forked from vergnet/application-amicale
234 lines
6.8 KiB
JavaScript
234 lines
6.8 KiB
JavaScript
// @flow
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import Piece from "./Piece";
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import ScoreManager from "./ScoreManager";
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import GridManager from "./GridManager";
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export default class GameLogic {
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static levelTicks = [
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1000,
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800,
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600,
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400,
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300,
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200,
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150,
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100,
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];
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scoreManager: ScoreManager;
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gridManager: GridManager;
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height: number;
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width: number;
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gameRunning: boolean;
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gamePaused: boolean;
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gameTime: number;
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currentObject: Piece;
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gameTick: number;
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gameTickInterval: IntervalID;
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gameTimeInterval: IntervalID;
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pressInInterval: TimeoutID;
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isPressedIn: boolean;
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autoRepeatActivationDelay: number;
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autoRepeatDelay: number;
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nextPieces: Array<Piece>;
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nextPiecesCount: number;
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onTick: Function;
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onClock: Function;
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endCallback: Function;
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colors: Object;
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constructor(height: number, width: number, colors: Object) {
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this.height = height;
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this.width = width;
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this.gameRunning = false;
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this.gamePaused = false;
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this.colors = colors;
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this.autoRepeatActivationDelay = 300;
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this.autoRepeatDelay = 50;
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this.nextPieces = [];
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this.nextPiecesCount = 3;
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this.scoreManager = new ScoreManager();
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this.gridManager = new GridManager(this.getWidth(), this.getHeight(), this.colors);
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}
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getHeight(): number {
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return this.height;
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}
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getWidth(): number {
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return this.width;
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}
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getCurrentGrid() {
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return this.gridManager.getCurrentGrid();
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}
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isGameRunning(): boolean {
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return this.gameRunning;
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}
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isGamePaused(): boolean {
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return this.gamePaused;
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}
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onFreeze() {
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this.gridManager.freezeTetromino(this.currentObject, this.scoreManager);
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this.createTetromino();
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}
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setNewGameTick(level: number) {
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if (level >= GameLogic.levelTicks.length)
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return;
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this.gameTick = GameLogic.levelTicks[level];
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clearInterval(this.gameTickInterval);
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this.gameTickInterval = setInterval(this.onTick, this.gameTick);
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}
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onTick(callback: Function) {
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this.currentObject.tryMove(0, 1,
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this.gridManager.getCurrentGrid(), this.getWidth(), this.getHeight(),
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() => this.onFreeze());
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callback(
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this.scoreManager.getScore(),
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this.scoreManager.getLevel(),
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this.gridManager.getCurrentGrid());
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if (this.scoreManager.canLevelUp())
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this.setNewGameTick(this.scoreManager.getLevel());
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}
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onClock(callback: Function) {
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this.gameTime++;
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callback(this.gameTime);
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}
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canUseInput() {
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return this.gameRunning && !this.gamePaused
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}
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rightPressed(callback: Function) {
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this.isPressedIn = true;
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this.movePressedRepeat(true, callback, 1, 0);
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}
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leftPressedIn(callback: Function) {
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this.isPressedIn = true;
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this.movePressedRepeat(true, callback, -1, 0);
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}
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downPressedIn(callback: Function) {
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this.isPressedIn = true;
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this.movePressedRepeat(true, callback, 0, 1);
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}
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movePressedRepeat(isInitial: boolean, callback: Function, x: number, y: number) {
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if (!this.canUseInput() || !this.isPressedIn)
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return;
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const moved = this.currentObject.tryMove(x, y,
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this.gridManager.getCurrentGrid(), this.getWidth(), this.getHeight(),
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() => this.onFreeze());
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if (moved) {
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if (y === 1) {
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this.scoreManager.incrementScore();
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callback(this.gridManager.getCurrentGrid(), this.scoreManager.getScore());
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} else
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callback(this.gridManager.getCurrentGrid());
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}
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this.pressInInterval = setTimeout(() => this.movePressedRepeat(false, callback, x, y), isInitial ? this.autoRepeatActivationDelay : this.autoRepeatDelay);
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}
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pressedOut() {
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this.isPressedIn = false;
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clearTimeout(this.pressInInterval);
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}
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rotatePressed(callback: Function) {
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if (!this.canUseInput())
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return;
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if (this.currentObject.tryRotate(this.gridManager.getCurrentGrid(), this.getWidth(), this.getHeight()))
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callback(this.gridManager.getCurrentGrid());
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}
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getNextPiecesPreviews() {
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let finalArray = [];
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for (let i = 0; i < this.nextPieces.length; i++) {
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finalArray.push(this.gridManager.getEmptyGrid(4, 4));
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this.nextPieces[i].toGrid(finalArray[i], true);
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}
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return finalArray;
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}
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recoverNextPiece() {
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this.currentObject = this.nextPieces.shift();
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this.generateNextPieces();
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}
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generateNextPieces() {
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while (this.nextPieces.length < this.nextPiecesCount) {
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this.nextPieces.push(new Piece(this.colors));
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}
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}
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createTetromino() {
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this.pressedOut();
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this.recoverNextPiece();
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if (!this.currentObject.isPositionValid(this.gridManager.getCurrentGrid(), this.getWidth(), this.getHeight()))
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this.endGame(false);
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}
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togglePause() {
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if (!this.gameRunning)
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return;
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this.gamePaused = !this.gamePaused;
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if (this.gamePaused) {
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clearInterval(this.gameTickInterval);
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clearInterval(this.gameTimeInterval);
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} else {
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this.gameTickInterval = setInterval(this.onTick, this.gameTick);
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this.gameTimeInterval = setInterval(this.onClock, 1000);
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}
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}
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endGame(isRestart: boolean) {
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this.gameRunning = false;
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this.gamePaused = false;
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clearInterval(this.gameTickInterval);
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clearInterval(this.gameTimeInterval);
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this.endCallback(this.gameTime, this.scoreManager.getScore(), isRestart);
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}
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startGame(tickCallback: Function, clockCallback: Function, endCallback: Function) {
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if (this.gameRunning)
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this.endGame(true);
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this.gameRunning = true;
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this.gamePaused = false;
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this.gameTime = 0;
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this.scoreManager = new ScoreManager();
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this.gameTick = GameLogic.levelTicks[this.scoreManager.getLevel()];
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this.gridManager = new GridManager(this.getWidth(), this.getHeight(), this.colors);
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this.nextPieces = [];
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this.generateNextPieces();
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this.createTetromino();
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tickCallback(
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this.scoreManager.getScore(),
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this.scoreManager.getLevel(),
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this.gridManager.getCurrentGrid());
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clockCallback(this.gameTime);
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this.onTick = this.onTick.bind(this, tickCallback);
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this.onClock = this.onClock.bind(this, clockCallback);
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this.gameTickInterval = setInterval(this.onTick, this.gameTick);
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this.gameTimeInterval = setInterval(this.onClock, 1000);
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this.endCallback = endCallback;
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}
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}
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