
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isInitial ? this.#autoRepeatActivationDelay : this.#autoRepeatDelay
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);
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}
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pressedOut() {
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this.#isPressedIn = false;
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clearTimeout(this.#pressInInterval);
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}
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rotatePressed(callback: Function) {
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if (!this.canUseInput())
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return;
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if (this.#currentObject.tryRotate(this.#gridManager.getCurrentGrid(), this.getWidth(), this.getHeight()))
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callback(this.#gridManager.getCurrentGrid());
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}
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getNextPiecesPreviews() {
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let finalArray = [];
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for (let i = 0; i < this.#nextPieces.length; i++) {
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finalArray.push(this.#gridManager.getEmptyGrid(4, 4));
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this.#nextPieces[i].toGrid(finalArray[i], true);
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}
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return finalArray;
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}
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recoverNextPiece() {
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this.#currentObject = this.#nextPieces.shift();
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this.generateNextPieces();
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}
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generateNextPieces() {
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while (this.#nextPieces.length < this.#nextPiecesCount) {
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this.#nextPieces.push(new Piece(this.#colors));
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}
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}
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createTetromino() {
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this.pressedOut();
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this.recoverNextPiece();
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if (!this.#currentObject.isPositionValid(this.#gridManager.getCurrentGrid(), this.getWidth(), this.getHeight()))
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this.endGame(false);
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}
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togglePause() {
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if (!this.#gameRunning)
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return;
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this.#gamePaused = !this.#gamePaused;
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if (this.#gamePaused) {
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clearInterval(this.#gameTickInterval);
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clearInterval(this.#gameTimeInterval);
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} else {
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this.#gameTickInterval = setInterval(this.#onTick, this.#gameTick);
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this.#gameTimeInterval = setInterval(this.#onClock, 1000);
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}
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}
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endGame(isRestart: boolean) {
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this.#gameRunning = false;
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this.#gamePaused = false;
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clearInterval(this.#gameTickInterval);
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clearInterval(this.#gameTimeInterval);
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this.endCallback(this.#gameTime, this.#scoreManager.getScore(), isRestart);
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}
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startGame(tickCallback: Function, clockCallback: Function, endCallback: Function) {
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if (this.#gameRunning)
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this.endGame(true);
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this.#gameRunning = true;
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this.#gamePaused = false;
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this.#gameTime = 0;
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this.#scoreManager = new ScoreManager();
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this.#gameTick = GameLogic.levelTicks[this.#scoreManager.getLevel()];
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this.#gridManager = new GridManager(this.getWidth(), this.getHeight(), this.#colors);
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this.#nextPieces = [];
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this.generateNextPieces();
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this.createTetromino();
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tickCallback(
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this.#scoreManager.getScore(),
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this.#scoreManager.getLevel(),
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this.#gridManager.getCurrentGrid());
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clockCallback(this.#gameTime);
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this.#onTick = this.onTick.bind(this, tickCallback);
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this.#onClock = this.onClock.bind(this, clockCallback);
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this.#gameTickInterval = setInterval(this.#onTick, this.#gameTick);
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this.#gameTimeInterval = setInterval(this.#onClock, 1000);
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this.endCallback = endCallback;
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}
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}
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