forked from vergnet/application-amicale
Improved game UI and state management
This commit is contained in:
parent
8fc5cfb25e
commit
7f33c8376d
3 changed files with 162 additions and 32 deletions
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@ -10,6 +10,7 @@ export default class GameLogic {
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width: number;
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gameRunning: boolean;
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gamePaused: boolean;
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gameTime: number;
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score: number;
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@ -27,6 +28,7 @@ export default class GameLogic {
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this.height = height;
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this.width = width;
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this.gameRunning = false;
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this.gamePaused = false;
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this.gameTick = 250;
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this.colors = colors;
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}
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@ -43,6 +45,10 @@ export default class GameLogic {
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return this.gameRunning;
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}
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isGamePaused(): boolean {
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return this.gamePaused;
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}
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getEmptyLine() {
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let line = [];
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for (let col = 0; col < this.getWidth(); col++) {
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@ -161,17 +167,30 @@ export default class GameLogic {
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callback(this.gameTime, this.score, this.getFinalGrid());
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}
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canUseInput() {
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return this.gameRunning && !this.gamePaused
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}
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rightPressed(callback: Function) {
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if (!this.canUseInput())
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return;
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this.tryMoveTetromino(1, 0);
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callback(this.getFinalGrid());
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}
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leftPressed(callback: Function) {
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if (!this.canUseInput())
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return;
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this.tryMoveTetromino(-1, 0);
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callback(this.getFinalGrid());
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}
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rotatePressed(callback: Function) {
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if (!this.canUseInput())
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return;
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this.tryRotateTetromino();
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callback(this.getFinalGrid());
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}
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@ -180,20 +199,32 @@ export default class GameLogic {
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let shape = Math.floor(Math.random() * 7);
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this.currentObject = new Tetromino(shape, this.colors);
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if (!this.isTetrominoPositionValid())
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this.endGame();
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this.endGame(false);
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}
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endGame() {
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console.log('Game Over!');
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this.gameRunning = false;
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togglePause() {
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if (!this.gameRunning)
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return;
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this.gamePaused = !this.gamePaused;
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if (this.gamePaused) {
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clearInterval(this.gameTickInterval);
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this.endCallback(this.gameTime, this.score);
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} else {
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this.gameTickInterval = setInterval(this.onTick, this.gameTick);
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}
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}
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endGame(isRestart: boolean) {
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this.gameRunning = false;
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this.gamePaused = false;
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clearInterval(this.gameTickInterval);
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this.endCallback(this.gameTime, this.score, isRestart);
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}
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startGame(tickCallback: Function, endCallback: Function) {
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if (this.gameRunning)
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return;
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this.endGame(true);
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this.gameRunning = true;
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this.gamePaused = false;
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this.gameTime = 0;
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this.score = 0;
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this.currentGrid = this.getEmptyGrid();
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@ -1,10 +1,12 @@
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// @flow
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import * as React from 'react';
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import {View} from 'react-native';
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import {Alert, View} from 'react-native';
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import {IconButton, Text, withTheme} from 'react-native-paper';
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import {MaterialCommunityIcons} from "@expo/vector-icons";
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import GameLogic from "./GameLogic";
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import Grid from "./components/Grid";
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import HeaderButton from "../../components/HeaderButton";
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type Props = {
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navigation: Object,
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@ -12,6 +14,7 @@ type Props = {
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type State = {
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grid: Array<Array<Object>>,
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gameRunning: boolean,
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gameTime: number,
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gameScore: number
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}
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@ -31,22 +34,49 @@ class TetrisScreen extends React.Component<Props, State> {
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this.logic = new GameLogic(20, 10, this.colors);
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this.state = {
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grid: this.logic.getEmptyGrid(),
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gameRunning: false,
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gameTime: 0,
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gameScore: 0,
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};
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this.onTick = this.onTick.bind(this);
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this.onGameEnd = this.onGameEnd.bind(this);
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this.updateGrid = this.updateGrid.bind(this);
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const onScreenBlur = this.onScreenBlur.bind(this);
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this.props.navigation.addListener('blur', onScreenBlur);
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this.props.navigation.addListener('blur', this.onScreenBlur.bind(this));
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this.props.navigation.addListener('focus', this.onScreenFocus.bind(this));
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}
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componentDidMount() {
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const rightButton = this.getRightButton.bind(this);
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this.props.navigation.setOptions({
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headerRight: rightButton,
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});
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this.startGame();
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}
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getRightButton() {
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return (
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<View
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style={{
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flexDirection: 'row',
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}}>
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<HeaderButton icon={'pause'} onPress={() => this.togglePause()}/>
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</View>
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);
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}
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/**
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* Remove any interval on un-focus
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*/
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onScreenBlur() {
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this.logic.endGame();
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if (!this.logic.isGamePaused())
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this.logic.togglePause();
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}
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onScreenFocus() {
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if (!this.logic.isGameRunning())
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this.startGame();
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else if (this.logic.isGamePaused())
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this.showPausePopup();
