/** * \file image.cpp * \author L.Senaneuch * \version 1.0 * \date 06/06/2017 * \brief Fonctions de traitement d'image utilisable pour la détection du robot. * * \details Ce fichier utilise la libraire openCV2 pour faciliter le traitement d'image dans le projet Destijl. * Il permet de faciliter la détection de l'arène et la détection du robot. * /!\ Attention Bien que celui-ci soit un .cpp la structure du code n'est pas sous forme d'objet. */ #include "image.h" #include using namespace cv; #ifndef __STUB__ #ifdef __FOR_PC__ VideoCapture cap; #else using namespace raspicam; #endif /* __FOR_PC__ */ #else Image stubImg; #endif using namespace std; float calculAngle(Position * positionRobot); int cropArena(Image *imgInput, Image *imgOutput, Arene *AreneInput); float euclideanDist(Point& p, Point& q); void draw_arena(Image *imgInput, Image *imgOutput, Arene *monArene) { if(imgInput!=imgOutput) *imgOutput=imgInput->clone(); rectangle(*imgOutput,monArene->tl(),monArene->br(),Scalar(0,0,125),2,8,0); } int open_camera(Camera *camera) { #ifndef __STUB__ #ifdef __FOR_PC__ // open the default camera, use something different from 0 otherwise; // Check VideoCapture documentation. printf("Opening Camera...\n"); if(!cap.open(0)) return -1; sleep(1); return 0; #else // for raspberry camera->set(CV_CAP_PROP_FORMAT, CV_8UC3); camera->set(CV_CAP_PROP_FRAME_WIDTH,WIDTH); camera->set(CV_CAP_PROP_FRAME_HEIGHT,HEIGHT); printf("Opening Camera...\n"); if (!(camera->open())) { perror("Can't open Camera\n") ; return -1; } else { printf("Camera warmup 2sec\n"); sleep(2); printf("Start capture\n"); return 0; } #endif /* __FOR_PC__ */ #else return 0; #endif } void get_image(Camera *camera, Image * monImage, const char * fichier) // getImg(Camera, Image img); { #ifndef __STUB__ #ifdef __FOR_PC__ if (monImage != NULL) { cap>>*monImage; } #else // for raspberry camera->grab(); camera->retrieve(*monImage); cvtColor(*monImage,*monImage,CV_BGR2RGB); #endif /* __FOR_PC__ */ #else stubImg = imread(fichier, CV_LOAD_IMAGE_COLOR); stubImg.copyTo(*monImage); #endif } void close_camera(Camera *camera) // closeCam(Camera) : camera Entrer { #ifndef __STUB__ #ifdef __FOR_PC__ cap.release(); #else // for raspberry camera->release(); #endif /* __FOR_PC__ */ #else #endif } int detect_arena(Image *monImage, Arene *rectangle) // Image en entrée // rectangle en sortie { vector > contours; vector approx; vector hierarchy; Image imageTrt; cvtColor(*monImage,imageTrt,CV_RGB2GRAY); // conversion en niveau de gris threshold(imageTrt,imageTrt,128,255,CV_THRESH_BINARY); // Threshold les éléments les plus clair Canny(imageTrt, imageTrt, 100,200,3); // detection d'angle findContours(imageTrt, contours, hierarchy, CV_RETR_TREE, CV_CHAIN_APPROX_SIMPLE, Point(0, 0)); for(unsigned int i = 0; i < contours.size();i++) { approxPolyDP(Image(contours[i]), approx, arcLength(Image(contours[i]), true)*0.1, true); if(approx.size()==4 && fabs(cv::contourArea(contours[i])) > 100000) { *rectangle = boundingRect(Image(contours[i])); return 0; } } return -1; } int cropArena(Image *imgInput, Image *imgOutput, Arene *areneInput) // image // rectangle // image2 { Image img; img=imgInput->clone(); *imgOutput = img(*areneInput); return 0; } float euclideanDist(Point& p, Point& q) { Point diff = p - q; return cv::sqrt(diff.x*diff.x + diff.y*diff.y); } void compress_image(Image *imgInput, Jpg *imageCompress) // image entrée // imageEncodé en sortie { imencode(".jpg",*imgInput,*imageCompress); } int detect_position(Image *imgInput, Position *posTriangle, Arene * monArene) // entree : image / sortie tab pos { vector > contours; vector approx; vector hierarchy; Image imgTraitment; if(monArene==NULL) imgTraitment=imgInput->clone(); else cropArena(imgInput,&imgTraitment, monArene); cvtColor(imgTraitment,imgTraitment,CV_RGB2GRAY); threshold(imgTraitment,imgTraitment,128,255,CV_THRESH_BINARY); findContours(imgTraitment, contours, hierarchy, CV_RETR_TREE, CV_CHAIN_APPROX_SIMPLE, Point(0, 0)); int nbrTriangle = 0; for(unsigned int i = 0;i < contours.size();i++) { approxPolyDP(Mat(contours[i]), approx, arcLength(Mat(contours[i]), true)*0.17, true); if(approx.size() == 3 && fabs(contourArea(contours[i])) > 200 && fabs(contourArea(contours[i])) < 700) { Point a,b,c; Point center; a = approx[0]; b = approx[1]; c = approx[2]; if(monArene !=NULL) // ajout de l'offset de l'arène { a.x += monArene->x; a.y += monArene->y; b.x += monArene->x; b.y += monArene->y; c.x += monArene->x; c.y += monArene->y; } center.x = (a.x + b.x + c.x)/3; center.y = (a.y + b.y + c.y)/3; posTriangle[nbrTriangle].center=center; if(euclideanDist(center,b) > euclideanDist(center,a) && euclideanDist(center,b) > euclideanDist(center,c) ) { posTriangle[nbrTriangle].direction=b; //line(img,center,b,Scalar(0,125,0),2,8,0); } else if(euclideanDist(center,a) > euclideanDist(center,c)) { posTriangle[nbrTriangle].direction=a; //line(img,center,a,Scalar(0,125,0),2,8,0); } else { posTriangle[nbrTriangle].direction=c; //line(img,center,c,Scalar(0,125,0),2,8,0); } posTriangle[nbrTriangle].angle=calculAngle(&posTriangle[nbrTriangle]); nbrTriangle++; } } return nbrTriangle; } void draw_position(Image *imgInput, Image *imgOutput, Position *positionRobot) // img E/S pos : E { if(imgInput!=imgOutput) { *imgOutput=imgInput->clone(); } line(*imgOutput,positionRobot->center,positionRobot->direction,Scalar(0,125,0),2,8,0); } float calculAngle(Position * positionRobot) // position en entree { float a = positionRobot->direction.x - positionRobot->center.x; float b = positionRobot->direction.y - positionRobot->center.y ; float angle = atan2(b,a); return angle * 180.f/M_PI; }