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}
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onTick(time: number, score: number, newGrid: Array<Array<Object>>) {
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@ -63,17 +93,63 @@ class TetrisScreen extends React.Component<Props, State> {
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});
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}
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startGame() {
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if (!this.logic.isGameRunning()) {
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this.logic.startGame(this.onTick, this.onGameEnd);
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}
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togglePause() {
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this.logic.togglePause();
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if (this.logic.isGamePaused())
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this.showPausePopup();
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}
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onGameEnd(time: number, score: number) {
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showPausePopup() {
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Alert.alert(
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'PAUSE',
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'GAME PAUSED',
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[
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{text: 'RESTART', onPress: () => this.showRestartConfirm()},
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{text: 'RESUME', onPress: () => this.togglePause()},
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],
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{cancelable: false},
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);
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}
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showRestartConfirm() {
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Alert.alert(
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'RESTART?',
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'WHOA THERE',
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[
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{text: 'NO', onPress: () => this.showPausePopup()},
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{text: 'YES', onPress: () => this.startGame()},
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],
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{cancelable: false},
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);
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}
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showGameOverConfirm() {
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Alert.alert(
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'GAME OVER',
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'NOOB',
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[
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{text: 'LEAVE', onPress: () => this.props.navigation.goBack()},
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{text: 'RESTART', onPress: () => this.startGame()},
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],
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{cancelable: false},
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);
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}
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startGame() {
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this.logic.startGame(this.onTick, this.onGameEnd);
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this.setState({
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gameRunning: true,
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});
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}
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onGameEnd(time: number, score: number, isRestart: boolean) {
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this.setState({
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gameTime: time,
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gameScore: score,
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})
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gameRunning: false,
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});
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if (!isRestart)
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this.showGameOverConfirm();
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}
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render() {
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@ -82,28 +158,49 @@ class TetrisScreen extends React.Component<Props, State> {
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width: '100%',
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height: '100%',
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}}>
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<Text style={{
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textAlign: 'center',
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<View style={{
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flexDirection: 'row',
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position: 'absolute',
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top: 10,
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left: 10,
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}}>
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Score: {this.state.gameScore}
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</Text>
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<MaterialCommunityIcons
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name={'timer'}
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color={this.colors.subtitle}
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size={20}/>
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<Text style={{
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textAlign: 'center',
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marginLeft: 5,
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color: this.colors.subtitle
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}}>{this.state.gameTime}</Text>
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</View>
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<View style={{
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flexDirection: 'row',
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marginRight: 'auto',
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marginLeft: 'auto',
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}}>
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time: {this.state.gameTime}
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</Text>
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<MaterialCommunityIcons
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name={'star'}
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color={this.colors.tetrisScore}
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size={30}/>
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<Text style={{
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marginLeft: 5,
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fontSize: 22,
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}}>{this.state.gameScore}</Text>
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</View>
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<Grid
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width={this.logic.getWidth()}
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height={this.logic.getHeight()}
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grid={this.state.grid}
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/>
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<View style={{
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flexDirection: 'row-reverse',
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flexDirection: 'row',
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marginLeft: 'auto',
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marginRight: 'auto',
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}}>
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<IconButton
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icon="arrow-right"
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icon="format-rotate-90"
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size={40}
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onPress={() => this.logic.rightPressed(this.updateGrid)}
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onPress={() => this.logic.rotatePressed(this.updateGrid)}
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/>
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<IconButton
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icon="arrow-left"
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@ -111,14 +208,14 @@ class TetrisScreen extends React.Component<Props, State> {
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onPress={() => this.logic.leftPressed(this.updateGrid)}
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/>
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<IconButton
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icon="format-rotate-90"
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icon="arrow-right"
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size={40}
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onPress={() => this.logic.rotatePressed(this.updateGrid)}
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onPress={() => this.logic.rightPressed(this.updateGrid)}
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/>
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<IconButton
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icon="power"
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icon="arrow-down"
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size={40}
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onPress={() => this.startGame()}
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onPress={() => this.logic.rightPressed(this.updateGrid)}
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/>
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</View>
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</View>
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@ -58,6 +58,7 @@ export default class ThemeManager {
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// Tetris
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tetrisBackground:'#d1d1d1',
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tetrisBorder:'#afafaf',
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tetrisScore:'#fff307',
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tetrisI : '#42f1ff',
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tetrisO : '#ffdd00',
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tetrisT : '#ba19ff',
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@ -109,6 +110,7 @@ export default class ThemeManager {
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// Tetris
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tetrisBackground:'#2c2c2c',
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tetrisBorder:'#1b1b1b',
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tetrisScore:'#e2d707',
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tetrisI : '#30b3be',
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tetrisO : '#c1a700',
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tetrisT : '#9114c7',
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